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vcmi/lib/rewardable/Info.cpp

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/*
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* Info.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
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#include "Info.h"
#include "Limiter.h"
#include "Reward.h"
#include "Configuration.h"
#include "../CCreatureSet.h"
#include "../CRandomGenerator.h"
#include "../StringConstants.h"
#include "../CCreatureHandler.h"
#include "../CModHandler.h"
#include "../NetPacksBase.h"
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#include "../JsonRandom.h"
#include "../IGameCallback.h"
#include "../CGeneralTextHandler.h"
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#include "../JsonNode.h"
#include "../IGameCallback.h"
#include "../mapObjects/IObjectInterface.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace {
MetaString loadMessage(const JsonNode & value)
{
MetaString ret;
if (value.isNumber())
ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
else
ret << value.String();
return ret;
}
bool testForKey(const JsonNode & value, const std::string & key)
{
for(const auto & reward : value["rewards"].Vector())
{
if (!reward[key].isNull())
return true;
}
return false;
}
}
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void Rewardable::Info::init(const JsonNode & objectConfig)
{
parameters = objectConfig;
}
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Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
{
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Rewardable::LimitersList result;
for (const auto & input : source.Vector())
{
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auto newLimiter = std::make_shared<Rewardable::Limiter>();
configureLimiter(object, rng, *newLimiter, input);
result.push_back(newLimiter);
}
return result;
}
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void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
{
std::vector<SpellID> spells;
for (size_t i=0; i<6; i++)
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
+ JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
limiter.resources = JsonRandom::loadResources(source["resources"], rng);
limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
}
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void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
{
reward.resources = JsonRandom::loadResources(source["resources"], rng);
reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
+ JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
+ JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
reward.removeObject = source["removeObject"].Bool();
reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
std::vector<SpellID> spells;
for (size_t i=0; i<6; i++)
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
{
reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
}
for ( auto node : source["changeCreatures"].Struct() )
{
CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
reward.creaturesChange[from] = dest;
}
}
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void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
{
resetParameters.period = static_cast<ui32>(source["period"].Float());
resetParameters.visitors = source["visitors"].Bool();
resetParameters.rewards = source["rewards"].Bool();
}
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void Rewardable::Info::configureRewards(
Rewardable::Configuration & object,
CRandomGenerator & rng, const
JsonNode & source,
std::map<si32, si32> & thrownDice,
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Rewardable::EEventType event ) const
{
for (const JsonNode & reward : source.Vector())
{
if (!reward["appearChance"].isNull())
{
JsonNode chance = reward["appearChance"];
si32 diceID = static_cast<si32>(chance["dice"].Float());
if (thrownDice.count(diceID) == 0)
thrownDice[diceID] = rng.getIntRange(0, 99)();
if (!chance["min"].isNull())
{
int min = static_cast<int>(chance["min"].Float());
if (min > thrownDice[diceID])
continue;
}
if (!chance["max"].isNull())
{
int max = static_cast<int>(chance["max"].Float());
if (max <= thrownDice[diceID])
continue;
}
}
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Rewardable::VisitInfo info;
configureLimiter(object, rng, info.limiter, reward["limiter"]);
configureReward(object, rng, info.reward, reward);
info.visitType = event;
info.message = loadMessage(reward["message"]);
for (const auto & artifact : info.reward.artifacts )
info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
for (const auto & artifact : info.reward.spells )
info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
object.info.push_back(info);
}
}
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void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
{
object.info.clear();
std::map<si32, si32> thrownDice;
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configureRewards(object, rng, parameters["rewards"], thrownDice, Rewardable::EEventType::EVENT_FIRST_VISIT);
configureRewards(object, rng, parameters["onVisited"], thrownDice, Rewardable::EEventType::EVENT_ALREADY_VISITED);
configureRewards(object, rng, parameters["onEmpty"], thrownDice, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
object.onSelect = loadMessage(parameters["onSelectMessage"]);
if (!parameters["onVisitedMessage"].isNull())
{
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Rewardable::VisitInfo onVisited;
onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
onVisited.message = loadMessage(parameters["onVisitedMessage"]);
object.info.push_back(onVisited);
}
if (!parameters["onEmptyMessage"].isNull())
{
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Rewardable::VisitInfo onEmpty;
onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
object.info.push_back(onEmpty);
}
configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
object.canRefuse = parameters["canRefuse"].Bool();
if(parameters["showInInfobox"].isNull())
object.infoWindowType = EInfoWindowMode::AUTO;
else
object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
auto visitMode = parameters["visitMode"].String();
for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
{
if(Rewardable::VisitModeString[i] == visitMode)
{
object.visitMode = i;
break;
}
}
auto selectMode = parameters["selectMode"].String();
for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
{
if(Rewardable::SelectModeString[i] == selectMode)
{
object.selectMode = i;
break;
}
}
}
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bool Rewardable::Info::givesResources() const
{
return testForKey(parameters, "resources");
}
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bool Rewardable::Info::givesExperience() const
{
return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
}
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bool Rewardable::Info::givesMana() const
{
return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
}
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bool Rewardable::Info::givesMovement() const
{
return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
}
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bool Rewardable::Info::givesPrimarySkills() const
{
return testForKey(parameters, "primary");
}
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bool Rewardable::Info::givesSecondarySkills() const
{
return testForKey(parameters, "secondary");
}
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bool Rewardable::Info::givesArtifacts() const
{
return testForKey(parameters, "artifacts");
}
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bool Rewardable::Info::givesCreatures() const
{
return testForKey(parameters, "spells");
}
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bool Rewardable::Info::givesSpells() const
{
return testForKey(parameters, "creatures");
}
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bool Rewardable::Info::givesBonuses() const
{
return testForKey(parameters, "bonuses");
}
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const JsonNode & Rewardable::Info::getParameters() const
{
return parameters;
}
VCMI_LIB_NAMESPACE_END