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vcmi/mapeditor/inspector/rewardswidget.cpp

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2022-09-18 01:23:17 +02:00
#include "rewardswidget.h"
#include "ui_rewardswidget.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CArtHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/StringConstants.h"
RewardsWidget::RewardsWidget(const CMap & m, CGPandoraBox & p, QWidget *parent) :
QDialog(parent),
map(m),
pandora(&p),
ui(new Ui::RewardsWidget)
{
ui->setupUi(this);
for(auto & type : rewardTypes)
ui->rewardType->addItem(QString::fromStdString(type));
}
RewardsWidget::~RewardsWidget()
{
delete ui;
}
QList<QString> RewardsWidget::getListForType(int typeId)
{
assert(typeId < rewardTypes.size());
QList<QString> result;
switch (typeId) {
case 4: //resources
//to convert string to index WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
result.append("Wood");
result.append("Mercury");
result.append("Ore");
result.append("Sulfur");
result.append("Crystals");
result.append("Gems");
result.append("Gold");
break;
case 5:
for(auto s : PrimarySkill::names)
result.append(QString::fromStdString(s));
break;
case 6:
//abilities
for(int i = 0; i < map.allowedAbilities.size(); ++i)
{
if(map.allowedAbilities[i])
result.append(QString::fromStdString(VLC->skillh->objects.at(i)->getName()));
}
break;
case 7:
//arts
for(int i = 0; i < map.allowedArtifact.size(); ++i)
{
if(map.allowedArtifact[i])
result.append(QString::fromStdString(VLC->arth->objects.at(i)->getName()));
}
break;
case 8:
//spells
for(int i = 0; i < map.allowedSpell.size(); ++i)
{
if(map.allowedSpell[i])
result.append(QString::fromStdString(VLC->spellh->objects.at(i)->getName()));
}
break;
case 9:
//creatures
for(auto creature : VLC->creh->objects)
{
result.append(QString::fromStdString(creature->getName()));
}
break;
}
return result;
}
void RewardsWidget::on_rewardType_activated(int index)
{
ui->rewardList->clear();
ui->rewardList->setEnabled(true);
assert(index < rewardTypes.size());
auto l = getListForType(index);
if(l.empty())
ui->rewardList->setEnabled(false);
for(auto & s : l)
ui->rewardList->addItem(s);
}
void RewardsWidget::obtainData()
{
if(pandora)
{
if(pandora->gainedExp > 0)
addReward(0, 0, pandora->gainedExp);
if(pandora->manaDiff)
addReward(1, 0, pandora->manaDiff);
if(pandora->moraleDiff)
addReward(2, 0, pandora->moraleDiff);
if(pandora->luckDiff)
addReward(3, 0, pandora->luckDiff);
if(pandora->resources.nonZero())
{
for(Res::ResourceSet::nziterator resiter(pandora->resources); resiter.valid(); ++resiter)
addReward(4, resiter->resType, resiter->resVal);
}
for(int idx = 0; idx < pandora->primskills.size(); ++idx)
{
if(pandora->primskills[idx])
addReward(5, idx, pandora->primskills[idx]);
}
assert(pandora->abilities.size() == pandora->abilityLevels.size());
for(int idx = 0; idx < pandora->abilities.size(); ++idx)
{
addReward(6, pandora->abilities[idx].getNum(), pandora->abilityLevels[idx]);
}
for(auto art : pandora->artifacts)
{
addReward(7, art.getNum(), 1);
}
for(auto spell : pandora->spells)
{
addReward(8, spell.getNum(), 1);
}
for(int i = 0; i < pandora->creatures.Slots().size(); ++i)
{
if(auto c = pandora->creatures.getCreature(SlotID(i)))
addReward(9, c->getId(), pandora->creatures.getStackCount(SlotID(i)));
}
}
}
bool RewardsWidget::commitChanges()
{
bool haveRewards = false;
if(pandora)
{
pandora->abilities.clear();
pandora->abilityLevels.clear();
pandora->primskills.resize(GameConstants::PRIMARY_SKILLS, 0);
pandora->resources = Res::ResourceSet();
pandora->artifacts.clear();
pandora->spells.clear();
pandora->creatures.clear();
for(int row = 0; row < rewards; ++row)
{
haveRewards = true;
int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt();
int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0;
int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt();
switch(typeId)
{
case 0:
pandora->gainedExp = amount;
break;
case 1:
pandora->manaDiff = amount;
break;
case 2:
pandora->moraleDiff = amount;
break;
case 3:
pandora->luckDiff = amount;
break;
case 4:
pandora->resources.at(listId) = amount;
break;
case 5:
pandora->primskills[listId] = amount;
break;
case 6:
pandora->abilities.push_back(SecondarySkill(listId));
pandora->abilityLevels.push_back(amount);
break;
case 7:
pandora->artifacts.push_back(ArtifactID(listId));
break;
case 8:
pandora->spells.push_back(SpellID(listId));
break;
case 9:
auto slot = pandora->creatures.getFreeSlot();
if(slot != SlotID() && amount > 0)
pandora->creatures.addToSlot(slot, CreatureID(listId), amount);
break;
}
}
}
return haveRewards;
}
void RewardsWidget::on_rewardList_activated(int index)
{
ui->rewardAmount->setText(QString::number(1));
}
void RewardsWidget::addReward(int typeId, int listId, int amount)
{
ui->rewardsTable->setRowCount(++rewards);
auto itemType = new QTableWidgetItem(QString::fromStdString(rewardTypes[typeId]));
itemType->setData(Qt::UserRole, typeId);
ui->rewardsTable->setItem(rewards - 1, 0, itemType);
auto l = getListForType(typeId);
if(!l.empty())
{
auto itemCurr = new QTableWidgetItem(getListForType(typeId)[listId]);
itemCurr->setData(Qt::UserRole, listId);
ui->rewardsTable->setItem(rewards - 1, 1, itemCurr);
}
QString am = QString::number(amount);
switch(ui->rewardType->currentIndex())
{
case 6:
if(amount <= 1)
am = "Basic";
if(amount == 2)
am = "Advanced";
if(amount >= 3)
am = "Expert";
break;
case 7:
case 8:
am = "";
amount = 1;
break;
}
auto itemCount = new QTableWidgetItem(am);
itemCount->setData(Qt::UserRole, amount);
ui->rewardsTable->setItem(rewards - 1, 2, itemCount);
}
void RewardsWidget::on_buttonAdd_clicked()
{
addReward(ui->rewardType->currentIndex(), ui->rewardList->currentIndex(), ui->rewardAmount->text().toInt());
}
void RewardsWidget::on_buttonRemove_clicked()
{
ui->rewardsTable->removeRow(ui->rewardsTable->currentRow());
--rewards;
}
void RewardsWidget::on_buttonClear_clicked()
{
ui->rewardsTable->clear();
rewards = 0;
}
void RewardsWidget::on_rewardsTable_itemSelectionChanged()
{
/*auto type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 0);
ui->rewardType->setCurrentIndex(type->data(Qt::UserRole).toInt());
ui->rewardType->activated(ui->rewardType->currentIndex());
type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 1);
ui->rewardList->setCurrentIndex(type->data(Qt::UserRole).toInt());
ui->rewardList->activated(ui->rewardList->currentIndex());
type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 2);
ui->rewardAmount->setText(QString::number(type->data(Qt::UserRole).toInt()));*/
}
RewardsPandoraDelegate::RewardsPandoraDelegate(const CMap & m, CGPandoraBox & t): map(m), pandora(t), QStyledItemDelegate()
{
}
QWidget * RewardsPandoraDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return new RewardsWidget(map, pandora, parent);
}
void RewardsPandoraDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
{
if(auto * ed = qobject_cast<RewardsWidget *>(editor))
{
ed->obtainData();
}
else
{
QStyledItemDelegate::setEditorData(editor, index);
}
}
void RewardsPandoraDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
{
if(auto * ed = qobject_cast<RewardsWidget *>(editor))
{
auto isArmed = ed->commitChanges();
model->setData(index, "dummy");
if(isArmed)
model->setData(index, "HAS REWARD");
else
model->setData(index, "");
}
else
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}