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Create of rewardable interface
This commit is contained in:
parent
c39a9cac63
commit
67bfacfcf7
@ -334,8 +334,8 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
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{
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if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
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{
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objectInfo.configureObject(rewardableObject->configuration, rng);
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for(auto & rewardInfo : rewardableObject->configuration.info)
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objectInfo.configureObject(rewardableObject->configuration(), rng);
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for(auto & rewardInfo : rewardableObject->configuration().info)
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{
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for (auto & bonus : rewardInfo.reward.bonuses)
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{
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@ -185,13 +185,13 @@ static std::string visitedTxt(const bool visited)
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return VLC->generaltexth->allTexts[id];
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}
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std::vector<ui32> Rewardable::Configuration::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
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std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
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{
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std::vector<ui32> ret;
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for(size_t i=0; i<info.size(); i++)
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for(size_t i = 0; i < _configuration.info.size(); i++)
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{
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const CRewardVisitInfo & visit = info[i];
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const CRewardVisitInfo & visit = _configuration.info[i];
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if(event == visit.visitType && visit.limiter.heroAllowed(hero))
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{
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@ -212,149 +212,21 @@ ui16 Rewardable::Configuration::getResetDuration() const
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return resetParameters.period;
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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const Rewardable::Configuration & Rewardable::Interface::getConfiguration() const
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{
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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{
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auto vi = configuration.info[index];
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty or in infobox
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if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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iw.type = configuration.infoWindowType;
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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grantReward(index, h, markAsVisit);
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};
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auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
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{
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BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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if (rewards.size() > 1)
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for (auto index : rewards)
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sd.components.push_back(configuration.info[index].reward.getDisplayedComponent(h));
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if (rewards.size() == 1)
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configuration.info[rewards[0]].reward.loadComponents(sd.components, h);
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cb->showBlockingDialog(&sd);
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};
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if(!wasVisitedBefore(h))
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{
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auto rewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
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bool objectRemovalPossible = false;
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for(auto index : rewards)
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{
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if(configuration.info[index].reward.removeObject)
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objectRemovalPossible = true;
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}
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logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
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switch (rewards.size())
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{
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case 0: // no available rewards, e.g. visiting School of War without gold
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{
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auto emptyRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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if (!emptyRewards.empty())
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grantRewardWithMessage(emptyRewards[0], false);
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else
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logMod->warn("No applicable message for visiting empty object!");
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break;
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}
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case 1: // one reward. Just give it with message
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{
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if (configuration.canRefuse)
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selectRewardsMessage(rewards, configuration.info[rewards[0]].message);
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else
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grantRewardWithMessage(rewards[0], true);
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break;
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}
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default: // multiple rewards. Act according to select mode
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{
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switch (configuration.selectMode) {
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case Rewardable::SELECT_PLAYER: // player must select
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selectRewardsMessage(rewards, configuration.onSelect);
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break;
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case Rewardable::SELECT_FIRST: // give first available
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grantRewardWithMessage(rewards[0], true);
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break;
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case Rewardable::SELECT_RANDOM: // give random
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grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
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break;
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}
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break;
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}
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}
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if(!objectRemovalPossible && configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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}
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}
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else
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{
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logGlobal->debug("Revisiting already visited object");
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auto visitedRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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if (!visitedRewards.empty())
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grantRewardWithMessage(visitedRewards[0], false);
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else
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logMod->warn("No applicable message for visiting already visited object!");
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}
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return _configuration;
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}
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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Rewardable::Configuration & Rewardable::Interface::configuration()
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{
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grantRewardAfterLevelup(configuration.info[selectedReward], hero);
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return _configuration;
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer == 0)
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return; // player refused
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if(answer > 0 && answer-1 < configuration.info.size())
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{
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auto list = configuration.getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
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grantReward(list[answer - 1], hero, true);
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}
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else
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{
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throw std::runtime_error("Unhandled choice");
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}
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}
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
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{
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if (markVisited)
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{
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cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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cb->sendAndApply(&cov);
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}
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(configuration.info[rewardID], hero);
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}
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void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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{
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assert(hero);
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assert(hero->tempOwner.isValidPlayer());
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assert(stacks.empty());
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assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
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cb->giveResources(hero->tempOwner, info.reward.resources);
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@ -381,15 +253,9 @@ void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info,
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if(expToGive)
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cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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grantRewardAfterLevelup(info, hero);
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}
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}
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void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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{
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if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
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cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
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@ -410,7 +276,6 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
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for(const Bonus & bonus : info.reward.bonuses)
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{
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assert(bonus.source == Bonus::OBJECT);
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assert(bonus.sid == ID);
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GiveBonus gb;
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gb.who = GiveBonus::ETarget::HERO;
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gb.bonus = bonus;
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@ -451,7 +316,8 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
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for(const auto & crea : info.reward.creatures)
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creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
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cb->giveCreatures(this, hero, creatures, false);
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if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
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cb->giveCreatures(army, hero, creatures, false);
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}
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if(info.reward.spellCast.first != SpellID::NONE)
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@ -464,12 +330,160 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
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logMod->warn("Removal of object with spell casts is not supported!");
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}
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else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
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cb->removeObject(this);
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if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
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cb->removeObject(instance);
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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{
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auto vi = getConfiguration().info.at(index);
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty or in infobox
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if (getConfiguration().infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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iw.type = getConfiguration().infoWindowType;
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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if(markAsVisit)
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markAsVisited(h);
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grantReward(index, h);
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};
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auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
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{
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BlockingDialog sd(getConfiguration().canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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if (rewards.size() > 1)
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for (auto index : rewards)
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sd.components.push_back(getConfiguration().info.at(index).reward.getDisplayedComponent(h));
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if (rewards.size() == 1)
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getConfiguration().info.at(rewards.front()).reward.loadComponents(sd.components, h);
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cb->showBlockingDialog(&sd);
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};
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if(!wasVisitedBefore(h))
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{
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auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
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bool objectRemovalPossible = false;
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for(auto index : rewards)
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{
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if(getConfiguration().info.at(index).reward.removeObject)
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objectRemovalPossible = true;
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}
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logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
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switch (rewards.size())
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{
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case 0: // no available rewards, e.g. visiting School of War without gold
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{
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auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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if (!emptyRewards.empty())
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grantRewardWithMessage(emptyRewards[0], false);
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else
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logMod->warn("No applicable message for visiting empty object!");
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break;
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}
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case 1: // one reward. Just give it with message
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{
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if (getConfiguration().canRefuse)
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selectRewardsMessage(rewards, getConfiguration().info.at(rewards.front()).message);
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else
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grantRewardWithMessage(rewards.front(), true);
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break;
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}
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default: // multiple rewards. Act according to select mode
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{
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switch (getConfiguration().selectMode) {
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case Rewardable::SELECT_PLAYER: // player must select
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selectRewardsMessage(rewards, getConfiguration().onSelect);
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break;
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case Rewardable::SELECT_FIRST: // give first available
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grantRewardWithMessage(rewards.front(), true);
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break;
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case Rewardable::SELECT_RANDOM: // give random
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grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
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break;
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}
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break;
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}
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}
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if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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}
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}
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else
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{
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logGlobal->debug("Revisiting already visited object");
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auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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if (!visitedRewards.empty())
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grantRewardWithMessage(visitedRewards[0], false);
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else
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logMod->warn("No applicable message for visiting already visited object!");
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}
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}
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), hero);
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer == 0)
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return; // player refused
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if(answer > 0 && answer-1 < getConfiguration().info.size())
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{
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auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
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markAsVisited(hero);
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grantReward(list[answer - 1], hero);
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}
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else
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{
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throw std::runtime_error("Unhandled choice");
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}
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}
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void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
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{
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cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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cb->sendAndApply(&cov);
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}
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(cb, getConfiguration().info.at(rewardID), hero);
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), hero);
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}
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}
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bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
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{
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switch (configuration.visitMode)
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switch (getConfiguration().visitMode)
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{
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case Rewardable::VISIT_UNLIMITED:
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return false;
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@ -484,12 +498,11 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
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default:
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return false;
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}
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}
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bool CRewardableObject::wasVisited(PlayerColor player) const
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{
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switch (configuration.visitMode)
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switch (getConfiguration().visitMode)
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{
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case Rewardable::VISIT_UNLIMITED:
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case Rewardable::VISIT_BONUS:
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@ -505,7 +518,7 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
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bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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{
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switch (configuration.visitMode)
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switch (getConfiguration().visitMode)
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{
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case Rewardable::VISIT_BONUS:
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return h->hasBonusFrom(Bonus::OBJECT, ID);
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@ -518,14 +531,14 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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std::string CRewardableObject::getHoverText(PlayerColor player) const
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{
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if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
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if(getConfiguration().visitMode == Rewardable::VISIT_PLAYER || getConfiguration().visitMode == Rewardable::VISIT_ONCE)
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return getObjectName() + " " + visitedTxt(wasVisited(player));
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return getObjectName();
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}
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std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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{
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if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
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if(getConfiguration().visitMode != Rewardable::VISIT_UNLIMITED)
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return getObjectName() + " " + visitedTxt(wasVisited(hero));
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return getObjectName();
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}
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@ -548,13 +561,13 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
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void CRewardableObject::newTurn(CRandomGenerator & rand) const
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{
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if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
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if (getConfiguration().resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % getConfiguration().resetParameters.period) == 0)
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{
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if (configuration.resetParameters.rewards)
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if (getConfiguration().resetParameters.rewards)
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{
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cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
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}
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if (configuration.resetParameters.visitors)
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if (getConfiguration().resetParameters.visitors)
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{
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cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
||||
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
||||
@ -566,15 +579,10 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
||||
void CRewardableObject::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
||||
assert(!configuration.info.empty());
|
||||
assert(!getConfiguration().info.empty());
|
||||
}
|
||||
|
||||
CRewardableObject::CRewardableObject()
|
||||
{}
|
||||
|
||||
const Rewardable::Configuration CRewardableObject::getConfiguration() const
|
||||
{
|
||||
return configuration;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -278,9 +278,8 @@ namespace Rewardable
|
||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
class DLL_LINKAGE Configuration
|
||||
struct DLL_LINKAGE Configuration
|
||||
{
|
||||
public:
|
||||
/// Message that will be shown if player needs to select one of multiple rewards
|
||||
MetaString onSelect;
|
||||
|
||||
@ -305,11 +304,6 @@ namespace Rewardable
|
||||
EVisitMode getVisitMode() const;
|
||||
ui16 getResetDuration() const;
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
|
||||
|
||||
void initObj(CRandomGenerator & rand);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & info;
|
||||
@ -321,39 +315,58 @@ namespace Rewardable
|
||||
h & infoWindowType;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Interface
|
||||
{
|
||||
private:
|
||||
|
||||
Rewardable::Configuration _configuration;
|
||||
|
||||
/// caster to cast adveture spells, no serialize
|
||||
mutable spells::ExternalCaster caster;
|
||||
|
||||
protected:
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
virtual void grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
public:
|
||||
|
||||
const Rewardable::Configuration & getConfiguration() const;
|
||||
Rewardable::Configuration & configuration();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & _configuration;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
/// Inherits from CArmedInstance for proper trasfer of armies
|
||||
class DLL_LINKAGE CRewardableObject : public CArmedInstance
|
||||
class DLL_LINKAGE CRewardableObject : public CArmedInstance, public Rewardable::Interface
|
||||
{
|
||||
protected:
|
||||
Rewardable::Configuration configuration;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// caster to cast adveture spells, no serialize
|
||||
mutable spells::ExternalCaster caster;
|
||||
bool onceVisitableObjectCleared = false;
|
||||
|
||||
/// reward selected by player, no serialize
|
||||
ui16 selectedReward = 0;
|
||||
|
||||
bool onceVisitableObjectCleared = false;
|
||||
|
||||
public:
|
||||
|
||||
const Rewardable::Configuration getConfiguration() const;
|
||||
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
|
||||
void markAsVisited(const CGHeroInstance * hero) const;
|
||||
|
||||
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
|
||||
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
|
||||
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
|
||||
|
||||
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
|
||||
|
||||
|
||||
public:
|
||||
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
|
||||
bool wasVisited(PlayerColor player) const override;
|
||||
bool wasVisited(const CGHeroInstance * h) const override;
|
||||
@ -371,21 +384,20 @@ public:
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
|
||||
CRewardableObject();
|
||||
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & configuration;
|
||||
h & static_cast<Rewardable::Interface&>(*this);
|
||||
h & onceVisitableObjectCleared;
|
||||
}
|
||||
|
||||
friend class CRewardableConstructor;
|
||||
};
|
||||
|
||||
//TODO:
|
||||
|
Loading…
Reference in New Issue
Block a user