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vcmi/CGameState.h

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#ifndef CGAMESTATE_H
#define CGAMESTATE_H
#include "mapHandler.h"
class CHeroInstance;
class CTownInstance;
class CCallback;
struct PlayerState
{
public:
int color;
//std::vector<std::vector<std::vector<char> > > fogOfWarMap; //true - visible, false - hidden
PseudoV< PseudoV< PseudoV<unsigned char> > > fogOfWarMap; //true - visible, false - hidden
std::vector<int> resources;
std::vector<CHeroInstance *> heroes;
std::vector<CTownInstance *> towns;
PlayerState():color(-1){};
};
class CGameState
{
int currentPlayer;
int day; //total number of days in game
std::map<int,PlayerState> players; //color <-> playerstate
public:
friend CCallback;
friend int _tmain(int argc, _TCHAR* argv[]);
friend void initGameState(CGameInfo * cgi);
//CCallback * cb; //for communication between PlayerInterface/AI and GameState
};
#endif //CGAMESTATE_H