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Dividing rewarbadle objects into separate files
This commit is contained in:
parent
67bfacfcf7
commit
ac8f390cf8
@ -65,11 +65,13 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjects/CObjectHandler.cpp
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${MAIN_LIB_DIR}/mapObjects/CommonConstructors.cpp
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${MAIN_LIB_DIR}/mapObjects/CQuest.cpp
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${MAIN_LIB_DIR}/mapObjects/CRandomRewardObjectInfo.cpp
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${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.cpp
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${MAIN_LIB_DIR}/mapObjects/CRewardableObject.cpp
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${MAIN_LIB_DIR}/mapObjects/JsonRandom.cpp
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${MAIN_LIB_DIR}/mapObjects/MiscObjects.cpp
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${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.cpp
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${MAIN_LIB_DIR}/mapObjects/Rewardable.cpp
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${MAIN_LIB_DIR}/mapping/CCampaignHandler.cpp
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.cpp
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@ -337,12 +339,14 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjects/CObjectHandler.h
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${MAIN_LIB_DIR}/mapObjects/CommonConstructors.h
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${MAIN_LIB_DIR}/mapObjects/CQuest.h
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${MAIN_LIB_DIR}/mapObjects/CRandomRewardObjectInfo.h
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${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.h
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${MAIN_LIB_DIR}/mapObjects/CRewardableObject.h
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${MAIN_LIB_DIR}/mapObjects/JsonRandom.h
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${MAIN_LIB_DIR}/mapObjects/MapObjects.h
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${MAIN_LIB_DIR}/mapObjects/MiscObjects.h
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${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.h
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${MAIN_LIB_DIR}/mapObjects/Rewardable.h
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${MAIN_LIB_DIR}/mapping/CCampaignHandler.h
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.h
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310
lib/mapObjects/CRandomRewardObjectInfo.cpp
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310
lib/mapObjects/CRandomRewardObjectInfo.cpp
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@ -0,0 +1,310 @@
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/*
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* CRandomRewardObjectInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRandomRewardObjectInfo.h"
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#include "../CRandomGenerator.h"
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#include "../StringConstants.h"
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#include "../CCreatureHandler.h"
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#include "../CModHandler.h"
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#include "JsonRandom.h"
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#include "../IGameCallback.h"
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#include "../CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace {
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MetaString loadMessage(const JsonNode & value)
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{
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MetaString ret;
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if (value.isNumber())
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ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
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else
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ret << value.String();
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return ret;
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}
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bool testForKey(const JsonNode & value, const std::string & key)
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{
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for(const auto & reward : value["rewards"].Vector())
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{
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if (!reward[key].isNull())
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return true;
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}
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return false;
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}
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}
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void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
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{
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parameters = objectConfig;
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}
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TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
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{
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TRewardLimitersList result;
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for (const auto & input : source.Vector())
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{
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auto newLimiter = std::make_shared<CRewardLimiter>();
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configureLimiter(object, rng, *newLimiter, input);
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result.push_back(newLimiter);
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}
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return result;
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}
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void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
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{
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std::vector<SpellID> spells;
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for (size_t i=0; i<6; i++)
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IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
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limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
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limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
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limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
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limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
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+ JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
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limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
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limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
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limiter.resources = JsonRandom::loadResources(source["resources"], rng);
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limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
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limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
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limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
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limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
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limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
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limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
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limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
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limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
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}
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void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
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{
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reward.resources = JsonRandom::loadResources(source["resources"], rng);
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reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
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+ JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
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reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
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+ JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
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reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
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reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
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reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
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reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
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reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
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reward.removeObject = source["removeObject"].Bool();
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reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
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reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
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reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
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std::vector<SpellID> spells;
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for (size_t i=0; i<6; i++)
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IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
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reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
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reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
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reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
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if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
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{
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reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
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reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
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}
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for ( auto node : source["changeCreatures"].Struct() )
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{
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CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
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CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
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reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
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reward.creaturesChange[from] = dest;
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}
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}
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void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
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{
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resetParameters.period = static_cast<ui32>(source["period"].Float());
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resetParameters.visitors = source["visitors"].Bool();
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resetParameters.rewards = source["rewards"].Bool();
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}
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void CRandomRewardObjectInfo::configureRewards(
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Rewardable::Configuration & object,
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CRandomGenerator & rng, const
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JsonNode & source,
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std::map<si32, si32> & thrownDice,
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CRewardVisitInfo::ERewardEventType event ) const
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{
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for (const JsonNode & reward : source.Vector())
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{
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if (!reward["appearChance"].isNull())
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{
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JsonNode chance = reward["appearChance"];
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si32 diceID = static_cast<si32>(chance["dice"].Float());
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if (thrownDice.count(diceID) == 0)
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thrownDice[diceID] = rng.getIntRange(0, 99)();
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if (!chance["min"].isNull())
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{
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int min = static_cast<int>(chance["min"].Float());
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if (min > thrownDice[diceID])
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continue;
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}
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if (!chance["max"].isNull())
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{
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int max = static_cast<int>(chance["max"].Float());
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if (max <= thrownDice[diceID])
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continue;
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}
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}
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CRewardVisitInfo info;
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configureLimiter(object, rng, info.limiter, reward["limiter"]);
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configureReward(object, rng, info.reward, reward);
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info.visitType = event;
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info.message = loadMessage(reward["message"]);
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for (const auto & artifact : info.reward.artifacts )
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info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
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for (const auto & artifact : info.reward.spells )
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info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
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object.info.push_back(info);
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}
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}
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void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
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{
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object.info.clear();
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std::map<si32, si32> thrownDice;
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configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
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configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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object.onSelect = loadMessage(parameters["onSelectMessage"]);
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if (!parameters["onVisitedMessage"].isNull())
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{
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CRewardVisitInfo onVisited;
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onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
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onVisited.message = loadMessage(parameters["onVisitedMessage"]);
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object.info.push_back(onVisited);
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}
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if (!parameters["onEmptyMessage"].isNull())
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{
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CRewardVisitInfo onEmpty;
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onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
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onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
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object.info.push_back(onEmpty);
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}
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configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
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object.canRefuse = parameters["canRefuse"].Bool();
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if(parameters["showInInfobox"].isNull())
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object.infoWindowType = EInfoWindowMode::AUTO;
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else
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object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
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auto visitMode = parameters["visitMode"].String();
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for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
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{
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if(Rewardable::VisitModeString[i] == visitMode)
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{
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object.visitMode = i;
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break;
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}
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}
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auto selectMode = parameters["selectMode"].String();
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for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
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{
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if(Rewardable::SelectModeString[i] == selectMode)
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{
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object.selectMode = i;
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break;
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}
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}
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}
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bool CRandomRewardObjectInfo::givesResources() const
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{
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return testForKey(parameters, "resources");
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}
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bool CRandomRewardObjectInfo::givesExperience() const
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{
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return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
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}
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bool CRandomRewardObjectInfo::givesMana() const
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{
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return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
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}
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bool CRandomRewardObjectInfo::givesMovement() const
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{
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return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
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}
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bool CRandomRewardObjectInfo::givesPrimarySkills() const
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{
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return testForKey(parameters, "primary");
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}
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bool CRandomRewardObjectInfo::givesSecondarySkills() const
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{
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return testForKey(parameters, "secondary");
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}
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bool CRandomRewardObjectInfo::givesArtifacts() const
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{
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return testForKey(parameters, "artifacts");
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}
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bool CRandomRewardObjectInfo::givesCreatures() const
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{
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return testForKey(parameters, "spells");
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}
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bool CRandomRewardObjectInfo::givesSpells() const
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{
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return testForKey(parameters, "creatures");
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}
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bool CRandomRewardObjectInfo::givesBonuses() const
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{
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return testForKey(parameters, "bonuses");
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}
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const JsonNode & CRandomRewardObjectInfo::getParameters() const
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{
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return parameters;
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}
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VCMI_LIB_NAMESPACE_END
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60
lib/mapObjects/CRandomRewardObjectInfo.h
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60
lib/mapObjects/CRandomRewardObjectInfo.h
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@ -0,0 +1,60 @@
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/*
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* CRandomRewardObjectInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../JsonNode.h"
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#include "CObjectClassesHandler.h"
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#include "Rewardable.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CRandomGenerator;
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class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
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{
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JsonNode parameters;
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void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
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void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
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TRewardLimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
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void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
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void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
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public:
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const JsonNode & getParameters() const;
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bool givesResources() const override;
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bool givesExperience() const override;
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bool givesMana() const override;
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bool givesMovement() const override;
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bool givesPrimarySkills() const override;
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bool givesSecondarySkills() const override;
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bool givesArtifacts() const override;
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bool givesCreatures() const override;
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bool givesSpells() const override;
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bool givesBonuses() const override;
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void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const;
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void init(const JsonNode & objectConfig);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & parameters;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -9,303 +9,12 @@
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*/
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#include "StdInc.h"
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#include "CRewardableConstructor.h"
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#include "../CRandomGenerator.h"
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#include "../StringConstants.h"
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#include "../CCreatureHandler.h"
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#include "../CModHandler.h"
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#include "JsonRandom.h"
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#include "../IGameCallback.h"
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#include "CRewardableObject.h"
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#include "../CGeneralTextHandler.h"
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#include "../IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace {
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MetaString loadMessage(const JsonNode & value)
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{
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MetaString ret;
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if (value.isNumber())
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ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
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else
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ret << value.String();
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return ret;
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}
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bool testForKey(const JsonNode & value, const std::string & key)
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{
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for(const auto & reward : value["rewards"].Vector())
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{
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if (!reward[key].isNull())
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return true;
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}
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return false;
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}
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}
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void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
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{
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parameters = objectConfig;
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}
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TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
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{
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TRewardLimitersList result;
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for (const auto & input : source.Vector())
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{
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auto newLimiter = std::make_shared<CRewardLimiter>();
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|
||||
configureLimiter(object, rng, *newLimiter, input);
|
||||
|
||||
result.push_back(newLimiter);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
|
||||
{
|
||||
std::vector<SpellID> spells;
|
||||
for (size_t i=0; i<6; i++)
|
||||
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
|
||||
|
||||
|
||||
limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
|
||||
limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
|
||||
limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
|
||||
limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
|
||||
+ JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
|
||||
|
||||
limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
|
||||
limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
|
||||
|
||||
limiter.resources = JsonRandom::loadResources(source["resources"], rng);
|
||||
|
||||
limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
|
||||
limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
|
||||
limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
|
||||
limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
|
||||
limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
|
||||
|
||||
limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
|
||||
limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
|
||||
limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
|
||||
{
|
||||
reward.resources = JsonRandom::loadResources(source["resources"], rng);
|
||||
|
||||
reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
|
||||
+ JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
|
||||
|
||||
reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
|
||||
+ JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
|
||||
|
||||
reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
|
||||
reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
|
||||
reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
|
||||
|
||||
reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
|
||||
reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
|
||||
|
||||
reward.removeObject = source["removeObject"].Bool();
|
||||
reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
|
||||
|
||||
reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
|
||||
reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
|
||||
|
||||
std::vector<SpellID> spells;
|
||||
for (size_t i=0; i<6; i++)
|
||||
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
|
||||
|
||||
reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
|
||||
reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
|
||||
reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
|
||||
if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
|
||||
{
|
||||
reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
|
||||
reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
|
||||
}
|
||||
|
||||
for ( auto node : source["changeCreatures"].Struct() )
|
||||
{
|
||||
CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
|
||||
CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
|
||||
|
||||
reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
|
||||
|
||||
reward.creaturesChange[from] = dest;
|
||||
}
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
|
||||
{
|
||||
resetParameters.period = static_cast<ui32>(source["period"].Float());
|
||||
resetParameters.visitors = source["visitors"].Bool();
|
||||
resetParameters.rewards = source["rewards"].Bool();
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureRewards(
|
||||
Rewardable::Configuration & object,
|
||||
CRandomGenerator & rng, const
|
||||
JsonNode & source,
|
||||
std::map<si32, si32> & thrownDice,
|
||||
CRewardVisitInfo::ERewardEventType event ) const
|
||||
{
|
||||
for (const JsonNode & reward : source.Vector())
|
||||
{
|
||||
if (!reward["appearChance"].isNull())
|
||||
{
|
||||
JsonNode chance = reward["appearChance"];
|
||||
si32 diceID = static_cast<si32>(chance["dice"].Float());
|
||||
|
||||
if (thrownDice.count(diceID) == 0)
|
||||
thrownDice[diceID] = rng.getIntRange(0, 99)();
|
||||
|
||||
if (!chance["min"].isNull())
|
||||
{
|
||||
int min = static_cast<int>(chance["min"].Float());
|
||||
if (min > thrownDice[diceID])
|
||||
continue;
|
||||
}
|
||||
if (!chance["max"].isNull())
|
||||
{
|
||||
int max = static_cast<int>(chance["max"].Float());
|
||||
if (max <= thrownDice[diceID])
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
CRewardVisitInfo info;
|
||||
configureLimiter(object, rng, info.limiter, reward["limiter"]);
|
||||
configureReward(object, rng, info.reward, reward);
|
||||
|
||||
info.visitType = event;
|
||||
info.message = loadMessage(reward["message"]);
|
||||
|
||||
for (const auto & artifact : info.reward.artifacts )
|
||||
info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
|
||||
|
||||
for (const auto & artifact : info.reward.spells )
|
||||
info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
|
||||
|
||||
object.info.push_back(info);
|
||||
}
|
||||
}
|
||||
|
||||
void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
|
||||
{
|
||||
object.info.clear();
|
||||
|
||||
std::map<si32, si32> thrownDice;
|
||||
|
||||
configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||
configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
||||
configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
||||
|
||||
object.onSelect = loadMessage(parameters["onSelectMessage"]);
|
||||
|
||||
if (!parameters["onVisitedMessage"].isNull())
|
||||
{
|
||||
CRewardVisitInfo onVisited;
|
||||
onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
|
||||
onVisited.message = loadMessage(parameters["onVisitedMessage"]);
|
||||
object.info.push_back(onVisited);
|
||||
}
|
||||
|
||||
if (!parameters["onEmptyMessage"].isNull())
|
||||
{
|
||||
CRewardVisitInfo onEmpty;
|
||||
onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
|
||||
onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
|
||||
object.info.push_back(onEmpty);
|
||||
}
|
||||
|
||||
configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
|
||||
|
||||
object.canRefuse = parameters["canRefuse"].Bool();
|
||||
|
||||
if(parameters["showInInfobox"].isNull())
|
||||
object.infoWindowType = EInfoWindowMode::AUTO;
|
||||
else
|
||||
object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
|
||||
|
||||
auto visitMode = parameters["visitMode"].String();
|
||||
for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
|
||||
{
|
||||
if(Rewardable::VisitModeString[i] == visitMode)
|
||||
{
|
||||
object.visitMode = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto selectMode = parameters["selectMode"].String();
|
||||
for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
|
||||
{
|
||||
if(Rewardable::SelectModeString[i] == selectMode)
|
||||
{
|
||||
object.selectMode = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesResources() const
|
||||
{
|
||||
return testForKey(parameters, "resources");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesExperience() const
|
||||
{
|
||||
return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesMana() const
|
||||
{
|
||||
return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesMovement() const
|
||||
{
|
||||
return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesPrimarySkills() const
|
||||
{
|
||||
return testForKey(parameters, "primary");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesSecondarySkills() const
|
||||
{
|
||||
return testForKey(parameters, "secondary");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesArtifacts() const
|
||||
{
|
||||
return testForKey(parameters, "artifacts");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesCreatures() const
|
||||
{
|
||||
return testForKey(parameters, "spells");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesSpells() const
|
||||
{
|
||||
return testForKey(parameters, "creatures");
|
||||
}
|
||||
|
||||
bool CRandomRewardObjectInfo::givesBonuses() const
|
||||
{
|
||||
return testForKey(parameters, "bonuses");
|
||||
}
|
||||
|
||||
const JsonNode & CRandomRewardObjectInfo::getParameters() const
|
||||
{
|
||||
return parameters;
|
||||
}
|
||||
|
||||
void CRewardableConstructor::initTypeData(const JsonNode & config)
|
||||
{
|
||||
objectInfo.init(config);
|
||||
|
@ -9,52 +9,11 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CRewardableObject.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
||||
#include "../JsonNode.h"
|
||||
#include "CRandomRewardObjectInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
|
||||
{
|
||||
JsonNode parameters;
|
||||
|
||||
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
|
||||
|
||||
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
|
||||
TRewardLimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
|
||||
|
||||
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
|
||||
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
|
||||
public:
|
||||
const JsonNode & getParameters() const;
|
||||
|
||||
bool givesResources() const override;
|
||||
|
||||
bool givesExperience() const override;
|
||||
bool givesMana() const override;
|
||||
bool givesMovement() const override;
|
||||
|
||||
bool givesPrimarySkills() const override;
|
||||
bool givesSecondarySkills() const override;
|
||||
|
||||
bool givesArtifacts() const override;
|
||||
bool givesCreatures() const override;
|
||||
bool givesSpells() const override;
|
||||
|
||||
bool givesBonuses() const override;
|
||||
|
||||
void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const;
|
||||
|
||||
void init(const JsonNode & objectConfig);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & parameters;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
|
||||
{
|
||||
CRandomRewardObjectInfo objectInfo;
|
||||
|
@ -10,174 +10,16 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CRewardableObject.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../spells/ISpellMechanics.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "Rewardable.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(dayOfWeek != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
|
||||
return false;
|
||||
}
|
||||
|
||||
if(daysPassed != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & reqStack : creatures)
|
||||
{
|
||||
size_t count = 0;
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
if (heroStack->type == reqStack.type)
|
||||
count += heroStack->count;
|
||||
}
|
||||
if (count < reqStack.count) //not enough creatures of this kind
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
|
||||
return false;
|
||||
|
||||
if(heroLevel > static_cast<si32>(hero->level))
|
||||
return false;
|
||||
|
||||
if(static_cast<TExpType>(heroExperience) > hero->exp)
|
||||
return false;
|
||||
|
||||
if(manaPoints > hero->mana)
|
||||
return false;
|
||||
|
||||
if(manaPercentage > 100 * hero->mana / hero->manaLimit())
|
||||
return false;
|
||||
|
||||
for(size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & skill : secondary)
|
||||
{
|
||||
if (skill.second > hero->getSecSkillLevel(skill.first))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & spell : spells)
|
||||
{
|
||||
if (!hero->spellbookContainsSpell(spell))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & art : artifacts)
|
||||
{
|
||||
if (!hero->hasArt(art))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : noneOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : allOf)
|
||||
{
|
||||
if (!sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
if(anyOf.empty())
|
||||
return true;
|
||||
|
||||
for(const auto & sublimiter : anyOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
|
||||
{
|
||||
si32 manaScaled = hero->mana;
|
||||
if (manaPercentage >= 0)
|
||||
manaScaled = hero->manaLimit() * manaPercentage / 100;
|
||||
|
||||
si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
||||
si32 manaGranted = std::min(manaMissing, manaDiff);
|
||||
si32 manaOverflow = manaDiff - manaGranted;
|
||||
si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
||||
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
||||
|
||||
return manaOutput;
|
||||
}
|
||||
|
||||
Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
|
||||
{
|
||||
std::vector<Component> comps;
|
||||
loadComponents(comps, h);
|
||||
assert(!comps.empty());
|
||||
return comps.front();
|
||||
}
|
||||
|
||||
void CRewardInfo::loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const
|
||||
{
|
||||
for (auto comp : extraComponents)
|
||||
comps.push_back(comp);
|
||||
|
||||
if (heroExperience)
|
||||
{
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
||||
}
|
||||
if (heroLevel)
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
||||
|
||||
if (manaDiff || manaPercentage >= 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
||||
|
||||
for (size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if (primary[i] != 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
||||
}
|
||||
|
||||
for(const auto & entry : secondary)
|
||||
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
||||
|
||||
for(const auto & entry : artifacts)
|
||||
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : spells)
|
||||
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : creatures)
|
||||
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
||||
|
||||
for (size_t i=0; i<resources.size(); i++)
|
||||
{
|
||||
if (resources[i] !=0)
|
||||
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: copy-pasted from CObjectHandler
|
||||
static std::string visitedTxt(const bool visited)
|
||||
{
|
||||
@ -185,157 +27,6 @@ static std::string visitedTxt(const bool visited)
|
||||
return VLC->generaltexth->allTexts[id];
|
||||
}
|
||||
|
||||
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
|
||||
{
|
||||
std::vector<ui32> ret;
|
||||
|
||||
for(size_t i = 0; i < _configuration.info.size(); i++)
|
||||
{
|
||||
const CRewardVisitInfo & visit = _configuration.info[i];
|
||||
|
||||
if(event == visit.visitType && visit.limiter.heroAllowed(hero))
|
||||
{
|
||||
logGlobal->trace("Reward %d is allowed", i);
|
||||
ret.push_back(static_cast<ui32>(i));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
|
||||
{
|
||||
return static_cast<EVisitMode>(visitMode);
|
||||
}
|
||||
|
||||
ui16 Rewardable::Configuration::getResetDuration() const
|
||||
{
|
||||
return resetParameters.period;
|
||||
}
|
||||
|
||||
const Rewardable::Configuration & Rewardable::Interface::getConfiguration() const
|
||||
{
|
||||
return _configuration;
|
||||
}
|
||||
|
||||
Rewardable::Configuration & Rewardable::Interface::configuration()
|
||||
{
|
||||
return _configuration;
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
|
||||
{
|
||||
assert(hero);
|
||||
assert(hero->tempOwner.isValidPlayer());
|
||||
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
|
||||
|
||||
cb->giveResources(hero->tempOwner, info.reward.resources);
|
||||
|
||||
for(const auto & entry : info.reward.secondary)
|
||||
{
|
||||
int current = hero->getSecSkillLevel(entry.first);
|
||||
if( (current != 0 && current < entry.second) ||
|
||||
(hero->canLearnSkill() ))
|
||||
{
|
||||
cb->changeSecSkill(hero, entry.first, entry.second);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i< info.reward.primary.size(); i++)
|
||||
cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
|
||||
|
||||
si64 expToGive = 0;
|
||||
|
||||
if (info.reward.heroLevel > 0)
|
||||
expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
|
||||
|
||||
if (info.reward.heroExperience > 0)
|
||||
expToGive += hero->calculateXp(info.reward.heroExperience);
|
||||
|
||||
if(expToGive)
|
||||
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
|
||||
{
|
||||
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
|
||||
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
|
||||
|
||||
if(info.reward.movePoints || info.reward.movePercentage >= 0)
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = hero->id;
|
||||
smp.val = hero->movement;
|
||||
|
||||
if (info.reward.movePercentage >= 0) // percent from max
|
||||
smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
|
||||
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
|
||||
|
||||
cb->setMovePoints(&smp);
|
||||
}
|
||||
|
||||
for(const Bonus & bonus : info.reward.bonuses)
|
||||
{
|
||||
assert(bonus.source == Bonus::OBJECT);
|
||||
GiveBonus gb;
|
||||
gb.who = GiveBonus::ETarget::HERO;
|
||||
gb.bonus = bonus;
|
||||
gb.id = hero->id.getNum();
|
||||
cb->giveHeroBonus(&gb);
|
||||
}
|
||||
|
||||
for(const ArtifactID & art : info.reward.artifacts)
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
if(!info.reward.spells.empty())
|
||||
{
|
||||
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
|
||||
cb->changeSpells(hero, true, spellsToGive);
|
||||
}
|
||||
|
||||
if(!info.reward.creaturesChange.empty())
|
||||
{
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
|
||||
for(const auto & change : info.reward.creaturesChange)
|
||||
{
|
||||
if (heroStack->type->getId() == change.first)
|
||||
{
|
||||
StackLocation location(hero, slot.first);
|
||||
cb->changeStackType(location, change.second.toCreature());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!info.reward.creatures.empty())
|
||||
{
|
||||
CCreatureSet creatures;
|
||||
for(const auto & crea : info.reward.creatures)
|
||||
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
|
||||
|
||||
if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
|
||||
cb->giveCreatures(army, hero, creatures, false);
|
||||
}
|
||||
|
||||
if(info.reward.spellCast.first != SpellID::NONE)
|
||||
{
|
||||
caster.setActualCaster(hero);
|
||||
caster.setSpellSchoolLevel(info.reward.spellCast.second);
|
||||
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
|
||||
|
||||
if(info.reward.removeObject)
|
||||
logMod->warn("Removal of object with spell casts is not supported!");
|
||||
}
|
||||
else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
|
||||
if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
|
||||
cb->removeObject(instance);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
{
|
||||
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
|
||||
@ -441,7 +132,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
|
||||
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||
{
|
||||
grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), hero);
|
||||
grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), this, hero);
|
||||
}
|
||||
|
||||
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
@ -477,7 +168,7 @@ void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero)
|
||||
// hero is not blocked by levelup dialog - grant remainer immediately
|
||||
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
|
||||
{
|
||||
grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), hero);
|
||||
grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), this, hero);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,345 +9,11 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
|
||||
#include "../NetPacksBase.h"
|
||||
#include "../ResourceSet.h"
|
||||
#include "../spells/ExternalCaster.h"
|
||||
#include "Rewardable.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CRandomRewardObjectInfo;
|
||||
|
||||
class CRewardLimiter;
|
||||
using TRewardLimitersList = std::vector<std::shared_ptr<CRewardLimiter>>;
|
||||
|
||||
/// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements
|
||||
/// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures)
|
||||
/// NOTE: in future should (partially) replace seer hut/quest guard quests checks
|
||||
class DLL_LINKAGE CRewardLimiter
|
||||
{
|
||||
public:
|
||||
/// day of week, unused if 0, 1-7 will test for current day of week
|
||||
si32 dayOfWeek;
|
||||
si32 daysPassed;
|
||||
|
||||
/// total experience that hero needs to have
|
||||
si32 heroExperience;
|
||||
|
||||
/// level that hero needs to have
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana points that hero needs to have
|
||||
si32 manaPoints;
|
||||
|
||||
/// percentage of mana points that hero needs to have
|
||||
si32 manaPercentage;
|
||||
|
||||
/// resources player needs to have in order to trigger reward
|
||||
TResources resources;
|
||||
|
||||
/// skills hero needs to have
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// artifacts that hero needs to have (equipped or in backpack) to trigger this
|
||||
/// Note: does not checks for multiple copies of the same arts
|
||||
std::vector<ArtifactID> artifacts;
|
||||
|
||||
/// Spells that hero must have in the spellbook
|
||||
std::vector<SpellID> spells;
|
||||
|
||||
/// creatures that hero needs to have
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// sub-limiters, all must pass for this limiter to pass
|
||||
TRewardLimitersList allOf;
|
||||
|
||||
/// sub-limiters, at least one should pass for this limiter to pass
|
||||
TRewardLimitersList anyOf;
|
||||
|
||||
/// sub-limiters, none should pass for this limiter to pass
|
||||
TRewardLimitersList noneOf;
|
||||
|
||||
CRewardLimiter():
|
||||
dayOfWeek(0),
|
||||
daysPassed(0),
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaPercentage(0),
|
||||
manaPoints(0),
|
||||
primary(GameConstants::PRIMARY_SKILLS, 0)
|
||||
{}
|
||||
|
||||
bool heroAllowed(const CGHeroInstance * hero) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & dayOfWeek;
|
||||
h & daysPassed;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaPoints;
|
||||
h & manaPercentage;
|
||||
h & resources;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & artifacts;
|
||||
h & creatures;
|
||||
h & allOf;
|
||||
h & anyOf;
|
||||
h & noneOf;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CRewardResetInfo
|
||||
{
|
||||
public:
|
||||
CRewardResetInfo()
|
||||
: period(0)
|
||||
, visitors(false)
|
||||
, rewards(false)
|
||||
{}
|
||||
|
||||
/// if above zero, object state will be reset each resetDuration days
|
||||
ui32 period;
|
||||
|
||||
/// if true - reset list of visitors (heroes & players) on reset
|
||||
bool visitors;
|
||||
|
||||
|
||||
/// if true - re-randomize rewards on a new week
|
||||
bool rewards;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & period;
|
||||
h & visitors;
|
||||
h & rewards;
|
||||
}
|
||||
};
|
||||
|
||||
/// Reward that can be granted to a hero
|
||||
/// NOTE: eventually should replace seer hut rewards and events/pandoras
|
||||
class DLL_LINKAGE CRewardInfo
|
||||
{
|
||||
public:
|
||||
/// resources that will be given to player
|
||||
TResources resources;
|
||||
|
||||
/// received experience
|
||||
si32 heroExperience;
|
||||
/// received levels (converted into XP during grant)
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana given to/taken from hero, fixed value
|
||||
si32 manaDiff;
|
||||
|
||||
/// if giving mana points puts hero above mana pool, any overflow will be multiplied by specified percentage
|
||||
si32 manaOverflowFactor;
|
||||
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 manaPercentage;
|
||||
|
||||
/// movement points, only for current day. Bonuses should be used to grant MP on any other day
|
||||
si32 movePoints;
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 movePercentage;
|
||||
|
||||
/// list of bonuses, e.g. morale/luck
|
||||
std::vector<Bonus> bonuses;
|
||||
|
||||
/// skills that hero may receive or lose
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// creatures that will be changed in hero's army
|
||||
std::map<CreatureID, CreatureID> creaturesChange;
|
||||
|
||||
/// objects that hero may receive
|
||||
std::vector<ArtifactID> artifacts;
|
||||
std::vector<SpellID> spells;
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// actions that hero may execute and object caster. Pair of spellID and school level
|
||||
std::pair<SpellID, int> spellCast;
|
||||
|
||||
/// list of components that will be added to reward description. First entry in list will override displayed component
|
||||
std::vector<Component> extraComponents;
|
||||
|
||||
/// if set to true, object will be removed after granting reward
|
||||
bool removeObject;
|
||||
|
||||
/// Generates list of components that describes reward for a specific hero
|
||||
virtual void loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const;
|
||||
|
||||
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
||||
|
||||
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
||||
|
||||
CRewardInfo() :
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaDiff(0),
|
||||
manaPercentage(-1),
|
||||
movePoints(0),
|
||||
movePercentage(-1),
|
||||
primary(4, 0),
|
||||
removeObject(false),
|
||||
spellCast(SpellID::NONE, SecSkillLevel::NONE)
|
||||
{}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & resources;
|
||||
h & extraComponents;
|
||||
h & removeObject;
|
||||
h & manaPercentage;
|
||||
h & movePercentage;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaDiff;
|
||||
h & manaOverflowFactor;
|
||||
h & movePoints;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & bonuses;
|
||||
h & artifacts;
|
||||
h & spells;
|
||||
h & creatures;
|
||||
h & creaturesChange;
|
||||
if(version >= 821)
|
||||
h & spellCast;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CRewardVisitInfo
|
||||
{
|
||||
public:
|
||||
enum ERewardEventType
|
||||
{
|
||||
EVENT_INVALID,
|
||||
EVENT_FIRST_VISIT,
|
||||
EVENT_ALREADY_VISITED,
|
||||
EVENT_NOT_AVAILABLE
|
||||
};
|
||||
|
||||
CRewardLimiter limiter;
|
||||
CRewardInfo reward;
|
||||
|
||||
/// Message that will be displayed on granting of this reward, if not empty
|
||||
MetaString message;
|
||||
|
||||
/// Event to which this reward is assigned
|
||||
ERewardEventType visitType;
|
||||
|
||||
CRewardVisitInfo() = default;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & limiter;
|
||||
h & reward;
|
||||
h & message;
|
||||
h & visitType;
|
||||
}
|
||||
};
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
enum EVisitMode
|
||||
{
|
||||
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
||||
VISIT_ONCE, // only once, first to visit get all the rewards
|
||||
VISIT_HERO, // every hero can visit object once
|
||||
VISIT_BONUS, // can be visited by any hero that don't have bonus from this object
|
||||
VISIT_PLAYER // every player can visit object once
|
||||
};
|
||||
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
{
|
||||
SELECT_FIRST, // first reward that matches limiters
|
||||
SELECT_PLAYER, // player can select from all allowed rewards
|
||||
SELECT_RANDOM, // one random reward from all mathing limiters
|
||||
};
|
||||
|
||||
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer", "selectRandom"};
|
||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
struct DLL_LINKAGE Configuration
|
||||
{
|
||||
/// Message that will be shown if player needs to select one of multiple rewards
|
||||
MetaString onSelect;
|
||||
|
||||
/// Rewards that can be applied by an object
|
||||
std::vector<CRewardVisitInfo> info;
|
||||
|
||||
/// how reward will be selected, uses ESelectMode enum
|
||||
ui8 selectMode = Rewardable::SELECT_FIRST;
|
||||
|
||||
/// contols who can visit an object, uses EVisitMode enum
|
||||
ui8 visitMode = Rewardable::VISIT_UNLIMITED;
|
||||
|
||||
/// how and when should the object be reset
|
||||
CRewardResetInfo resetParameters;
|
||||
|
||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||
bool canRefuse = false;
|
||||
|
||||
/// if true - object info will shown in infobox (like resource pickup)
|
||||
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
||||
|
||||
EVisitMode getVisitMode() const;
|
||||
ui16 getResetDuration() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & info;
|
||||
h & canRefuse;
|
||||
h & resetParameters;
|
||||
h & onSelect;
|
||||
h & visitMode;
|
||||
h & selectMode;
|
||||
h & infoWindowType;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Interface
|
||||
{
|
||||
private:
|
||||
|
||||
Rewardable::Configuration _configuration;
|
||||
|
||||
/// caster to cast adveture spells, no serialize
|
||||
mutable spells::ExternalCaster caster;
|
||||
|
||||
protected:
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
virtual void grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
public:
|
||||
|
||||
const Rewardable::Configuration & getConfiguration() const;
|
||||
Rewardable::Configuration & configuration();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & _configuration;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
/// Inherits from CArmedInstance for proper trasfer of armies
|
||||
class DLL_LINKAGE CRewardableObject : public CArmedInstance, public Rewardable::Interface
|
||||
|
327
lib/mapObjects/Rewardable.cpp
Normal file
327
lib/mapObjects/Rewardable.cpp
Normal file
@ -0,0 +1,327 @@
|
||||
/*
|
||||
* Rewardable.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Rewardable.h"
|
||||
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../spells/ISpellMechanics.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(dayOfWeek != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
|
||||
return false;
|
||||
}
|
||||
|
||||
if(daysPassed != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & reqStack : creatures)
|
||||
{
|
||||
size_t count = 0;
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
if (heroStack->type == reqStack.type)
|
||||
count += heroStack->count;
|
||||
}
|
||||
if (count < reqStack.count) //not enough creatures of this kind
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
|
||||
return false;
|
||||
|
||||
if(heroLevel > static_cast<si32>(hero->level))
|
||||
return false;
|
||||
|
||||
if(static_cast<TExpType>(heroExperience) > hero->exp)
|
||||
return false;
|
||||
|
||||
if(manaPoints > hero->mana)
|
||||
return false;
|
||||
|
||||
if(manaPercentage > 100 * hero->mana / hero->manaLimit())
|
||||
return false;
|
||||
|
||||
for(size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & skill : secondary)
|
||||
{
|
||||
if (skill.second > hero->getSecSkillLevel(skill.first))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & spell : spells)
|
||||
{
|
||||
if (!hero->spellbookContainsSpell(spell))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & art : artifacts)
|
||||
{
|
||||
if (!hero->hasArt(art))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : noneOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto & sublimiter : allOf)
|
||||
{
|
||||
if (!sublimiter->heroAllowed(hero))
|
||||
return false;
|
||||
}
|
||||
|
||||
if(anyOf.empty())
|
||||
return true;
|
||||
|
||||
for(const auto & sublimiter : anyOf)
|
||||
{
|
||||
if (sublimiter->heroAllowed(hero))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
|
||||
{
|
||||
si32 manaScaled = hero->mana;
|
||||
if (manaPercentage >= 0)
|
||||
manaScaled = hero->manaLimit() * manaPercentage / 100;
|
||||
|
||||
si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
||||
si32 manaGranted = std::min(manaMissing, manaDiff);
|
||||
si32 manaOverflow = manaDiff - manaGranted;
|
||||
si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
||||
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
||||
|
||||
return manaOutput;
|
||||
}
|
||||
|
||||
Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
|
||||
{
|
||||
std::vector<Component> comps;
|
||||
loadComponents(comps, h);
|
||||
assert(!comps.empty());
|
||||
return comps.front();
|
||||
}
|
||||
|
||||
void CRewardInfo::loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const
|
||||
{
|
||||
for (auto comp : extraComponents)
|
||||
comps.push_back(comp);
|
||||
|
||||
if (heroExperience)
|
||||
{
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
||||
}
|
||||
if (heroLevel)
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
||||
|
||||
if (manaDiff || manaPercentage >= 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
||||
|
||||
for (size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if (primary[i] != 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
||||
}
|
||||
|
||||
for(const auto & entry : secondary)
|
||||
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
||||
|
||||
for(const auto & entry : artifacts)
|
||||
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : spells)
|
||||
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : creatures)
|
||||
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
||||
|
||||
for (size_t i=0; i<resources.size(); i++)
|
||||
{
|
||||
if (resources[i] !=0)
|
||||
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
|
||||
{
|
||||
std::vector<ui32> ret;
|
||||
|
||||
for(size_t i = 0; i < _configuration.info.size(); i++)
|
||||
{
|
||||
const CRewardVisitInfo & visit = _configuration.info[i];
|
||||
|
||||
if(event == visit.visitType && visit.limiter.heroAllowed(hero))
|
||||
{
|
||||
logGlobal->trace("Reward %d is allowed", i);
|
||||
ret.push_back(static_cast<ui32>(i));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
|
||||
{
|
||||
return static_cast<EVisitMode>(visitMode);
|
||||
}
|
||||
|
||||
ui16 Rewardable::Configuration::getResetDuration() const
|
||||
{
|
||||
return resetParameters.period;
|
||||
}
|
||||
|
||||
const Rewardable::Configuration & Rewardable::Interface::getConfiguration() const
|
||||
{
|
||||
return _configuration;
|
||||
}
|
||||
|
||||
Rewardable::Configuration & Rewardable::Interface::configuration()
|
||||
{
|
||||
return _configuration;
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
|
||||
{
|
||||
assert(hero);
|
||||
assert(hero->tempOwner.isValidPlayer());
|
||||
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
|
||||
|
||||
cb->giveResources(hero->tempOwner, info.reward.resources);
|
||||
|
||||
for(const auto & entry : info.reward.secondary)
|
||||
{
|
||||
int current = hero->getSecSkillLevel(entry.first);
|
||||
if( (current != 0 && current < entry.second) ||
|
||||
(hero->canLearnSkill() ))
|
||||
{
|
||||
cb->changeSecSkill(hero, entry.first, entry.second);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i< info.reward.primary.size(); i++)
|
||||
cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
|
||||
|
||||
si64 expToGive = 0;
|
||||
|
||||
if (info.reward.heroLevel > 0)
|
||||
expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
|
||||
|
||||
if (info.reward.heroExperience > 0)
|
||||
expToGive += hero->calculateXp(info.reward.heroExperience);
|
||||
|
||||
if(expToGive)
|
||||
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
|
||||
}
|
||||
|
||||
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
|
||||
{
|
||||
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
|
||||
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
|
||||
|
||||
if(info.reward.movePoints || info.reward.movePercentage >= 0)
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = hero->id;
|
||||
smp.val = hero->movement;
|
||||
|
||||
if (info.reward.movePercentage >= 0) // percent from max
|
||||
smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
|
||||
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
|
||||
|
||||
cb->setMovePoints(&smp);
|
||||
}
|
||||
|
||||
for(const Bonus & bonus : info.reward.bonuses)
|
||||
{
|
||||
assert(bonus.source == Bonus::OBJECT);
|
||||
GiveBonus gb;
|
||||
gb.who = GiveBonus::ETarget::HERO;
|
||||
gb.bonus = bonus;
|
||||
gb.id = hero->id.getNum();
|
||||
cb->giveHeroBonus(&gb);
|
||||
}
|
||||
|
||||
for(const ArtifactID & art : info.reward.artifacts)
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
if(!info.reward.spells.empty())
|
||||
{
|
||||
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
|
||||
cb->changeSpells(hero, true, spellsToGive);
|
||||
}
|
||||
|
||||
if(!info.reward.creaturesChange.empty())
|
||||
{
|
||||
for(const auto & slot : hero->Slots())
|
||||
{
|
||||
const CStackInstance * heroStack = slot.second;
|
||||
|
||||
for(const auto & change : info.reward.creaturesChange)
|
||||
{
|
||||
if (heroStack->type->getId() == change.first)
|
||||
{
|
||||
StackLocation location(hero, slot.first);
|
||||
cb->changeStackType(location, change.second.toCreature());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!info.reward.creatures.empty())
|
||||
{
|
||||
CCreatureSet creatures;
|
||||
for(const auto & crea : info.reward.creatures)
|
||||
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
|
||||
|
||||
if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
|
||||
cb->giveCreatures(army, hero, creatures, false);
|
||||
}
|
||||
|
||||
if(info.reward.spellCast.first != SpellID::NONE)
|
||||
{
|
||||
caster.setActualCaster(hero);
|
||||
caster.setSpellSchoolLevel(info.reward.spellCast.second);
|
||||
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
|
||||
|
||||
if(info.reward.removeObject)
|
||||
logMod->warn("Removal of object with spell casts is not supported!");
|
||||
}
|
||||
else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
|
||||
if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
|
||||
cb->removeObject(instance);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
350
lib/mapObjects/Rewardable.h
Normal file
350
lib/mapObjects/Rewardable.h
Normal file
@ -0,0 +1,350 @@
|
||||
/*
|
||||
* Rewardable.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../ResourceSet.h"
|
||||
#include "../spells/ExternalCaster.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CRandomRewardObjectInfo;
|
||||
|
||||
class CRewardLimiter;
|
||||
using TRewardLimitersList = std::vector<std::shared_ptr<CRewardLimiter>>;
|
||||
|
||||
/// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements
|
||||
/// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures)
|
||||
/// NOTE: in future should (partially) replace seer hut/quest guard quests checks
|
||||
class DLL_LINKAGE CRewardLimiter
|
||||
{
|
||||
public:
|
||||
/// day of week, unused if 0, 1-7 will test for current day of week
|
||||
si32 dayOfWeek;
|
||||
si32 daysPassed;
|
||||
|
||||
/// total experience that hero needs to have
|
||||
si32 heroExperience;
|
||||
|
||||
/// level that hero needs to have
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana points that hero needs to have
|
||||
si32 manaPoints;
|
||||
|
||||
/// percentage of mana points that hero needs to have
|
||||
si32 manaPercentage;
|
||||
|
||||
/// resources player needs to have in order to trigger reward
|
||||
TResources resources;
|
||||
|
||||
/// skills hero needs to have
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// artifacts that hero needs to have (equipped or in backpack) to trigger this
|
||||
/// Note: does not checks for multiple copies of the same arts
|
||||
std::vector<ArtifactID> artifacts;
|
||||
|
||||
/// Spells that hero must have in the spellbook
|
||||
std::vector<SpellID> spells;
|
||||
|
||||
/// creatures that hero needs to have
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// sub-limiters, all must pass for this limiter to pass
|
||||
TRewardLimitersList allOf;
|
||||
|
||||
/// sub-limiters, at least one should pass for this limiter to pass
|
||||
TRewardLimitersList anyOf;
|
||||
|
||||
/// sub-limiters, none should pass for this limiter to pass
|
||||
TRewardLimitersList noneOf;
|
||||
|
||||
CRewardLimiter():
|
||||
dayOfWeek(0),
|
||||
daysPassed(0),
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaPercentage(0),
|
||||
manaPoints(0),
|
||||
primary(GameConstants::PRIMARY_SKILLS, 0)
|
||||
{}
|
||||
|
||||
bool heroAllowed(const CGHeroInstance * hero) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & dayOfWeek;
|
||||
h & daysPassed;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaPoints;
|
||||
h & manaPercentage;
|
||||
h & resources;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & artifacts;
|
||||
h & creatures;
|
||||
h & allOf;
|
||||
h & anyOf;
|
||||
h & noneOf;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CRewardResetInfo
|
||||
{
|
||||
public:
|
||||
CRewardResetInfo()
|
||||
: period(0)
|
||||
, visitors(false)
|
||||
, rewards(false)
|
||||
{}
|
||||
|
||||
/// if above zero, object state will be reset each resetDuration days
|
||||
ui32 period;
|
||||
|
||||
/// if true - reset list of visitors (heroes & players) on reset
|
||||
bool visitors;
|
||||
|
||||
|
||||
/// if true - re-randomize rewards on a new week
|
||||
bool rewards;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & period;
|
||||
h & visitors;
|
||||
h & rewards;
|
||||
}
|
||||
};
|
||||
|
||||
/// Reward that can be granted to a hero
|
||||
/// NOTE: eventually should replace seer hut rewards and events/pandoras
|
||||
class DLL_LINKAGE CRewardInfo
|
||||
{
|
||||
public:
|
||||
/// resources that will be given to player
|
||||
TResources resources;
|
||||
|
||||
/// received experience
|
||||
si32 heroExperience;
|
||||
/// received levels (converted into XP during grant)
|
||||
si32 heroLevel;
|
||||
|
||||
/// mana given to/taken from hero, fixed value
|
||||
si32 manaDiff;
|
||||
|
||||
/// if giving mana points puts hero above mana pool, any overflow will be multiplied by specified percentage
|
||||
si32 manaOverflowFactor;
|
||||
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 manaPercentage;
|
||||
|
||||
/// movement points, only for current day. Bonuses should be used to grant MP on any other day
|
||||
si32 movePoints;
|
||||
/// fixed value, in form of percentage from max
|
||||
si32 movePercentage;
|
||||
|
||||
/// list of bonuses, e.g. morale/luck
|
||||
std::vector<Bonus> bonuses;
|
||||
|
||||
/// skills that hero may receive or lose
|
||||
std::vector<si32> primary;
|
||||
std::map<SecondarySkill, si32> secondary;
|
||||
|
||||
/// creatures that will be changed in hero's army
|
||||
std::map<CreatureID, CreatureID> creaturesChange;
|
||||
|
||||
/// objects that hero may receive
|
||||
std::vector<ArtifactID> artifacts;
|
||||
std::vector<SpellID> spells;
|
||||
std::vector<CStackBasicDescriptor> creatures;
|
||||
|
||||
/// actions that hero may execute and object caster. Pair of spellID and school level
|
||||
std::pair<SpellID, int> spellCast;
|
||||
|
||||
/// list of components that will be added to reward description. First entry in list will override displayed component
|
||||
std::vector<Component> extraComponents;
|
||||
|
||||
/// if set to true, object will be removed after granting reward
|
||||
bool removeObject;
|
||||
|
||||
/// Generates list of components that describes reward for a specific hero
|
||||
virtual void loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const;
|
||||
|
||||
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
||||
|
||||
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
||||
|
||||
CRewardInfo() :
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaDiff(0),
|
||||
manaPercentage(-1),
|
||||
movePoints(0),
|
||||
movePercentage(-1),
|
||||
primary(4, 0),
|
||||
removeObject(false),
|
||||
spellCast(SpellID::NONE, SecSkillLevel::NONE)
|
||||
{}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & resources;
|
||||
h & extraComponents;
|
||||
h & removeObject;
|
||||
h & manaPercentage;
|
||||
h & movePercentage;
|
||||
h & heroExperience;
|
||||
h & heroLevel;
|
||||
h & manaDiff;
|
||||
h & manaOverflowFactor;
|
||||
h & movePoints;
|
||||
h & primary;
|
||||
h & secondary;
|
||||
h & bonuses;
|
||||
h & artifacts;
|
||||
h & spells;
|
||||
h & creatures;
|
||||
h & creaturesChange;
|
||||
if(version >= 821)
|
||||
h & spellCast;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CRewardVisitInfo
|
||||
{
|
||||
public:
|
||||
enum ERewardEventType
|
||||
{
|
||||
EVENT_INVALID,
|
||||
EVENT_FIRST_VISIT,
|
||||
EVENT_ALREADY_VISITED,
|
||||
EVENT_NOT_AVAILABLE
|
||||
};
|
||||
|
||||
CRewardLimiter limiter;
|
||||
CRewardInfo reward;
|
||||
|
||||
/// Message that will be displayed on granting of this reward, if not empty
|
||||
MetaString message;
|
||||
|
||||
/// Event to which this reward is assigned
|
||||
ERewardEventType visitType;
|
||||
|
||||
CRewardVisitInfo() = default;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & limiter;
|
||||
h & reward;
|
||||
h & message;
|
||||
h & visitType;
|
||||
}
|
||||
};
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
enum EVisitMode
|
||||
{
|
||||
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
||||
VISIT_ONCE, // only once, first to visit get all the rewards
|
||||
VISIT_HERO, // every hero can visit object once
|
||||
VISIT_BONUS, // can be visited by any hero that don't have bonus from this object
|
||||
VISIT_PLAYER // every player can visit object once
|
||||
};
|
||||
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
{
|
||||
SELECT_FIRST, // first reward that matches limiters
|
||||
SELECT_PLAYER, // player can select from all allowed rewards
|
||||
SELECT_RANDOM, // one random reward from all mathing limiters
|
||||
};
|
||||
|
||||
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer", "selectRandom"};
|
||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
struct DLL_LINKAGE Configuration
|
||||
{
|
||||
/// Message that will be shown if player needs to select one of multiple rewards
|
||||
MetaString onSelect;
|
||||
|
||||
/// Rewards that can be applied by an object
|
||||
std::vector<CRewardVisitInfo> info;
|
||||
|
||||
/// how reward will be selected, uses ESelectMode enum
|
||||
ui8 selectMode = Rewardable::SELECT_FIRST;
|
||||
|
||||
/// contols who can visit an object, uses EVisitMode enum
|
||||
ui8 visitMode = Rewardable::VISIT_UNLIMITED;
|
||||
|
||||
/// how and when should the object be reset
|
||||
CRewardResetInfo resetParameters;
|
||||
|
||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||
bool canRefuse = false;
|
||||
|
||||
/// if true - object info will shown in infobox (like resource pickup)
|
||||
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
||||
|
||||
EVisitMode getVisitMode() const;
|
||||
ui16 getResetDuration() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & info;
|
||||
h & canRefuse;
|
||||
h & resetParameters;
|
||||
h & onSelect;
|
||||
h & visitMode;
|
||||
h & selectMode;
|
||||
h & infoWindowType;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Interface
|
||||
{
|
||||
private:
|
||||
|
||||
Rewardable::Configuration _configuration;
|
||||
|
||||
/// caster to cast adveture spells, no serialize
|
||||
mutable spells::ExternalCaster caster;
|
||||
|
||||
protected:
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
virtual void grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
public:
|
||||
|
||||
const Rewardable::Configuration & getConfiguration() const;
|
||||
Rewardable::Configuration & configuration();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & _configuration;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
Loading…
Reference in New Issue
Block a user