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vcmi/lib/bonuses/IBonusBearer.h

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/*
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* IBonusBearer.h, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "Bonus.h"
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VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE IBonusBearer
{
public:
//new bonusing node interface
// * selector is predicate that tests if HeroBonus matches our criteria
// * root is node on which call was made (nullptr will be replaced with this)
//interface
IBonusBearer() = default;
virtual ~IBonusBearer() = default;
virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
//Optimized interface (with auto-caching)
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int valOfBonuses(BonusType type) const; //subtype -> subtype of bonus;
bool hasBonusOfType(BonusType type) const;//determines if hero has a bonus of given type (and optionally subtype)
int valOfBonuses(BonusType type, TBonusSubtype subtype) const; //subtype -> subtype of bonus;
bool hasBonusOfType(BonusType type, TBonusSubtype subtype) const;//determines if hero has a bonus of given type (and optionally subtype)
bool hasBonusFrom(BonusSource source, TBonusSourceID sourceID) const;
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virtual int64_t getTreeVersion() const = 0;
};
VCMI_LIB_NAMESPACE_END