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vcmi: split IBonusBearer
This commit is contained in:
@@ -12,6 +12,7 @@
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#include <vcmi/FactionMember.h>
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#include "../../lib/bonuses/HeroBonus.h"
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#include "../../lib/bonuses/IBonusBearer.h"
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#include "../widgets/CWindowWithArtifacts.h"
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#include "../widgets/CGarrisonInt.h"
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@@ -31,6 +31,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/bonuses/CBonusProxy.cpp
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${MAIN_LIB_DIR}/bonuses/CBonusSystemNode.cpp
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${MAIN_LIB_DIR}/bonuses/HeroBonus.cpp
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${MAIN_LIB_DIR}/bonuses/IBonusBearer.cpp
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${MAIN_LIB_DIR}/bonuses/Limiters.cpp
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${MAIN_LIB_DIR}/bonuses/Propagators.cpp
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${MAIN_LIB_DIR}/bonuses/Updaters.cpp
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@@ -311,6 +312,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/bonuses/CBonusProxy.h
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${MAIN_LIB_DIR}/bonuses/CBonusSystemNode.h
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${MAIN_LIB_DIR}/bonuses/HeroBonus.h
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${MAIN_LIB_DIR}/bonuses/IBonusBearer.h
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${MAIN_LIB_DIR}/bonuses/Limiters.h
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${MAIN_LIB_DIR}/bonuses/Propagators.h
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${MAIN_LIB_DIR}/bonuses/Updaters.h
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@@ -13,6 +13,7 @@
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#include "VCMI_Lib.h"
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#include "GameConstants.h"
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#include "bonuses/HeroBonus.h"
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#include "bonuses/IBonusBearer.h"
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#include <vcmi/Creature.h>
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#include <vcmi/Faction.h>
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@@ -14,6 +14,7 @@
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#include <vcmi/spells/Caster.h>
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#include "../bonuses/HeroBonus.h"
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#include "../bonuses/IBonusBearer.h"
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#include "IUnitInfo.h"
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#include "BattleHex.h"
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@@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "CBonusProxy.h"
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#include "IBonusBearer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -9,7 +9,7 @@
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*/
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#pragma once
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#include "HeroBonus.h"
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#include "IBonusBearer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -399,70 +399,6 @@ void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusLi
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changed();
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}
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int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
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{
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//This part is performance-critical
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std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
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CSelector s = Selector::type()(type);
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if(subtype != -1)
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s = s.And(Selector::subtype()(subtype));
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return valOfBonuses(s, cachingStr);
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}
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int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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CSelector limit = nullptr;
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TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
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return hlp->totalValue();
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
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{
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//TODO: We don't need to count all bonuses and could break on first matching
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return getBonuses(selector, cachingStr)->size() > 0;
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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{
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return getBonuses(selector, limit, cachingStr)->size() > 0;
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}
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bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
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{
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//This part is performance-ciritcal
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std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
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CSelector s = Selector::type()(type);
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if(subtype != -1)
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s = s.And(Selector::subtype()(subtype));
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return hasBonus(s, cachingStr);
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}
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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return getAllBonuses(selector, nullptr, nullptr, cachingStr);
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}
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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{
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return getAllBonuses(selector, limit, nullptr, cachingStr);
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}
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bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
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{
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boost::format fmt("source_%did_%d");
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fmt % static_cast<int>(source) % sourceID;
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return hasBonus(Selector::source(source,sourceID), fmt.str());
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}
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std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
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{
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auto bonuses = getAllBonuses(selector, Selector::all);
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return bonuses->getFirst(Selector::all);
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}
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std::string Bonus::Description(std::optional<si32> customValue) const
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{
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std::ostringstream str;
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@@ -562,33 +562,6 @@ public:
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DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList);
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class DLL_LINKAGE IBonusBearer
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{
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public:
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//new bonusing node interface
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// * selector is predicate that tests if HeroBonus matches our criteria
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// * root is node on which call was made (nullptr will be replaced with this)
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//interface
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IBonusBearer() = default;
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virtual ~IBonusBearer() = default;
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virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
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int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
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bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
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bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
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TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
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TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
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std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
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//Optimized interface (with auto-caching)
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int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
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bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
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bool hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const;
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virtual int64_t getTreeVersion() const = 0;
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};
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template<typename T>
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class CSelectFieldEqual
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{
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81
lib/bonuses/IBonusBearer.cpp
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81
lib/bonuses/IBonusBearer.cpp
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@@ -0,0 +1,81 @@
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/*
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* IBonusBearer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBonusSystemNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
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{
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//This part is performance-critical
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std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
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CSelector s = Selector::type()(type);
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if(subtype != -1)
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s = s.And(Selector::subtype()(subtype));
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return valOfBonuses(s, cachingStr);
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}
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int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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CSelector limit = nullptr;
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TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
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return hlp->totalValue();
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
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{
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//TODO: We don't need to count all bonuses and could break on first matching
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return getBonuses(selector, cachingStr)->size() > 0;
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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{
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return getBonuses(selector, limit, cachingStr)->size() > 0;
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}
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bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
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{
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//This part is performance-ciritcal
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std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
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CSelector s = Selector::type()(type);
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if(subtype != -1)
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s = s.And(Selector::subtype()(subtype));
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return hasBonus(s, cachingStr);
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}
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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return getAllBonuses(selector, nullptr, nullptr, cachingStr);
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}
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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{
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return getAllBonuses(selector, limit, nullptr, cachingStr);
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}
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bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
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{
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boost::format fmt("source_%did_%d");
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fmt % static_cast<int>(source) % sourceID;
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return hasBonus(Selector::source(source,sourceID), fmt.str());
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}
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std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
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{
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auto bonuses = getAllBonuses(selector, Selector::all);
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return bonuses->getFirst(Selector::all);
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}
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VCMI_LIB_NAMESPACE_END
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43
lib/bonuses/IBonusBearer.h
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43
lib/bonuses/IBonusBearer.h
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@@ -0,0 +1,43 @@
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/*
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* CBonusSystemNode.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "HeroBonus.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE IBonusBearer
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{
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public:
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//new bonusing node interface
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// * selector is predicate that tests if HeroBonus matches our criteria
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// * root is node on which call was made (nullptr will be replaced with this)
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//interface
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IBonusBearer() = default;
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virtual ~IBonusBearer() = default;
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virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
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int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
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bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
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bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
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TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
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TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
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std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
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//Optimized interface (with auto-caching)
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int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
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bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
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bool hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const;
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virtual int64_t getTreeVersion() const = 0;
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};
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VCMI_LIB_NAMESPACE_END
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@@ -16,6 +16,7 @@
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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#include "../../../lib/bonuses/HeroBonus.h"
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#include "../../../lib/bonuses/IBonusBearer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -12,6 +12,7 @@
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#include "BonusSystem.h"
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#include "../../../lib/bonuses/HeroBonus.h"
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#include "../../../lib/bonuses/IBonusBearer.h"
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#include "Registry.h"
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@@ -16,6 +16,7 @@
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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#include "../../../lib/bonuses/HeroBonus.h"
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#include "../../../lib/bonuses/IBonusBearer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -11,6 +11,7 @@
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#pragma once
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#include "../../lib/bonuses/HeroBonus.h"
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#include "../../lib/bonuses/IBonusBearer.h"
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class BonusBearerMock : public IBonusBearer
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