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Create of rewardable interface

This commit is contained in:
nordsoft 2023-04-30 03:15:59 +04:00
parent c39a9cac63
commit 67bfacfcf7
3 changed files with 212 additions and 192 deletions

View File

@ -334,8 +334,8 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
{
if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
{
objectInfo.configureObject(rewardableObject->configuration, rng);
for(auto & rewardInfo : rewardableObject->configuration.info)
objectInfo.configureObject(rewardableObject->configuration(), rng);
for(auto & rewardInfo : rewardableObject->configuration().info)
{
for (auto & bonus : rewardInfo.reward.bonuses)
{

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@ -185,13 +185,13 @@ static std::string visitedTxt(const bool visited)
return VLC->generaltexth->allTexts[id];
}
std::vector<ui32> Rewardable::Configuration::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
{
std::vector<ui32> ret;
for(size_t i=0; i<info.size(); i++)
for(size_t i = 0; i < _configuration.info.size(); i++)
{
const CRewardVisitInfo & visit = info[i];
const CRewardVisitInfo & visit = _configuration.info[i];
if(event == visit.visitType && visit.limiter.heroAllowed(hero))
{
@ -212,149 +212,21 @@ ui16 Rewardable::Configuration::getResetDuration() const
return resetParameters.period;
}
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
const Rewardable::Configuration & Rewardable::Interface::getConfiguration() const
{
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
{
auto vi = configuration.info[index];
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
grantReward(index, h, markAsVisit);
};
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
{
BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
sd.text = dialog;
if (rewards.size() > 1)
for (auto index : rewards)
sd.components.push_back(configuration.info[index].reward.getDisplayedComponent(h));
if (rewards.size() == 1)
configuration.info[rewards[0]].reward.loadComponents(sd.components, h);
cb->showBlockingDialog(&sd);
};
if(!wasVisitedBefore(h))
{
auto rewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(configuration.info[index].reward.removeObject)
objectRemovalPossible = true;
}
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. visiting School of War without gold
{
auto emptyRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(emptyRewards[0], false);
else
logMod->warn("No applicable message for visiting empty object!");
break;
}
case 1: // one reward. Just give it with message
{
if (configuration.canRefuse)
selectRewardsMessage(rewards, configuration.info[rewards[0]].message);
else
grantRewardWithMessage(rewards[0], true);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardsMessage(rewards, configuration.onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
grantRewardWithMessage(rewards[0], true);
break;
case Rewardable::SELECT_RANDOM: // give random
grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
break;
}
break;
}
}
if(!objectRemovalPossible && configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
cb->sendAndApply(&cov);
}
}
else
{
logGlobal->debug("Revisiting already visited object");
auto visitedRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(visitedRewards[0], false);
else
logMod->warn("No applicable message for visiting already visited object!");
}
return _configuration;
}
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
Rewardable::Configuration & Rewardable::Interface::configuration()
{
grantRewardAfterLevelup(configuration.info[selectedReward], hero);
return _configuration;
}
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if(answer == 0)
return; // player refused
if(answer > 0 && answer-1 < configuration.info.size())
{
auto list = configuration.getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
grantReward(list[answer - 1], hero, true);
}
else
{
throw std::runtime_error("Unhandled choice");
}
}
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
{
if (markVisited)
{
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
cb->sendAndApply(&cov);
}
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(configuration.info[rewardID], hero);
}
void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
{
assert(hero);
assert(hero->tempOwner.isValidPlayer());
assert(stacks.empty());
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
cb->giveResources(hero->tempOwner, info.reward.resources);
@ -381,15 +253,9 @@ void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info,
if(expToGive)
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
// hero is not blocked by levelup dialog - grant remainer immediately
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
{
grantRewardAfterLevelup(info, hero);
}
}
void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
{
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
@ -410,7 +276,6 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
for(const Bonus & bonus : info.reward.bonuses)
{
assert(bonus.source == Bonus::OBJECT);
assert(bonus.sid == ID);
GiveBonus gb;
gb.who = GiveBonus::ETarget::HERO;
gb.bonus = bonus;
@ -451,7 +316,8 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
for(const auto & crea : info.reward.creatures)
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
cb->giveCreatures(this, hero, creatures, false);
if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
cb->giveCreatures(army, hero, creatures, false);
}
if(info.reward.spellCast.first != SpellID::NONE)
@ -464,12 +330,160 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
logMod->warn("Removal of object with spell casts is not supported!");
}
else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
cb->removeObject(this);
if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
cb->removeObject(instance);
}
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
{
auto vi = getConfiguration().info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (getConfiguration().infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
iw.type = getConfiguration().infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
if(markAsVisit)
markAsVisited(h);
grantReward(index, h);
};
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
{
BlockingDialog sd(getConfiguration().canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
sd.text = dialog;
if (rewards.size() > 1)
for (auto index : rewards)
sd.components.push_back(getConfiguration().info.at(index).reward.getDisplayedComponent(h));
if (rewards.size() == 1)
getConfiguration().info.at(rewards.front()).reward.loadComponents(sd.components, h);
cb->showBlockingDialog(&sd);
};
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(getConfiguration().info.at(index).reward.removeObject)
objectRemovalPossible = true;
}
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. visiting School of War without gold
{
auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(emptyRewards[0], false);
else
logMod->warn("No applicable message for visiting empty object!");
break;
}
case 1: // one reward. Just give it with message
{
if (getConfiguration().canRefuse)
selectRewardsMessage(rewards, getConfiguration().info.at(rewards.front()).message);
else
grantRewardWithMessage(rewards.front(), true);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (getConfiguration().selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardsMessage(rewards, getConfiguration().onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
grantRewardWithMessage(rewards.front(), true);
break;
case Rewardable::SELECT_RANDOM: // give random
grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
break;
}
break;
}
}
if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
cb->sendAndApply(&cov);
}
}
else
{
logGlobal->debug("Revisiting already visited object");
auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(visitedRewards[0], false);
else
logMod->warn("No applicable message for visiting already visited object!");
}
}
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), hero);
}
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if(answer == 0)
return; // player refused
if(answer > 0 && answer-1 < getConfiguration().info.size())
{
auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
markAsVisited(hero);
grantReward(list[answer - 1], hero);
}
else
{
throw std::runtime_error("Unhandled choice");
}
}
void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
{
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
cb->sendAndApply(&cov);
}
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(cb, getConfiguration().info.at(rewardID), hero);
// hero is not blocked by levelup dialog - grant remainer immediately
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
{
grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), hero);
}
}
bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
{
switch (configuration.visitMode)
switch (getConfiguration().visitMode)
{
case Rewardable::VISIT_UNLIMITED:
return false;
@ -484,12 +498,11 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
default:
return false;
}
}
bool CRewardableObject::wasVisited(PlayerColor player) const
{
switch (configuration.visitMode)
switch (getConfiguration().visitMode)
{
case Rewardable::VISIT_UNLIMITED:
case Rewardable::VISIT_BONUS:
@ -505,7 +518,7 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
{
switch (configuration.visitMode)
switch (getConfiguration().visitMode)
{
case Rewardable::VISIT_BONUS:
return h->hasBonusFrom(Bonus::OBJECT, ID);
@ -518,14 +531,14 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
std::string CRewardableObject::getHoverText(PlayerColor player) const
{
if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
if(getConfiguration().visitMode == Rewardable::VISIT_PLAYER || getConfiguration().visitMode == Rewardable::VISIT_ONCE)
return getObjectName() + " " + visitedTxt(wasVisited(player));
return getObjectName();
}
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
{
if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
if(getConfiguration().visitMode != Rewardable::VISIT_UNLIMITED)
return getObjectName() + " " + visitedTxt(wasVisited(hero));
return getObjectName();
}
@ -548,13 +561,13 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
void CRewardableObject::newTurn(CRandomGenerator & rand) const
{
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
if (getConfiguration().resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % getConfiguration().resetParameters.period) == 0)
{
if (configuration.resetParameters.rewards)
if (getConfiguration().resetParameters.rewards)
{
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
}
if (configuration.resetParameters.visitors)
if (getConfiguration().resetParameters.visitors)
{
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
@ -566,15 +579,10 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
void CRewardableObject::initObj(CRandomGenerator & rand)
{
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
assert(!configuration.info.empty());
assert(!getConfiguration().info.empty());
}
CRewardableObject::CRewardableObject()
{}
const Rewardable::Configuration CRewardableObject::getConfiguration() const
{
return configuration;
}
VCMI_LIB_NAMESPACE_END

View File

@ -278,9 +278,8 @@ namespace Rewardable
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
/// Base class that can handle granting rewards to visiting heroes.
class DLL_LINKAGE Configuration
struct DLL_LINKAGE Configuration
{
public:
/// Message that will be shown if player needs to select one of multiple rewards
MetaString onSelect;
@ -305,11 +304,6 @@ namespace Rewardable
EVisitMode getVisitMode() const;
ui16 getResetDuration() const;
/// filters list of visit info and returns rewards that can be granted to current hero
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
void initObj(CRandomGenerator & rand);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & info;
@ -321,39 +315,58 @@ namespace Rewardable
h & infoWindowType;
}
};
class DLL_LINKAGE Interface
{
private:
Rewardable::Configuration _configuration;
/// caster to cast adveture spells, no serialize
mutable spells::ExternalCaster caster;
protected:
/// filters list of visit info and returns rewards that can be granted to current hero
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const;
/// function that must be called if hero got level-up during grantReward call
virtual void grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
/// grants reward to hero
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
public:
const Rewardable::Configuration & getConfiguration() const;
Rewardable::Configuration & configuration();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & _configuration;
}
};
}
/// Base class that can handle granting rewards to visiting heroes.
/// Inherits from CArmedInstance for proper trasfer of armies
class DLL_LINKAGE CRewardableObject : public CArmedInstance
class DLL_LINKAGE CRewardableObject : public CArmedInstance, public Rewardable::Interface
{
protected:
Rewardable::Configuration configuration;
/// function that must be called if hero got level-up during grantReward call
void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
/// grants reward to hero
void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
/// caster to cast adveture spells, no serialize
mutable spells::ExternalCaster caster;
bool onceVisitableObjectCleared = false;
/// reward selected by player, no serialize
ui16 selectedReward = 0;
bool onceVisitableObjectCleared = false;
public:
const Rewardable::Configuration getConfiguration() const;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
void markAsVisited(const CGHeroInstance * hero) const;
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
public:
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
bool wasVisited(PlayerColor player) const override;
bool wasVisited(const CGHeroInstance * h) const override;
@ -371,21 +384,20 @@ public:
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void initObj(CRandomGenerator & rand) override;
void setPropertyDer(ui8 what, ui32 val) override;
CRewardableObject();
void setPropertyDer(ui8 what, ui32 val) override;
std::string getHoverText(PlayerColor player) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & configuration;
h & static_cast<Rewardable::Interface&>(*this);
h & onceVisitableObjectCleared;
}
friend class CRewardableConstructor;
};
//TODO: