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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

vcmi: split IBonusBearer

This commit is contained in:
Konstantin
2023-04-30 19:13:55 +03:00
parent b6eb2dc060
commit 4866c2fe5c
14 changed files with 135 additions and 92 deletions

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@@ -12,6 +12,7 @@
#include <vcmi/FactionMember.h>
#include "../../lib/bonuses/HeroBonus.h"
#include "../../lib/bonuses/IBonusBearer.h"
#include "../widgets/CWindowWithArtifacts.h"
#include "../widgets/CGarrisonInt.h"

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@@ -31,6 +31,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/bonuses/CBonusProxy.cpp
${MAIN_LIB_DIR}/bonuses/CBonusSystemNode.cpp
${MAIN_LIB_DIR}/bonuses/HeroBonus.cpp
${MAIN_LIB_DIR}/bonuses/IBonusBearer.cpp
${MAIN_LIB_DIR}/bonuses/Limiters.cpp
${MAIN_LIB_DIR}/bonuses/Propagators.cpp
${MAIN_LIB_DIR}/bonuses/Updaters.cpp
@@ -311,6 +312,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/bonuses/CBonusProxy.h
${MAIN_LIB_DIR}/bonuses/CBonusSystemNode.h
${MAIN_LIB_DIR}/bonuses/HeroBonus.h
${MAIN_LIB_DIR}/bonuses/IBonusBearer.h
${MAIN_LIB_DIR}/bonuses/Limiters.h
${MAIN_LIB_DIR}/bonuses/Propagators.h
${MAIN_LIB_DIR}/bonuses/Updaters.h

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@@ -13,6 +13,7 @@
#include "VCMI_Lib.h"
#include "GameConstants.h"
#include "bonuses/HeroBonus.h"
#include "bonuses/IBonusBearer.h"
#include <vcmi/Creature.h>
#include <vcmi/Faction.h>

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@@ -14,6 +14,7 @@
#include <vcmi/spells/Caster.h>
#include "../bonuses/HeroBonus.h"
#include "../bonuses/IBonusBearer.h"
#include "IUnitInfo.h"
#include "BattleHex.h"

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@@ -10,6 +10,7 @@
#include "StdInc.h"
#include "CBonusProxy.h"
#include "IBonusBearer.h"
VCMI_LIB_NAMESPACE_BEGIN

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@@ -9,7 +9,7 @@
*/
#pragma once
#include "HeroBonus.h"
#include "IBonusBearer.h"
VCMI_LIB_NAMESPACE_BEGIN

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@@ -399,70 +399,6 @@ void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusLi
changed();
}
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
{
//This part is performance-critical
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
return valOfBonuses(s, cachingStr);
}
int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
{
CSelector limit = nullptr;
TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
return hlp->totalValue();
}
bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
{
//TODO: We don't need to count all bonuses and could break on first matching
return getBonuses(selector, cachingStr)->size() > 0;
}
bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
return getBonuses(selector, limit, cachingStr)->size() > 0;
}
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
{
//This part is performance-ciritcal
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
return hasBonus(s, cachingStr);
}
TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
{
return getAllBonuses(selector, nullptr, nullptr, cachingStr);
}
TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
return getAllBonuses(selector, limit, nullptr, cachingStr);
}
bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
{
boost::format fmt("source_%did_%d");
fmt % static_cast<int>(source) % sourceID;
return hasBonus(Selector::source(source,sourceID), fmt.str());
}
std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
{
auto bonuses = getAllBonuses(selector, Selector::all);
return bonuses->getFirst(Selector::all);
}
std::string Bonus::Description(std::optional<si32> customValue) const
{
std::ostringstream str;

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@@ -562,33 +562,6 @@ public:
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList);
class DLL_LINKAGE IBonusBearer
{
public:
//new bonusing node interface
// * selector is predicate that tests if HeroBonus matches our criteria
// * root is node on which call was made (nullptr will be replaced with this)
//interface
IBonusBearer() = default;
virtual ~IBonusBearer() = default;
virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
//Optimized interface (with auto-caching)
int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
bool hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const;
virtual int64_t getTreeVersion() const = 0;
};
template<typename T>
class CSelectFieldEqual
{

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@@ -0,0 +1,81 @@
/*
* IBonusBearer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBonusSystemNode.h"
VCMI_LIB_NAMESPACE_BEGIN
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
{
//This part is performance-critical
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
return valOfBonuses(s, cachingStr);
}
int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
{
CSelector limit = nullptr;
TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
return hlp->totalValue();
}
bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
{
//TODO: We don't need to count all bonuses and could break on first matching
return getBonuses(selector, cachingStr)->size() > 0;
}
bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
return getBonuses(selector, limit, cachingStr)->size() > 0;
}
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
{
//This part is performance-ciritcal
std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)
s = s.And(Selector::subtype()(subtype));
return hasBonus(s, cachingStr);
}
TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
{
return getAllBonuses(selector, nullptr, nullptr, cachingStr);
}
TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
return getAllBonuses(selector, limit, nullptr, cachingStr);
}
bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
{
boost::format fmt("source_%did_%d");
fmt % static_cast<int>(source) % sourceID;
return hasBonus(Selector::source(source,sourceID), fmt.str());
}
std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
{
auto bonuses = getAllBonuses(selector, Selector::all);
return bonuses->getFirst(Selector::all);
}
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,43 @@
/*
* CBonusSystemNode.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "HeroBonus.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE IBonusBearer
{
public:
//new bonusing node interface
// * selector is predicate that tests if HeroBonus matches our criteria
// * root is node on which call was made (nullptr will be replaced with this)
//interface
IBonusBearer() = default;
virtual ~IBonusBearer() = default;
virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
//Optimized interface (with auto-caching)
int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
bool hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const;
virtual int64_t getTreeVersion() const = 0;
};
VCMI_LIB_NAMESPACE_END

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@@ -16,6 +16,7 @@
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
#include "../../../lib/bonuses/HeroBonus.h"
#include "../../../lib/bonuses/IBonusBearer.h"
VCMI_LIB_NAMESPACE_BEGIN

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@@ -12,6 +12,7 @@
#include "BonusSystem.h"
#include "../../../lib/bonuses/HeroBonus.h"
#include "../../../lib/bonuses/IBonusBearer.h"
#include "Registry.h"

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@@ -16,6 +16,7 @@
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
#include "../../../lib/bonuses/HeroBonus.h"
#include "../../../lib/bonuses/IBonusBearer.h"
VCMI_LIB_NAMESPACE_BEGIN

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@@ -11,6 +11,7 @@
#pragma once
#include "../../lib/bonuses/HeroBonus.h"
#include "../../lib/bonuses/IBonusBearer.h"
class BonusBearerMock : public IBonusBearer