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vcmi/CDefObjInfoHandler.cpp

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#include "stdafx.h"
#include "CDefObjInfoHandler.h"
#include "CGameInfo.h"
#include <sstream>
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bool DefObjInfo::operator==(const std::string & por) const
{
return this->defName == por;
}
void CDefObjInfoHandler::load()
{
std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT"));
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int objNumber;
inp>>objNumber;
for(int hh=0; hh<objNumber; ++hh)
{
DefObjInfo nobj;
std::string dump;
inp>>nobj.defName;
for(int o=0; o<6; ++o)
{
nobj.blockMap[o] = 0xff;
nobj.visitMap[o] = 0x00;
}
std::string mapStr;
inp>>mapStr;
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='0')
{
nobj.blockMap[v/6] ^= (128 >> (v%6));
}
}
inp>>mapStr;
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='1')
{
nobj.visitMap[v/6] ^= (128 >> (v%6));
}
}
for(int yy=0; yy<2; ++yy)
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inp>>dump;
inp>>nobj.type;
inp>>nobj.subtype;
inp>>nobj.objType;
inp>>nobj.priority;
objs.push_back(nobj);
}
}