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mirror of https://github.com/vcmi/vcmi.git synced 2025-04-13 11:40:38 +02:00

replaced extern SDL_Surface* X; all over the code with single header

This commit is contained in:
stopiccot 2013-04-04 14:58:54 +00:00
parent 619a07da03
commit f2309d70dd
10 changed files with 13 additions and 15 deletions

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@ -31,6 +31,7 @@
#include "../UIFramework/CCursorHandler.h"
#include "../UIFramework/CGuiHandler.h"
#include "../CMT.h"
#ifndef __GNUC__
const double M_PI = 3.14159265358979323846;
@ -54,8 +55,6 @@ const time_t CBattleInterface::HOVER_ANIM_DELTA = 1;
*
*/
extern SDL_Surface * screen;
CondSh<bool> CBattleInterface::animsAreDisplayed;
struct CMP_stack2

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@ -25,6 +25,7 @@
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "CMT.h"
#undef min
@ -38,7 +39,6 @@
*
*/
extern SDL_Surface * screen;
using namespace boost::assign;
const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const

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@ -16,6 +16,7 @@
#include "CPlayerInterface.h" //LOCPLINT
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "CMT.h"
/*
* CKingdomInterface.cpp, part of VCMI engine
@ -27,8 +28,6 @@
*
*/
extern SDL_Surface *screenBuf;
InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data):
size(Size),
infoPos(Pos),

5
client/CMT.h Normal file
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@ -0,0 +1,5 @@
#pragma once
extern SDL_Surface *screen; // main screen surface
extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed

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@ -23,8 +23,6 @@
*
*/
//extern SDL_Surface * screen;
const int COMPONENT_TO_SUBTITLE = 17;
const int BETWEEN_COMPS_ROWS = 10;
const int BEFORE_COMPONENTS = 30;

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@ -19,6 +19,7 @@
#include "../lib/BattleState.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "CMT.h"
/*
* CSpellWindow.cpp, part of VCMI engine
@ -30,8 +31,6 @@
*
*/
extern SDL_Surface * screen;
SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL,
const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff, CPlayerInterface * _myInt)
{

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@ -5,6 +5,7 @@
#include "SDL_Extensions.h"
#include "../CAnimation.h"
#include "CGuiHandler.h"
#include "../CMT.h"
/*
* CCursorHandler.cpp, part of VCMI engine
@ -16,8 +17,6 @@
*
*/
extern SDL_Surface * screen;
void CCursorHandler::initCursor()
{
xpos = ypos = 0;

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@ -7,8 +7,8 @@
#include "CCursorHandler.h"
#include "../../lib/CThreadHelper.h"
#include "../../lib/CConfigHandler.h"
#include "../CMT.h"
extern SDL_Surface * screenBuf, * screen2, * screen;
extern std::queue<SDL_Event> events;
extern boost::mutex eventsM;

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@ -1,7 +1,6 @@
#include "StdInc.h"
#include "Geometries.h"
extern SDL_Surface * screen;
#include "../CMT.h"
Rect Rect::createCentered( int w, int h )
{

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@ -15,6 +15,7 @@
#include "../lib/CGeneralTextHandler.h"
#include "../lib/GameConstants.h"
#include "../lib/CStopWatch.h"
#include "CMT.h"
/*
* mapHandler.cpp, part of VCMI engine
@ -29,7 +30,6 @@
const bool MARK_BLOCKED_POSITIONS = false;
const bool MARK_VISITABLE_POSITIONS = false;
extern SDL_Surface * screen;
#define ADVOPT (conf.go()->ac)
std::string nameFromType (int typ)