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vcmi/server/queries/VisitQueries.cpp

48 lines
1.3 KiB
C++

/*
* VisitQueries.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "VisitQueries.h"
#include "QueriesProcessor.h"
#include "../CGameHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero):
CQuery(owner), visitedObject(Obj), visitingHero(Hero), removeObjectAfterVisit(false)
{
addPlayer(Hero->tempOwner);
}
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
{
//During the visit itself ALL actions are blocked.
//(However, the visit may trigger a query above that'll pass some.)
return true;
}
void CObjectVisitQuery::onRemoval(PlayerColor color)
{
gh->objectVisitEnded(*this);
//TODO or should it be destructor?
//Can object visit affect 2 players and what would be desired behavior?
if(removeObjectAfterVisit)
gh->removeObject(visitedObject, color);
}
void CObjectVisitQuery::onExposure(QueryPtr topQuery)
{
//Object may have been removed and deleted.
if(gh->isValidObject(visitedObject))
topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
owner->popIfTop(*this);
}