mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
a3c45bcaa2
* underground/urface switch button changes look when cliked * object handler stories pointers to object instances * new structure for terrain tile - TerrainTile2 * started doing video handlers - unfortunetly they don't work...
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
#include "stdafx.h"
|
|
#include "global.h"
|
|
#include "CPathfinder.h"
|
|
|
|
#define CGI (CGameInfo::mainObj)
|
|
|
|
CPath * CPathfinder::getPath(int3 &src, int3 &dest)
|
|
{
|
|
if(src.z!=dest.z) //first check
|
|
return NULL;
|
|
|
|
//graph initialization
|
|
graph.resize(CGI->ac->map.width);
|
|
for(int i=0; i<graph.size(); ++i)
|
|
{
|
|
graph[i].resize(CGI->ac->map.height);
|
|
for(int j=0; j<graph[i].size(); ++j)
|
|
{
|
|
graph[i][j].accesible = true;
|
|
graph[i][j].dist = -1;
|
|
graph[i][j].theNodeBefore = NULL;
|
|
graph[i][j].x = i;
|
|
graph[i][j].y = j;
|
|
}
|
|
}
|
|
|
|
for(int h=0; h<CGI->objh->objInstances.size(); ++h)
|
|
{
|
|
if(CGI->objh->objInstances[h]->pos.z == src.z)
|
|
{
|
|
unsigned char blockMap[6];
|
|
std::string ourName = CGI->ac->map.defy[CGI->objh->objInstances[h]->defNumber].name;
|
|
std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
|
|
for(int y=0; y<CGI->dobjinfo->objs.size(); ++y)
|
|
{
|
|
std::string cName = CGI->dobjinfo->objs[y].defName;
|
|
std::transform(cName.begin(), cName.end(), cName.begin(), (int(*)(int))toupper);
|
|
if(cName==ourName)
|
|
{
|
|
for(int u=0; u<6; ++u)
|
|
{
|
|
blockMap[u] = CGI->dobjinfo->objs[y].blockMap[u];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
for(int i=0; i<6; ++i)
|
|
{
|
|
for(int j=0; j<8; ++j)
|
|
{
|
|
int cPosX = CGI->objh->objInstances[h]->pos.x - j;
|
|
int cPosY = CGI->objh->objInstances[h]->pos.y - i;
|
|
if(cPosX>0 && cPosY>0)
|
|
{
|
|
graph[cPosX][cPosY].accesible = blockMap[i] & (128 >> j);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//graph initialized
|
|
|
|
|
|
return NULL;
|
|
}
|