2021-05-16 13:53:32 +03:00
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/*
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2023-10-27 19:32:52 +00:00
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* DefenceBehavior.h, part of VCMI engine
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2021-05-16 13:53:32 +03:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "lib/VCMI_Lib.h"
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2021-05-16 14:38:26 +03:00
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#include "../Goals/CGoal.h"
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2021-05-16 13:53:32 +03:00
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#include "../AIUtility.h"
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2022-09-26 21:01:07 +03:00
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namespace NKAI
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{
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2023-06-04 16:02:02 +03:00
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struct HitMapInfo;
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2021-05-16 14:38:26 +03:00
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namespace Goals
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2021-05-16 13:53:32 +03:00
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{
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2021-05-16 14:38:26 +03:00
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class DefenceBehavior : public CGoal<DefenceBehavior>
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2021-05-16 13:53:32 +03:00
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{
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2021-05-16 14:38:26 +03:00
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public:
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DefenceBehavior()
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2021-05-16 14:38:53 +03:00
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:CGoal(DEFENCE)
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2021-05-16 14:38:26 +03:00
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{
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}
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2021-05-16 13:53:32 +03:00
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2024-03-31 18:39:00 +03:00
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Goals::TGoalVec decompose(const Nullkiller * ai) const override;
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2024-02-13 15:21:30 +01:00
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std::string toString() const override;
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2021-05-16 13:53:32 +03:00
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2024-02-10 20:22:08 +01:00
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bool operator==(const DefenceBehavior & other) const override
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2021-05-16 14:38:26 +03:00
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{
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return true;
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}
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private:
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2024-03-31 18:39:00 +03:00
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void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town, const Nullkiller * ai) const;
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void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town, const Nullkiller * ai) const;
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2021-05-16 14:38:26 +03:00
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};
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}
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2021-05-16 13:53:32 +03:00
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2022-09-26 21:01:07 +03:00
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}
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