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Open-source engine for Heroes of Might and Magic III
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2007-08-09 16:28:01 +00:00
defSorter Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
CAbilityHandler.cpp * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CAbilityHandler.h * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CAdvmapInterface.cpp * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CAdvmapInterface.h * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CAmbarCendamo.cpp * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CAmbarCendamo.h choosing random resuorces and some minor stuff 2007-07-13 15:10:27 +00:00
CArtHandler.cpp * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CArtHandler.h * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CBuildingHandler.cpp reading some text files from lods, enabling object sorting 2007-07-16 14:42:44 +00:00
CBuildingHandler.h * zaczytywanie biografii bohaterów 2007-06-11 17:21:27 +00:00
CCastleHandler.cpp * zaczytywanie biografii bohaterów 2007-06-11 17:21:27 +00:00
CCastleHandler.h Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane. 2007-06-17 16:59:14 +00:00
CCreatureHandler.cpp * choosing random towns 2007-08-01 14:06:04 +00:00
CCreatureHandler.h * new files: CGameState.h and int3.h 2007-07-28 15:23:15 +00:00
CDefHandler.cpp * displaying roads and static rivers 2007-07-31 13:09:34 +00:00
CDefHandler.h * New files - CGameInterface.h and CGameInterface.cpp - add them to your project 2007-07-28 09:44:10 +00:00
CDefObjInfoHandler.cpp * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 2007-08-07 13:49:15 +00:00
CDefObjInfoHandler.h * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 2007-08-07 13:49:15 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 2007-08-06 04:03:34 +00:00
CGameInterface.cpp * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CGameInterface.h * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CGameState.h * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CGeneralTextHandler.cpp * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CGeneralTextHandler.h * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CHeroHandler.cpp * first version of player interface displaying 2007-08-04 19:01:22 +00:00
CHeroHandler.h * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 2007-08-03 21:47:34 +00:00
CLodHandler.cpp * displaying roads and static rivers 2007-07-31 13:09:34 +00:00
CLodHandler.h * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
CMessage.cpp * CPreGame's buttons less ugly 2007-07-28 23:01:25 +00:00
CMessage.h * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 2007-08-03 21:47:34 +00:00
CMT.cpp * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CMusicHandler.cpp * [new] sorting maps in map selection screen (still may be buggy) 2007-07-13 08:48:22 +00:00
CMusicHandler.h w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie. 2007-06-20 12:00:18 +00:00
CObjectHandler.cpp * new objects displaying system 2007-08-09 16:28:01 +00:00
CObjectHandler.h * new objects displaying system 2007-08-09 16:28:01 +00:00
CPathfinder.cpp * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CPathfinder.h * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 2007-08-07 13:49:15 +00:00
CPreGame.cpp * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 2007-08-06 04:03:34 +00:00
CPreGame.h * choosing random towns 2007-08-01 14:06:04 +00:00
CPreGameTextHandler.cpp * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 2007-08-06 04:03:34 +00:00
CPreGameTextHandler.h * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 2007-08-06 04:03:34 +00:00
CREDEFS.TXT CREDEFS.TXT is REQUIRED!!!!!!!!!!!!! 2007-08-01 14:07:07 +00:00
CSemiDefHandler.cpp Częściowo zrobione okno wyboru scenariusza. 2007-06-28 10:47:28 +00:00
CSemiDefHandler.h * poprawa wyświetlania obiektów 2007-07-07 16:04:15 +00:00
CSemiLodHandler.cpp cieniowanie i drobne poprawki 2007-06-25 14:55:45 +00:00
CSemiLodHandler.h cieniowanie i drobne poprawki 2007-06-25 14:55:45 +00:00
CSndHandler.cpp * added CVidHandler for handling .vid files 2007-07-31 05:24:10 +00:00
CSndHandler.h * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CSpellHandler.cpp reading some text files from lods, enabling object sorting 2007-07-16 14:42:44 +00:00
CSpellHandler.h * [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki 2007-07-10 02:46:38 +00:00
CTownHandler.cpp Lacking files. 2007-07-26 12:00:18 +00:00
CTownHandler.h * CPreGame's buttons less ugly 2007-07-28 23:01:25 +00:00
CVideoHandler.cpp * buttons can use more than one def 2007-08-08 19:28:56 +00:00
CVideoHandler.h * buttons can use more than one def 2007-08-08 19:28:56 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h * buttons can use more than one def 2007-08-08 19:28:56 +00:00
h3m.txt * reading 8. byte of player description from map header 2007-07-19 23:38:11 +00:00
int3.h * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 2007-08-03 21:47:34 +00:00
manisfest VCMI.txt Przerobiona wersja manisfestu. 2007-06-02 23:15:09 +00:00
map.cpp * reading 8. byte of player description from map header 2007-07-19 23:38:11 +00:00
map.h * reading 8. byte of player description from map header 2007-07-19 23:38:11 +00:00
mapHandler.cpp * new objects displaying system 2007-08-09 16:28:01 +00:00
mapHandler.h * new objects displaying system 2007-08-09 16:28:01 +00:00
nodrze.h * new files (TownHandler) - add them to your project 2007-07-23 12:13:33 +00:00
portrety.txt * reading 8. byte of player description from map header 2007-07-19 23:38:11 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp * printAtMiddle won't crash when called with an empty string 2007-08-07 11:54:50 +00:00
SDL_Extensions.h * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 2007-08-06 04:03:34 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 2007-08-07 13:49:15 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h reading some text files from lods, enabling object sorting 2007-07-16 14:42:44 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00