1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/Nullkiller/Pathfinding/AIPathfinderConfig.h

43 lines
898 B
C++
Raw Normal View History

2021-05-15 18:22:44 +02:00
/*
* AIPathfinderConfig.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../../../lib/pathfinder/PathfinderOptions.h"
2022-09-26 20:01:07 +02:00
namespace NKAI
{
class Nullkiller;
2021-05-15 18:22:44 +02:00
namespace AIPathfinding
{
class AIPathfinderConfig : public PathfinderConfig
{
2021-05-15 18:22:49 +02:00
private:
std::map<const CGHeroInstance *, std::unique_ptr<CPathfinderHelper>> pathfindingHelpers;
2021-05-15 18:22:49 +02:00
std::shared_ptr<AINodeStorage> aiNodeStorage;
2021-05-15 18:22:44 +02:00
public:
AIPathfinderConfig(
CPlayerSpecificInfoCallback * cb,
Nullkiller * ai,
std::shared_ptr<AINodeStorage> nodeStorage,
bool allowBypassObjects);
2021-05-15 18:22:49 +02:00
~AIPathfinderConfig();
CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
2021-05-15 18:22:44 +02:00
};
}
2022-09-26 20:01:07 +02:00
}