2018-01-05 19:21:07 +02:00
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/*
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* CVCMIServer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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2023-11-18 16:34:18 +02:00
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#include "../lib/network/NetworkListener.h"
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2018-01-05 19:21:07 +02:00
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#include "../lib/StartInfo.h"
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2023-11-18 16:34:18 +02:00
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#include <boost/program_options/variables_map.hpp>
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2018-01-05 19:21:07 +02:00
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2023-02-26 11:18:24 +02:00
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#if defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
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#define VCMI_ANDROID_DUAL_PROCESS 1
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#endif
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2018-01-05 19:21:07 +02:00
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class CMapInfo;
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struct CPackForLobby;
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2023-11-18 16:34:18 +02:00
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class CConnection;
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2018-01-05 19:21:07 +02:00
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struct StartInfo;
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struct LobbyInfo;
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2020-10-01 10:38:06 +02:00
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struct PlayerSettings;
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2018-01-05 19:21:07 +02:00
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class PlayerColor;
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template<typename T> class CApplier;
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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class CGameHandler;
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2018-01-05 19:21:07 +02:00
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class CBaseForServerApply;
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class CBaseForGHApply;
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enum class EServerState : ui8
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{
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LOBBY,
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2018-04-22 16:40:02 +02:00
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GAMEPLAY_STARTING,
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2018-01-05 19:21:07 +02:00
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GAMEPLAY,
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GAMEPLAY_ENDED,
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SHUTDOWN
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};
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2023-11-18 16:34:18 +02:00
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class CVCMIServer : public LobbyInfo, public INetworkServerListener, public INetworkClientListener
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2018-01-05 19:21:07 +02:00
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{
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2023-11-18 16:34:18 +02:00
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/// Network server instance that receives and processes incoming connections on active socket
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std::unique_ptr<NetworkServer> networkServer;
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/// Outgoing connection established by this server to game lobby for proxy mode (only in lobby game)
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std::unique_ptr<NetworkClient> outgoingConnection;
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public:
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/// List of all active connections
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std::vector<std::shared_ptr<CConnection>> activeConnections;
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private:
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/// List of all connections that were closed (but can still reconnect later)
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std::vector<std::shared_ptr<CConnection>> inactiveConnections;
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2018-01-05 19:21:07 +02:00
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std::atomic<bool> restartGameplay; // FIXME: this is just a hack
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2023-11-18 16:34:18 +02:00
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2018-01-05 19:21:07 +02:00
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boost::recursive_mutex mx;
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std::shared_ptr<CApplier<CBaseForServerApply>> applier;
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2024-01-10 00:38:54 +02:00
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std::unique_ptr<boost::thread> remoteConnectionsThread;
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2023-08-22 17:45:13 +02:00
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std::atomic<EServerState> state;
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2018-01-05 19:21:07 +02:00
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2023-12-25 21:23:27 +02:00
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// INetworkListener impl
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2023-11-18 16:34:18 +02:00
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void onDisconnected(const std::shared_ptr<NetworkConnection> & connection) override;
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void onPacketReceived(const std::shared_ptr<NetworkConnection> & connection, const std::vector<uint8_t> & message) override;
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void onNewConnection(const std::shared_ptr<NetworkConnection> &) override;
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void onConnectionFailed(const std::string & errorMessage) override;
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2023-12-25 21:23:27 +02:00
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void onConnectionEstablished(const std::shared_ptr<NetworkConnection> &) override;
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2023-11-18 16:34:18 +02:00
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void establishOutgoingConnection();
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std::shared_ptr<CConnection> findConnection(const std::shared_ptr<NetworkConnection> &);
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2018-01-05 19:21:07 +02:00
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std::atomic<int> currentClientId;
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std::atomic<ui8> currentPlayerId;
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2023-11-18 16:34:18 +02:00
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public:
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std::shared_ptr<CGameHandler> gh;
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boost::program_options::variables_map cmdLineOptions;
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2018-01-05 19:21:07 +02:00
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CVCMIServer(boost::program_options::variables_map & opts);
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~CVCMIServer();
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2023-11-18 16:34:18 +02:00
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2018-01-05 19:21:07 +02:00
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void run();
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2023-11-18 16:34:18 +02:00
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2022-09-23 13:02:19 +02:00
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bool prepareToStartGame();
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2022-09-29 19:08:05 +02:00
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void prepareToRestart();
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2023-11-18 16:34:18 +02:00
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void startGameImmediately();
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2018-01-05 19:21:07 +02:00
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void threadHandleClient(std::shared_ptr<CConnection> c);
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2018-04-30 17:09:48 +02:00
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void announcePack(std::unique_ptr<CPackForLobby> pack);
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2018-01-05 19:21:07 +02:00
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bool passHost(int toConnectionId);
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void announceTxt(const std::string & txt, const std::string & playerName = "system");
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void setPlayerConnectedId(PlayerSettings & pset, ui8 player) const;
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void updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpt = {});
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void clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode);
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void clientDisconnected(std::shared_ptr<CConnection> c);
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2022-10-01 16:28:45 +02:00
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void reconnectPlayer(int connId);
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2018-01-05 19:21:07 +02:00
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2023-11-18 16:34:18 +02:00
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public:
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void announceMessage(const std::string & txt);
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void handleReceivedPack(std::unique_ptr<CPackForLobby> pack);
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2018-01-05 19:21:07 +02:00
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void updateAndPropagateLobbyState();
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2023-08-22 17:45:13 +02:00
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void setState(EServerState value);
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EServerState getState() const;
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2018-01-05 19:21:07 +02:00
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// Work with LobbyInfo
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void setPlayer(PlayerColor clickedColor);
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2023-10-13 23:04:35 +02:00
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void setPlayerName(PlayerColor player, std::string name);
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2018-01-05 19:21:07 +02:00
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void optionNextHero(PlayerColor player, int dir); //dir == -1 or +1
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2023-09-28 18:43:04 +02:00
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void optionSetHero(PlayerColor player, HeroTypeID id);
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HeroTypeID nextAllowedHero(PlayerColor player, HeroTypeID id, int direction);
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bool canUseThisHero(PlayerColor player, HeroTypeID ID);
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std::vector<HeroTypeID> getUsedHeroes();
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2018-01-05 19:21:07 +02:00
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void optionNextBonus(PlayerColor player, int dir); //dir == -1 or +1
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2023-09-28 18:43:04 +02:00
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void optionSetBonus(PlayerColor player, PlayerStartingBonus id);
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2018-01-05 19:21:07 +02:00
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void optionNextCastle(PlayerColor player, int dir); //dir == -1 or +
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2023-09-28 18:43:04 +02:00
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void optionSetCastle(PlayerColor player, FactionID id);
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2018-01-05 19:21:07 +02:00
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// Campaigns
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2023-06-25 20:16:03 +02:00
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void setCampaignMap(CampaignScenarioID mapId);
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2018-01-05 19:21:07 +02:00
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void setCampaignBonus(int bonusId);
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ui8 getIdOfFirstUnallocatedPlayer() const;
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2023-02-26 11:18:24 +02:00
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#if VCMI_ANDROID_DUAL_PROCESS
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2022-12-23 17:09:28 +02:00
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static void create();
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2022-09-16 15:43:21 +02:00
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#elif defined(SINGLE_PROCESS_APP)
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2023-02-25 09:15:20 +02:00
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static void create(boost::condition_variable * cond, const std::vector<std::string> & args);
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2023-02-26 11:19:24 +02:00
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# ifdef VCMI_ANDROID
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static void reuseClientJNIEnv(void * jniEnv);
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# endif // VCMI_ANDROID
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#endif // VCMI_ANDROID_DUAL_PROCESS
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2018-01-05 19:21:07 +02:00
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};
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