mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
330 lines
8.0 KiB
C++
330 lines
8.0 KiB
C++
#include "rewardswidget.h"
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#include "ui_rewardswidget.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/StringConstants.h"
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RewardsWidget::RewardsWidget(const CMap & m, CGPandoraBox & p, QWidget *parent) :
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QDialog(parent),
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map(m),
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pandora(&p),
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ui(new Ui::RewardsWidget)
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{
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ui->setupUi(this);
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for(auto & type : rewardTypes)
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ui->rewardType->addItem(QString::fromStdString(type));
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}
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RewardsWidget::~RewardsWidget()
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{
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delete ui;
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}
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QList<QString> RewardsWidget::getListForType(int typeId)
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{
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assert(typeId < rewardTypes.size());
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QList<QString> result;
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switch (typeId) {
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case 4: //resources
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//to convert string to index WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
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result.append("Wood");
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result.append("Mercury");
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result.append("Ore");
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result.append("Sulfur");
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result.append("Crystals");
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result.append("Gems");
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result.append("Gold");
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break;
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case 5:
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for(auto s : PrimarySkill::names)
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result.append(QString::fromStdString(s));
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break;
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case 6:
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//abilities
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for(int i = 0; i < map.allowedAbilities.size(); ++i)
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{
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if(map.allowedAbilities[i])
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result.append(QString::fromStdString(VLC->skillh->objects.at(i)->getName()));
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}
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break;
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case 7:
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//arts
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for(int i = 0; i < map.allowedArtifact.size(); ++i)
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{
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if(map.allowedArtifact[i])
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result.append(QString::fromStdString(VLC->arth->objects.at(i)->getName()));
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}
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break;
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case 8:
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//spells
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for(int i = 0; i < map.allowedSpell.size(); ++i)
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{
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if(map.allowedSpell[i])
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result.append(QString::fromStdString(VLC->spellh->objects.at(i)->getName()));
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}
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break;
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case 9:
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//creatures
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for(auto creature : VLC->creh->objects)
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{
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result.append(QString::fromStdString(creature->getName()));
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}
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break;
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}
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return result;
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}
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void RewardsWidget::on_rewardType_activated(int index)
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{
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ui->rewardList->clear();
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ui->rewardList->setEnabled(true);
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assert(index < rewardTypes.size());
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auto l = getListForType(index);
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if(l.empty())
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ui->rewardList->setEnabled(false);
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for(auto & s : l)
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ui->rewardList->addItem(s);
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}
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void RewardsWidget::obtainData()
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{
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if(pandora)
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{
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if(pandora->gainedExp > 0)
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addReward(0, 0, pandora->gainedExp);
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if(pandora->manaDiff)
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addReward(1, 0, pandora->manaDiff);
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if(pandora->moraleDiff)
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addReward(2, 0, pandora->moraleDiff);
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if(pandora->luckDiff)
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addReward(3, 0, pandora->luckDiff);
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if(pandora->resources.nonZero())
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{
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for(Res::ResourceSet::nziterator resiter(pandora->resources); resiter.valid(); ++resiter)
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addReward(4, resiter->resType, resiter->resVal);
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}
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for(int idx = 0; idx < pandora->primskills.size(); ++idx)
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{
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if(pandora->primskills[idx])
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addReward(5, idx, pandora->primskills[idx]);
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}
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assert(pandora->abilities.size() == pandora->abilityLevels.size());
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for(int idx = 0; idx < pandora->abilities.size(); ++idx)
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{
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addReward(6, pandora->abilities[idx].getNum(), pandora->abilityLevels[idx]);
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}
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for(auto art : pandora->artifacts)
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{
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addReward(7, art.getNum(), 1);
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}
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for(auto spell : pandora->spells)
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{
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addReward(8, spell.getNum(), 1);
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}
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for(int i = 0; i < pandora->creatures.Slots().size(); ++i)
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{
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if(auto c = pandora->creatures.getCreature(SlotID(i)))
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addReward(9, c->getId(), pandora->creatures.getStackCount(SlotID(i)));
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}
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}
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}
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bool RewardsWidget::commitChanges()
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{
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bool haveRewards = false;
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if(pandora)
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{
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pandora->abilities.clear();
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pandora->abilityLevels.clear();
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pandora->primskills.resize(GameConstants::PRIMARY_SKILLS, 0);
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pandora->resources = Res::ResourceSet();
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pandora->artifacts.clear();
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pandora->spells.clear();
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pandora->creatures.clear();
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for(int row = 0; row < rewards; ++row)
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{
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haveRewards = true;
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int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt();
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int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0;
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int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt();
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switch(typeId)
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{
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case 0:
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pandora->gainedExp = amount;
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break;
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case 1:
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pandora->manaDiff = amount;
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break;
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case 2:
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pandora->moraleDiff = amount;
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break;
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case 3:
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pandora->luckDiff = amount;
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break;
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case 4:
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pandora->resources.at(listId) = amount;
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break;
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case 5:
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pandora->primskills[listId] = amount;
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break;
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case 6:
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pandora->abilities.push_back(SecondarySkill(listId));
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pandora->abilityLevels.push_back(amount);
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break;
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case 7:
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pandora->artifacts.push_back(ArtifactID(listId));
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break;
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case 8:
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pandora->spells.push_back(SpellID(listId));
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break;
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case 9:
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auto slot = pandora->creatures.getFreeSlot();
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if(slot != SlotID() && amount > 0)
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pandora->creatures.addToSlot(slot, CreatureID(listId), amount);
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break;
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}
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}
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}
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return haveRewards;
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}
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void RewardsWidget::on_rewardList_activated(int index)
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{
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ui->rewardAmount->setText(QString::number(1));
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}
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void RewardsWidget::addReward(int typeId, int listId, int amount)
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{
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ui->rewardsTable->setRowCount(++rewards);
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auto itemType = new QTableWidgetItem(QString::fromStdString(rewardTypes[typeId]));
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itemType->setData(Qt::UserRole, typeId);
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ui->rewardsTable->setItem(rewards - 1, 0, itemType);
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auto l = getListForType(typeId);
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if(!l.empty())
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{
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auto itemCurr = new QTableWidgetItem(getListForType(typeId)[listId]);
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itemCurr->setData(Qt::UserRole, listId);
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ui->rewardsTable->setItem(rewards - 1, 1, itemCurr);
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}
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QString am = QString::number(amount);
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switch(ui->rewardType->currentIndex())
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{
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case 6:
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if(amount <= 1)
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am = "Basic";
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if(amount == 2)
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am = "Advanced";
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if(amount >= 3)
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am = "Expert";
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break;
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case 7:
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case 8:
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am = "";
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amount = 1;
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break;
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}
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auto itemCount = new QTableWidgetItem(am);
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itemCount->setData(Qt::UserRole, amount);
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ui->rewardsTable->setItem(rewards - 1, 2, itemCount);
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}
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void RewardsWidget::on_buttonAdd_clicked()
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{
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addReward(ui->rewardType->currentIndex(), ui->rewardList->currentIndex(), ui->rewardAmount->text().toInt());
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}
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void RewardsWidget::on_buttonRemove_clicked()
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{
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ui->rewardsTable->removeRow(ui->rewardsTable->currentRow());
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--rewards;
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}
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void RewardsWidget::on_buttonClear_clicked()
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{
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ui->rewardsTable->clear();
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rewards = 0;
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}
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void RewardsWidget::on_rewardsTable_itemSelectionChanged()
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{
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/*auto type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 0);
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ui->rewardType->setCurrentIndex(type->data(Qt::UserRole).toInt());
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ui->rewardType->activated(ui->rewardType->currentIndex());
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type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 1);
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ui->rewardList->setCurrentIndex(type->data(Qt::UserRole).toInt());
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ui->rewardList->activated(ui->rewardList->currentIndex());
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type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 2);
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ui->rewardAmount->setText(QString::number(type->data(Qt::UserRole).toInt()));*/
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}
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RewardsPandoraDelegate::RewardsPandoraDelegate(const CMap & m, CGPandoraBox & t): map(m), pandora(t), QStyledItemDelegate()
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{
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}
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QWidget * RewardsPandoraDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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return new RewardsWidget(map, pandora, parent);
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}
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void RewardsPandoraDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<RewardsWidget *>(editor))
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{
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ed->obtainData();
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void RewardsPandoraDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<RewardsWidget *>(editor))
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{
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auto isArmed = ed->commitChanges();
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model->setData(index, "dummy");
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if(isArmed)
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model->setData(index, "HAS REWARD");
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else
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model->setData(index, "");
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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}
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