defSorter
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
hch
* heroList
2007-09-14 13:11:10 +00:00
CAdvmapInterface.cpp
* heroList
2007-09-14 13:11:10 +00:00
CAdvmapInterface.h
* heroList
2007-09-14 13:11:10 +00:00
CCallback.cpp
* heroList
2007-09-14 13:11:10 +00:00
CCallback.h
* heroList
2007-09-14 13:11:10 +00:00
CConsoleHandler.cpp
* partially written hero moving
2007-08-29 12:18:31 +00:00
CConsoleHandler.h
* working pathfinder
2007-08-17 17:42:21 +00:00
CCursorHandler.cpp
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CCursorHandler.h
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
2007-08-21 13:48:18 +00:00
CGameInfo.cpp
Nagłówek.
2007-06-09 21:52:23 +00:00
CGameInfo.h
* partially written hero moving
2007-08-29 12:18:31 +00:00
CGameInterface.cpp
* heroList
2007-09-14 13:11:10 +00:00
CGameInterface.h
* heroList
2007-09-14 13:11:10 +00:00
CGameState.h
* heroList
2007-09-14 13:11:10 +00:00
CMessage.cpp
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CMessage.h
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CMT.cpp
* heroList
2007-09-14 13:11:10 +00:00
CPathfinder.cpp
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CPathfinder.h
* working pathfinder
2007-08-17 17:42:21 +00:00
CPreGame.cpp
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CPreGame.h
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CREDEFS.TXT
CREDEFS.TXT is REQUIRED!!!!!!!!!!!!!
2007-08-01 14:07:07 +00:00
CScreenHandler.cpp
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CScreenHandler.h
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
2007-08-21 13:48:18 +00:00
DefSorter.exe
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
global.h
* heroList
2007-09-14 13:11:10 +00:00
h3m.txt
* improved minimap
2007-08-27 14:15:03 +00:00
int3.h
* partially written hero moving
2007-08-29 12:18:31 +00:00
manisfest VCMI.txt
Przerobiona wersja manisfestu.
2007-06-02 23:15:09 +00:00
map.cpp
* improved minimap
2007-08-27 14:15:03 +00:00
map.h
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
mapHandler.cpp
some stuff to hero moving
2007-09-13 13:34:59 +00:00
mapHandler.h
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
minimap.txt
* half-working minimap
2007-08-19 21:12:55 +00:00
nodrze.h
* new files (TownHandler) - add them to your project
2007-07-23 12:13:33 +00:00
portrety.txt
* reading 8. byte of player description from map header
2007-07-19 23:38:11 +00:00
Projekt.dia
blokowanie bohaterów, projekt w Dia
2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp
* heroList
2007-09-14 13:11:10 +00:00
SDL_Extensions.h
* heroList
2007-09-14 13:11:10 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp
Na początek.
2007-06-06 16:12:12 +00:00
SDL_rotozoom.h
egzek do spr + poprawka
2007-06-06 18:55:26 +00:00
StartInfo.h
* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
2007-08-07 13:49:15 +00:00
stdafx.cpp
Na początek.
2007-06-06 16:12:12 +00:00
stdafx.h
* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
2007-08-12 17:48:05 +00:00
timeHandler.h
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
2007-06-26 12:38:58 +00:00