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vcmi/lib/VCMI_Lib.h

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#ifndef VCMI_LIB_H
#define VCMI_LIB_H
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#include "../global.h"
class CLodHandler;
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//class CMapHandler;
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class CArtHandler;
class CHeroHandler;
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class CCreatureHandler;
//class CAbilityHandler;
//class CSpellHandler;
//class CAmbarCendamo;
//class CPreGameTextHandler;
class CBuildingHandler;
class CObjectHandler;
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//class CMusicHandler;
//class CSemiLodHandler;
class CDefObjInfoHandler;
class CTownHandler;
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//class CGeneralTextHandler;
//class CConsoleHandler;
//class CPathfinder;
//class CCursorHandler;
//class CScreenHandler;
//class CGameState;
//class CMapHandler;
//class CGameInterface;
//class CPreGame;
//class CDefHandler;
class LibClasses
{
public:
//CGameState * state;
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CArtHandler * arth;
CHeroHandler * heroh;
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CCreatureHandler * creh;
//CAbilityHandler * abilh;
//CSpellHandler * spellh;
//CMapHandler * mh;
//CPreGameTextHandler * preth;
CBuildingHandler * buildh;
CObjectHandler * objh;
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//CMusicHandler * mush;
//CSemiLodHandler * sspriteh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
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//CGeneralTextHandler * generaltexth;
//CConsoleHandler * consoleh;
//CPathfinder * pathf;
//CCursorHandler * curh;
//CScreenHandler * screenh;
//int localPlayer;
//std::vector<CGameInterface *> playerint;
//std::vector<SDL_Color> playerColors;
//SDL_Color neutralColor;
//StartInfo scenarioOps;
};
extern DLL_EXPORT LibClasses * VLC;
DLL_EXPORT void initDLL(CLodHandler *b);
#endif //VCMI_LIB_H