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vcmi/client/CMT.h

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#pragma once
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#ifndef VCMI_SDL1
#include <SDL_render.h>
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extern SDL_Texture * screenTexture;
extern SDL_Window * mainWindow;
extern SDL_Renderer * mainRenderer;
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#endif // VCMI_SDL2
extern SDL_Surface *screen; // main screen surface
extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
extern bool gNoGUI; //if true there is no client window and game is silently played between AIs
void handleQuit();