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66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
#ifndef VCMI_LIB_H
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#define VCMI_LIB_H
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#include "../global.h"
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class CLodHandler;
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//class CMapHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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//class CAbilityHandler;
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//class CSpellHandler;
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//class CAmbarCendamo;
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//class CPreGameTextHandler;
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class CBuildingHandler;
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class CObjectHandler;
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//class CMusicHandler;
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//class CSemiLodHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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//class CGeneralTextHandler;
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//class CConsoleHandler;
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//class CPathfinder;
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//class CCursorHandler;
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//class CScreenHandler;
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//class CGameState;
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//class CMapHandler;
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//class CGameInterface;
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//class CPreGame;
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//class CDefHandler;
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class LibClasses
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{
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public:
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//CGameState * state;
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CArtHandler * arth;
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CHeroHandler * heroh;
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CCreatureHandler * creh;
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//CAbilityHandler * abilh;
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//CSpellHandler * spellh;
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//CMapHandler * mh;
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//CPreGameTextHandler * preth;
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CBuildingHandler * buildh;
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CObjectHandler * objh;
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//CMusicHandler * mush;
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//CSemiLodHandler * sspriteh;
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CDefObjInfoHandler * dobjinfo;
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CTownHandler * townh;
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//CGeneralTextHandler * generaltexth;
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//CConsoleHandler * consoleh;
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//CPathfinder * pathf;
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//CCursorHandler * curh;
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//CScreenHandler * screenh;
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//int localPlayer;
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//std::vector<CGameInterface *> playerint;
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//std::vector<SDL_Color> playerColors;
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//SDL_Color neutralColor;
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//StartInfo scenarioOps;
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};
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extern DLL_EXPORT LibClasses * VLC;
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DLL_EXPORT void initDLL(CLodHandler *b);
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#endif //VCMI_LIB_H
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