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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QGraphicsScene>
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#include <QStandardItemModel>
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#include "../lib/Terrain.h"
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#include "maphandler.h"
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#include "mapview.h"
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class CMap;
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namespace Ui {
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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void setMapRaw(std::unique_ptr<CMap> cmap);
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void setMap(bool isNew);
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void reloadMap(int level = 0);
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void saveMap();
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CMap * getMap();
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MapHandler * getMapHandler();
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void resetMapHandler();
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void loadObjectsTree();
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void setStatusMessage(const QString & status);
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MapView * getMapView();
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private slots:
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void on_actionOpen_triggered();
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void on_actionSave_as_triggered();
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void on_actionNew_triggered();
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void on_actionLevel_triggered();
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void on_actionSave_triggered();
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void on_actionPass_triggered(bool checked);
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void on_actionGrid_triggered(bool checked);
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void on_toolBrush_clicked(bool checked);
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void on_toolArea_clicked(bool checked);
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void terrainButtonClicked(Terrain terrain);
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void on_toolErase_clicked();
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public slots:
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void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
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private:
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Ui::MainWindow *ui;
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std::unique_ptr<MapHandler> mapHandler;
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std::array<MapScene *, 2> scenes;
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QGraphicsScene * sceneMini;
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QGraphicsScene * scenePreview;
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QPixmap minimap;
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QPixmap objPreview;
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std::unique_ptr<CMap> map;
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QString filename;
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bool unsaved = false;
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QStandardItemModel objectsModel;
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int mapLevel = 0;
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};
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#endif // MAINWINDOW_H
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