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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

* heroList

* functions for getting info about heroes in CCallback
* function for initializing GameState
* improvements in CHeroInstance
* added codename
* minor stuff
This commit is contained in:
Michał W. Urbańczyk 2007-09-14 13:11:10 +00:00
parent 55c0dc0229
commit 16a1861fc4
16 changed files with 469 additions and 86 deletions

View File

@ -2,10 +2,13 @@
#include "CAdvmapInterface.h"
#include "hch\CLodHandler.h"
#include "hch\CPreGameTextHandler.h"
#include "hch\CGeneralTextHandler.h"
#include "CCallback.h"
#include <boost/assign/std/vector.hpp>
extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
using namespace boost::logic;
using namespace boost::assign;
using namespace CSDL_Ext;
CAdvMapInt::~CAdvMapInt()
{
@ -115,6 +118,7 @@ void CList::activate()
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
MotionInterested::activate();
};
void CList::deactivate()
{
@ -122,6 +126,7 @@ void CList::deactivate()
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
MotionInterested::deactivate();
};
void CList::clickLeft(tribool down)
{
@ -129,17 +134,139 @@ void CList::clickLeft(tribool down)
CHeroList::CHeroList()
{
pos = genRect(192,64,609,196);
arrupp = genRect(16,64,609,196);
arrdop = genRect(16,64,609,372);
//32px per hero
posmobx = 610;
posmoby = 213;
posporx = 617;
pospory = 212;
posmanx = 666;
posmany = 213;
arrup = CGI->spriteh->giveDef("IAM012.DEF");
arrdo = CGI->spriteh->giveDef("IAM013.DEF");
mobile = CGI->spriteh->giveDef("IMOBIL.DEF");
mana = CGI->spriteh->giveDef("IMANA.DEF");
empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");
selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
from = 0;
pressed = indeterminate;
}
void CHeroList::init()
{
bg = SDL_CreateRGBSurface(ekran->flags,68,193,ekran->format->BitsPerPixel,ekran->format->Rmask,ekran->format->Gmask,ekran->format->Bmask,ekran->format->Amask);
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
}
void CHeroList::genList()
{
int howMany = LOCPLINT->cb->howManyHeroes(LOCPLINT->playerID);
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0));
}
}
void CHeroList::select(int which)
{
selected = which;
if (which>=items.size())
which=items.size();
draw();
LOCPLINT->adventureInt->centerOn(items[which]->pos);
LOCPLINT->adventureInt->selection.type = &HEROI_TYPE;
LOCPLINT->adventureInt->selection.selected = items[which];
}
void CHeroList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAtWR(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
blitAtWR(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************HEROES*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if (ny>5 || ny<0)
return;
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
if (from<items.size()-5)
from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListUp.first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > 5)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListDown.first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if (ny>5 || ny<0)
return;
std::vector<std::string> temp;
temp+=(items[from+ny]->name),(items[from+ny]->type->heroClass->name);
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
//select(ny+from);
}
void CHeroList::clickRight(tribool down)
{
@ -150,15 +277,58 @@ void CHeroList::hover (bool on)
void CHeroList::keyPressed (SDL_KeyboardEvent & key)
{
}
void CHeroList::draw()
{ for (int iT=0+from;iT<5+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAtWR(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
blitAtWR(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
blitAtWR(empty,posporx,pospory+i*32);
continue;
}
int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAtWR(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/10;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAtWR(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
blitAtWR(temp,posporx,pospory+i*32);
if (selected == iT)
{
blitAtWR(selection,posporx,pospory+i*32);
}
//TODO: support for custom portraits
}
if (from>0)
blitAtWR(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAtWR(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>5)
blitAtWR(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAtWR(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
CTownList::CTownList()
{
pos = genRect(192,48,747,196);
arrup = CGI->spriteh->giveDef("IAM014.DEF");
arrdo = CGI->spriteh->giveDef("IAM015.DEF");
}
void CTownList::genList()
{
}
void CTownList::select(int which)
{
}
void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
}
void CTownList::clickLeft(tribool down)
{
}
@ -171,6 +341,9 @@ void CTownList::hover (bool on)
void CTownList::keyPressed (SDL_KeyboardEvent & key)
{
}
void CTownList::draw()
{
}
CStatusBar::CStatusBar(int x, int y)
{
bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp");
@ -283,22 +456,11 @@ void CMinimap::clickLeft (tribool down)
float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
int dxa = (CGI->mh->sizes.x*dx)-(LOCPLINT->adventureInt->terrain.tilesw/2);
int dya = (CGI->mh->sizes.y*dy)-(LOCPLINT->adventureInt->terrain.tilesh/2);
if (dxa<0)
dxa=-(Woff/2);
else if((dxa+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
dxa=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
if (dya<0)
dya = -(Hoff/2);
else if((dya+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
dya = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
LOCPLINT->adventureInt->position.x=dxa;
LOCPLINT->adventureInt->position.y=dya;
LOCPLINT->adventureInt->updateScreen=true;
int3 newCPos;
newCPos.x = (CGI->mh->sizes.x*dx);
newCPos.y = (CGI->mh->sizes.y*dy);
newCPos.z = LOCPLINT->adventureInt->position.z;
LOCPLINT->adventureInt->centerOn(newCPos);
}
void CMinimap::hover (bool on)
{
@ -602,6 +764,7 @@ nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,
endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
&CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF")
{
LOCPLINT->adventureInt=this;
bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
blueToPlayersAdv(bg,player);
scrollingLeft = false;
@ -611,6 +774,9 @@ endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
updateScreen = false;
anim=0;
animValHitCount=0; //animation frame
heroList.init();
heroList.genList();
gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
@ -692,6 +858,8 @@ void CAdvMapInt::show()
minimap.activate();
minimap.draw();
heroList.activate();
heroList.draw();
statusbar.show();
@ -705,4 +873,29 @@ void CAdvMapInt::update()
blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
updateRect(&genRect(550,600,6,6));
}
void CAdvMapInt::centerOn(int3 on)
{
on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
if (on.x<0)
on.x=-(Woff/2);
else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
if (on.y<0)
on.y = -(Hoff/2);
else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
LOCPLINT->adventureInt->position.x=on.x;
LOCPLINT->adventureInt->position.y=on.y;
LOCPLINT->adventureInt->updateScreen=true;
}
CAdvMapInt::CurrentSelection::CurrentSelection()
{
type=NULL;
selected=NULL;
}

View File

@ -1,6 +1,6 @@
#ifndef CADVENTUREMAPINTERFACE_H
#define CADVENTUREMAPINTERFACE_H
#include <typeinfo>
#include "SDL.h"
#include "hch\CDefHandler.h"
#include "SDL_Extensions.h"
@ -12,6 +12,8 @@
#include "CPathfinder.h"
#include "mapHandler.h"
class CCallback;
class AdventureMapButton
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase
{
@ -34,31 +36,46 @@ public:
};
/*****************************/
class CList
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public virtual CIntObject
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public virtual CIntObject, public MotionInterested
{
public:
SDL_Surface * bg;
CDefHandler *arrup, *arrdo;
SDL_Rect arrupp, arrdop;
SDL_Surface *empty, *selection;
SDL_Rect arrupp, arrdop; //positions of arrows
int posw, posh; //position width/height
int selected, //id of selected position, <0 if none
from;
tribool pressed; //true=up; false=down; indeterminate=none
void clickLeft(tribool down);
void activate();
void deactivate();
virtual void mouseMoved (SDL_MouseMotionEvent & sEvent)=0;
virtual void genList()=0;
virtual void select(int which)=0;
virtual void draw()=0;
};
class CHeroList
: public CList
{
public:
CDefHandler *mobile, *mana;
std::vector<const CHeroInstance*> items;
int posmobx, posporx, posmanx, posmoby, pospory, posmany;
CHeroList();
void genList();
void select(int which);
void mouseMoved (SDL_MouseMotionEvent & sEvent);
void clickLeft(tribool down);
void clickRight(tribool down);
void hover (bool on);
void keyPressed (SDL_KeyboardEvent & key);
void updateHList();
void redrawAllOne(int which);
void draw();
void init();
};
class CTownList
: public CList
@ -66,11 +83,14 @@ class CTownList
public:
CTownList();
void genList();
void select(int which);
void mouseMoved (SDL_MouseMotionEvent & sEvent);
void clickLeft(tribool down);
void clickRight(tribool down);
void hover (bool on);
void keyPressed (SDL_KeyboardEvent & key);
void draw();
};
class CResourceBar
:public ClickableR, public CIntObject
@ -197,6 +217,14 @@ public:
void show(); //shows and activates adv. map interface
void update(); //redraws terrain
void centerOn(int3 on);
struct CurrentSelection
{
const type_info* type;
const void* selected;
CurrentSelection(); //ctor
} selection;
};
#endif //CADVENTUREMAPINTERFACE_H

View File

@ -46,3 +46,27 @@ bool CCallback::moveHero(int ID, int3 destPoint)
}
return true;
}
int CCallback::howManyHeroes(int player)
{
if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
return -1;
return gs->players[player].heroes.size();
}
const CHeroInstance * CCallback::getHeroInfo(int player, int val, bool mode) //mode = 0 -> val = serial; mode = 1 -> val = ID
{
if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
return NULL;
if (!mode)
return gs->players[player].heroes[val];
else
{
for (int i=0; i<gs->players[player].heroes.size();i++)
{
if (gs->players[player].heroes[i]->type->ID==val)
return gs->players[player].heroes[i];
}
}
return NULL;
}

View File

@ -1,6 +1,7 @@
#ifndef CCALLBACK_H
#define CCALLBACK_H
class CGameState;
class CHeroInstance;
struct HeroMoveDetails
{
int3 src, dst; //source and destination points
@ -9,11 +10,18 @@ struct HeroMoveDetails
};
class CCallback
{
private:
void newTurn();
protected:
CGameState * gs;
public:
CCallback(CGameState * GS):gs(GS){};
bool moveHero(int ID, int3 destPoint);
int howManyHeroes(int player);
const CHeroInstance * getHeroInfo(int player, int val, bool mode); //mode = 0 -> val = serial; mode = 1 -> val = ID
};
#endif //CCALLBACK_H

View File

@ -100,8 +100,9 @@ CPlayerInterface::CPlayerInterface(int Player, int serial)
CGI->localPlayer = playerID;
human=true;
}
void CPlayerInterface::init()
void CPlayerInterface::init(CCallback * CB)
{
cb = CB;
CGI->localPlayer = serialID;
adventureInt = new CAdvMapInt(playerID);
}
@ -233,6 +234,12 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
}
}
}
void CPlayerInterface::heroKilled(const CHeroInstance * hero)
{
}
void CPlayerInterface::heroCreated(const CHeroInstance * hero)
{
}
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
{
@ -363,7 +370,7 @@ void CPlayerInterface::handleEvent(SDL_Event *sEvent)
{
LOCPLINT->adventureInt->scrollingDown = false;
}
}
} //mousemotion end
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
{

View File

@ -9,7 +9,8 @@
BOOST_TRIBOOL_THIRD_STATE(outOfRange)
using namespace boost::logic;
class CAdvMapInt;
class CCallback;
class CHeroInstance;
struct HeroMoveDetails;
class CIntObject //interface object
{
@ -80,6 +81,8 @@ public:
int playerID, serialID;
virtual void yourTurn()=0{};
virtual void heroKilled(const CHeroInstance * hero)=0{};
virtual void heroCreated(const CHeroInstance * hero)=0{};
virtual void heroMoved(const HeroMoveDetails & details)=0;
};
@ -87,6 +90,8 @@ class CGlobalAI : public CGameInterface // AI class (to derivate)
{
public:
virtual void yourTurn(){};
virtual void heroKilled(const CHeroInstance * hero){};
virtual void heroCreated(const CHeroInstance * hero){};
};
class CPlayerInterface : public CGameInterface
{
@ -96,6 +101,8 @@ public:
FPSmanager * mainFPSmng;
//TODO: town interace, battle interface, other interfaces
CCallback * cb;
std::vector<ClickableL*> lclickable;
std::vector<ClickableR*> rclickable;
std::vector<Hoverable*> hoverable;
@ -104,8 +111,12 @@ public:
void yourTurn();
void heroMoved(const HeroMoveDetails & details);
void heroKilled(const CHeroInstance * hero);
void heroCreated(const CHeroInstance * hero);
void handleEvent(SDL_Event * sEvent);
void init();
void init(CCallback * CB);
CPlayerInterface(int Player, int serial);
};

View File

@ -22,8 +22,9 @@ class CGameState
public:
friend CCallback;
friend int _tmain(int argc, _TCHAR* argv[]);
friend void initGameState(CGameInfo * cgi);
friend void CAmbarCendamo::deh3m();
CCallback * cb; //for communication between PlayerInterface/AI and GameState
};
#endif //CGAMESTATE_H
#endif //CGAMESTATE_H

158
CMT.cpp
View File

@ -42,6 +42,7 @@
#include "CScreenHandler.h"
#include "CPathfinder.h"
#include "CGameState.h"
#include "CCallback.h"
#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
# include <fcntl.h>
@ -52,7 +53,7 @@
#endif
#define CHUNK 16384
const char * NAME = "VCMI 0.3";
const char * NAME = "VCMI 0.3 \"Tol Galen\"";
/* Compress from file source to file dest until EOF on source.
def() returns Z_OK on success, Z_MEM_ERROR if memory could not be
@ -82,37 +83,101 @@ TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
// std::cout<<"powitanie2zc++. Liczba dnia to " << i;
//}
void initGameState(CGameInfo * cgi)
{
/*************************FOG**OF**WAR******************************************/
for(int k=0; k<CGI->state->players.size(); ++k)
{
cgi->state->players[k].fogOfWarMap.resize(cgi->ac->map.width);
for(int g=0; g<cgi->ac->map.width; ++g)
cgi->state->players[k].fogOfWarMap[g].resize(cgi->ac->map.height);
for(int g=0; g<cgi->ac->map.width; ++g)
for(int h=0; h<cgi->ac->map.height; ++h)
cgi->state->players[k].fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1);
for(int g=0; g<cgi->ac->map.width; ++g)
for(int h=0; h<cgi->ac->map.height; ++h)
for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
cgi->state->players[k].fogOfWarMap[g][h][v] = 1;
}
/*************************HEROES************************************************/
for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
{
if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->owner<0)
continue;
CHeroInstance * vhi = new CHeroInstance();
*vhi=*(cgi->heroh->heroInstances[i]);
if (!vhi->level)
{
vhi->exp=40+rand()%50;
vhi->level = 1;
}
if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
{
if (vhi->primSkills.size()<PRIMARY_SKILLS)
vhi->primSkills.resize(PRIMARY_SKILLS);
vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
vhi->primSkills[2] = vhi->type->heroClass->initialPower;
vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
vhi->mana = vhi->primSkills[3]*10;
}
if (!vhi->name.length())
{
vhi->name = vhi->type->name;
}
if (!vhi->biography.length())
{
vhi->biography = vhi->type->biography;
}
if (vhi->portrait < 0)
vhi->portrait = vhi->type->ID;
cgi->state->players[vhi->owner].heroes.push_back(vhi);
}
/****************************TOWNS************************************************/
}
int _tmain(int argc, _TCHAR* argv[])
{
//int iErr = 0;
//lua_State *lua = lua_open (); // Open Lua
// LUA_OPEN_LIB(lua, luaopen_base);
// LUA_OPEN_LIB(lua, luaopen_io);
//
//if ((iErr = luaL_loadfile (lua, "test.lua")) == 0)
//{
//
//
// // Call main...
// if ((iErr = lua_pcall (lua, 0, LUA_MULTRET, 0)) == 0)
// { luabind::open(lua);
// luabind::module(lua)
// [
// luabind::def("powitanie",&piszpowitanie2)
//
// ];
//
// int ret = luabind::call_function<int>(lua, "helloWorld2");
// // Push the function name onto the stack
// lua_pushstring (lua, "helloWorld");
// // Function is located in the Global Table
// lua_gettable (lua, LUA_GLOBALSINDEX);
// lua_pcall (lua, 0, 0, 0);
// }
//
//}
//lua_close (lua);
//int iErr = 0;
//lua_State *lua = lua_open (); // Open Lua
// LUA_OPEN_LIB(lua, luaopen_base);
// LUA_OPEN_LIB(lua, luaopen_io);
//if ((iErr = luaL_loadfile (lua, "test.lua")) == 0)
//{
//
// // Call main...
// if ((iErr = lua_pcall (lua, 0, LUA_MULTRET, 0)) == 0)
// {
// luabind::open(lua);
// luabind::module(lua)
// [
// luabind::def("powitanie",&piszpowitanie2)
// ];
// //int ret = luabind::call_function<int>(lua, "helloWorld2");
// lua_pushstring (lua, "helloWorld2");
// lua_gettable (lua, LUA_GLOBALSINDEX);
// lua_pcall (lua, 0, 0, 0);
// // Push the function name onto the stack
// lua_pushstring (lua, "helloWorld");
// lua_gettable (lua, LUA_GLOBALSINDEX);
// lua_pcall (lua, 0, 0, 0);
// }
//}
//lua_close (lua);
//CBIKHandler cb;
@ -141,9 +206,9 @@ int _tmain(int argc, _TCHAR* argv[])
//initializing audio
CMusicHandler * mush = new CMusicHandler;
mush->initMusics();
//CSndHandler snd("Heroes3.snd");
//CSndHandler snd("Heroes3.snd");
//snd.extract("AELMMOVE.wav","snddd.wav");
//audio initialized
//audio initialized
/*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
{
@ -238,6 +303,7 @@ int _tmain(int argc, _TCHAR* argv[])
cgi->dobjinfo = new CDefObjInfoHandler;
cgi->dobjinfo->load();
cgi->state = new CGameState();
cgi->state->cb = new CCallback(cgi->state);
cgi->pathf = new CPathfinder();
THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
@ -266,23 +332,6 @@ int _tmain(int argc, _TCHAR* argv[])
cgi->ac = ac;
THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
ac->deh3m();
//initializing gamestate
for(int k=0; k<CGI->state->players.size(); ++k)
{
CGI->state->players[k].fogOfWarMap.resize(ac->map.width);
for(int g=0; g<ac->map.width; ++g)
CGI->state->players[k].fogOfWarMap[g].resize(ac->map.height);
for(int g=0; g<ac->map.width; ++g)
for(int h=0; h<ac->map.height; ++h)
CGI->state->players[k].fogOfWarMap[g][h].resize(ac->map.twoLevel+1);
for(int g=0; g<ac->map.width; ++g)
for(int h=0; h<ac->map.height; ++h)
for(int v=0; v<ac->map.twoLevel+1; ++v)
CGI->state->players[k].fogOfWarMap[g][h][v] = 1;
}
//gamestate nitialized (at least partially)
THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
ac->loadDefs();
THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
@ -292,13 +341,9 @@ int _tmain(int argc, _TCHAR* argv[])
THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
mh->init();
THC std::cout<<"Initializing mapHandler: "<<tmh.getDif()<<std::endl;
//SDL_Rect * sr = new SDL_Rect(); sr->h=64;sr->w=64;sr->x=0;sr->y=0;
//SDL_Surface * teren = mh->terrainRect(xx,yy,25,19);
//THC std::cout<<"Preparing terrain to display: "<<tmh.getDif()<<std::endl;
//SDL_BlitSurface(teren,NULL,ekran,NULL);
//SDL_FreeSurface(teren);
//SDL_UpdateRect(ekran, 0, 0, ekran->w, ekran->h);
//THC std::cout<<"Displaying terrain: "<<tmh.getDif()<<std::endl;
initGameState(cgi);
THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
@ -310,8 +355,9 @@ int _tmain(int argc, _TCHAR* argv[])
// cgi->playerint.push_back(new CGlobalAI());
//else
{
cgi->state->currentPlayer=i;
cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
((CPlayerInterface*)(cgi->playerint[i]))->init();
((CPlayerInterface*)(cgi->playerint[i]))->init(cgi->state->cb);
}
}

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@ -6,6 +6,7 @@
#include <utility>
#include <algorithm>
#include "CMessage.h"
#include <boost/algorithm/string.hpp>
bool isItIn(const SDL_Rect * rect, int x, int y)
{
@ -670,3 +671,11 @@ void CSDL_Ext::fullAlphaTransform(SDL_Surface *& src)
src = hlp2;
}
std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
{
for (int i=0;(i<tor.size())&&(boost::find_first(str,"%s"));i++)
{
boost::replace_first(str,"%s",tor[i]);
}
return str;
}

View File

@ -32,6 +32,7 @@ namespace CSDL_Ext
void blueToPlayers(SDL_Surface * sur, int player); //simple color substitution
void blueToPlayersAdv(SDL_Surface * sur, int player); //substitute blue color by another one, makes it nicer keeping nuances
void setPlayerColor(SDL_Surface * sur, int player); //sets correct color of flags; -1 for neutral
std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
};
#endif // SDL_EXTENSIONS_H

View File

@ -27,6 +27,9 @@ enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHE
//CURPLINT gives pointer to the interface of human player which is currently making turn,
//LOCPLINT gives pointer to the interface which is currently showed (on this machine)
#define HEROI_TYPE (typeid(CHeroInstance*))
#define TOWNI_TYPE (typeid(CTownInstance*))
const int F_NUMBER = 9; //factions (town types) quantity
const int PLAYER_LIMIT = 8; //player limit per map
@ -35,6 +38,7 @@ const int SKILL_QUANTITY=28;
const int ARTIFACTS_QUANTITY=171;
const int HEROES_QUANTITY=156;
const int TERRAIN_TYPES=10;
const int PRIMARY_SKILLS=4;
#define MARK_BLOCKED_POSITIONS false
#define MARK_VISITABLE_POSITIONS false

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@ -8,7 +8,7 @@
#include "CDefObjInfoHandler.h"
#include "../SDL_Extensions.h"
#include "boost\filesystem.hpp"
#include "CGameState.h"
#include "../CGameState.h"
#include "CLodHandler.h"
#include <set>
#include <iomanip>
@ -869,6 +869,14 @@ void CAmbarCendamo::deh3m()
spec->power = bufor[i]; ++i;
spec->knowledge = bufor[i]; ++i;
}
else
{
spec->attack = -1;
spec->defence = -1;
spec->power = -1;
spec->knowledge = -1;
}
}
i+=16;
nobj->info = spec;
@ -876,6 +884,11 @@ void CAmbarCendamo::deh3m()
CHeroInstance * nhi = new CHeroInstance;
nhi->exp = spec->experience;
nhi->level = CGI->heroh->level(nhi->exp);
nhi->primSkills.resize(PRIMARY_SKILLS);
nhi->primSkills[0] = spec->attack;
nhi->primSkills[1] = spec->defence;
nhi->primSkills[2] = spec->power;
nhi->primSkills[3] = spec->knowledge;
nhi->mana = spec->knowledge * 10;
nhi->movement = -1;
nhi->name = spec->name;
@ -883,6 +896,7 @@ void CAmbarCendamo::deh3m()
nhi->pos = nobj->pos;
nhi->type = spec->type;
nhi->army = spec->garrison;
nhi->portrait = -1; // TODO: przypisywac portret
nhi->ourObject = nobj;
CGI->heroh->heroInstances.push_back(nhi);
break;

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@ -6,6 +6,7 @@
#include "CGeneralTextHandler.h"
#include "CLodHandler.h"
#include "CAbilityHandler.h"
#include <cmath>
CHeroHandler::~CHeroHandler()
{
@ -342,7 +343,34 @@ unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Er
unsigned int CHeroHandler::level(unsigned int experience)
{
return 0; //TODO: finish it
if (experience==0)
return 0;
else if (experience<14700) //level < 10
{
return (-500+20*sqrt((float)experience+1025))/(200);
}
else if (experience<24320) //10 - 12
{
if (experience>20600)
return 12;
else if (experience>17500)
return 11;
else return 10;
}
else //>12
{
int lvl=12;
int xp = 24320; //xp needed for 13 lvl
int td = 4464; //diff 14-13
float mp = 1.2;
while (experience>xp)
{
xp+=td;
td*=mp;
lvl++;
}
return lvl;
}
}
unsigned int CHeroInstance::getLowestCreatureSpeed()

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@ -56,12 +56,17 @@ public:
int3 pos; //position on adventure map
CCreatureSet army; //army
int mana; // remaining spell points
std::vector<int> primSkills; //0-attack, 1-defence, 2-spell power, 3-knowledge
std::vector<std::pair<int,int> > secSkills; //first - ID of skill, second - level of skill (0 - basic, 1 - adv., 2 - expert)
int movement; //remaining movement points
bool inTownGarrison; // if hero is in town garrison
unsigned int getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype);
unsigned int getLowestCreatureSpeed();
unsigned int getAdditiveMoveBonus();
unsigned float getMultiplicativeMoveBonus();
//TODO: artifacts, primary and secondary skills, known spells, commander, blessings, curses, morale/luck special modifiers
//TODO: artifacts, known spells, commander, blessings, curses, morale/luck special modifiers
};
class CHeroHandler

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@ -446,6 +446,10 @@ void CPreGameTextHandler::loadTexts()
loadToIt(advNextHero.second, buf, i, 2);
loadToIt(advEndTurn.first, buf, i, 4);
loadToIt(advEndTurn.second, buf, i, 2);
loadToIt(advHListUp.first, buf, i, 4);
loadToIt(advHListUp.second, buf, i, 2);
loadToIt(advHListDown.first, buf, i, 4);
loadToIt(advHListDown.second, buf, i, 2);
loadLossConditions();
loadVictoryConditions();

View File

@ -39,7 +39,7 @@ public:
std::string getDescr(std::string text);
std::pair<std::string, std::string> //first is statusbar text, second right-click help; they're all for adventure map interface
advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, //buttons
advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, //buttons
advWorldMap, advStatusWindow1;
void loadTexts();