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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* new objects displaying system

This commit is contained in:
mateuszb 2007-08-09 16:28:01 +00:00
parent a3c45bcaa2
commit cc0a4c5d09
4 changed files with 85 additions and 134 deletions

View File

@ -3,6 +3,8 @@
#include "CGameInfo.h"
#include "CGeneralTextHandler.h"
#define CGI (CGameInfo::mainObj)
void CObjectHandler::loadObjects()
{
int ID=0;
@ -14,4 +16,27 @@ void CObjectHandler::loadObjects()
CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
objects.push_back(nobj);
}
}
}
bool CObjectInstance::operator <(const CObjectInstance &cmp) const
{
if(CGI->ac->map.defy[this->defNumber].printPriority==1 && CGI->ac->map.defy[cmp.defNumber].printPriority==0)
return true;
if(CGI->ac->map.defy[cmp.defNumber].printPriority==1 && CGI->ac->map.defy[this->defNumber].printPriority==0)
return false;
if(this->pos.y<cmp.pos.y)
return true;
if(this->pos.y>cmp.pos.y)
return false;
if(CGI->ac->map.defy[this->defNumber].isOnDefList && !(CGI->ac->map.defy[cmp.defNumber].isOnDefList))
return true;
if(CGI->ac->map.defy[cmp.defNumber].isOnDefList && !(CGI->ac->map.defy[this->defNumber].isOnDefList))
return false;
if(!CGI->ac->map.defy[this->defNumber].isVisitable() && CGI->ac->map.defy[cmp.defNumber].isVisitable())
return true;
if(!CGI->ac->map.defy[cmp.defNumber].isVisitable() && CGI->ac->map.defy[this->defNumber].isVisitable())
return false;
if(this->pos.x<cmp.pos.x)
return true;
return false;
}

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@ -294,6 +294,8 @@ public:
int id; //number of object in CObjectHandler's vector
int3 pos; // position
CSpecObjInfo * info; //pointer to something with additional information
bool operator<(const CObjectInstance & cmp) const; //screen printing priority comparing
};
class CObjectHandler

View File

@ -8,36 +8,15 @@
#include <algorithm>
extern SDL_Surface * ekran;
//
//bool ObjSorter::operator <(const ObjSorter & por) const
//{
// if(this->xpos>=por.xpos)
// return false;
// if(this->ypos>=por.ypos)
// return false;
// return true;
//};
class poX
class OCM_HLP
{
public:
bool operator()(const ObjSorter & por2, const ObjSorter & por) const
bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
{
if(por2.xpos<=por.xpos)
return false;
return true;
};
} pox;
class poY
{
public:
bool operator ()(const ObjSorter & por2, const ObjSorter & por) const
{
if(por2.ypos>=por.ypos)
return false;
return true;
};
} poy;
return (*a.first)<(*b.first);
}
} ocmptwo ;
void CMapHandler::init()
{
@ -342,6 +321,36 @@ void CMapHandler::init()
}
}
}
//initializing objects / rects
for(int f=0; f<CGI->objh->objInstances.size(); ++f)
{
CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx*32;
cr.y = fy*32;
std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)<=ttiles[0].size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)<=ttiles[0].size())
ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
} // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
for(int ix=0; ix<ttiles.size(); ++ix)
{
for(int iy=0; iy<ttiles[0].size(); ++iy)
{
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
{
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
}
}
}
}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
@ -407,105 +416,35 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
}
////roads printed
////printing objects
std::vector<ObjSorter> lowPrObjs;
std::vector<ObjSorter> highPrObjs;
std::vector<ObjSorter> highPrObjsVis;
for(int gg=0; gg<CGameInfo::mainObj->objh->objInstances.size(); ++gg)
for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
{
if(CGameInfo::mainObj->objh->objInstances[gg]->pos.x >= x-Woff-4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.x < dx+x-Hoff+4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.y >= y-Hoff-4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.y < dy+y-Hoff+4 && CGameInfo::mainObj->objh->objInstances[gg]->pos.z == level)
for (int by=( y==0 ? 0 : -1); by<dy; by++)
{
if(!CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].isOnDefList)
if(true)
{
ObjSorter os;
os.bitmap = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages[anim%CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages.size()].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.y-y+Hoff)*32;
highPrObjsVis.push_back(os);
}
else if(CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].printPriority==0)
{
ObjSorter os;
for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
{
SDL_Rect * sr = new SDL_Rect;
sr->w = 32;
sr->h = 32;
sr->x = (bx+1)*32;
sr->y = (by+1)*32;
int defyod = CGameInfo::mainObj->objh->objInstances[gg]->defNumber;
int ourimagesod = anim%CGameInfo::mainObj->ac->map.defy[defyod].handler->ourImages.size();
os.bitmap = CGameInfo::mainObj->ac->map.defy[defyod].handler->ourImages[ourimagesod].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.y-y+Hoff)*32;
if (CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].isVisitable())
highPrObjsVis.push_back(os);
else
highPrObjs.push_back(os);
}
else
{
ObjSorter os;
os.bitmap = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages[anim%CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg]->defNumber].handler->ourImages.size()].bitmap;
os.xpos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.x-x+Woff)*32;
os.ypos = (CGameInfo::mainObj->objh->objInstances[gg]->pos.y-y+Hoff)*32;
lowPrObjs.push_back(os);
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
int imgVal = CGI->ac->map.defy[
ttiles[x+bx][y+by][level].objects[h].first->defNumber]
.handler->ourImages.size();
SDL_Surface * tb = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap;
SDL_BlitSurface(
CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,
&pp,su,sr);
delete sr;
}
}
}
}
#ifndef _DEBUG
std::stable_sort(lowPrObjs.begin(), lowPrObjs.end(), pox);
std::stable_sort(lowPrObjs.begin(), lowPrObjs.end(), poy);
std::stable_sort(highPrObjs.begin(), highPrObjs.end(),pox);
std::stable_sort(highPrObjs.begin(), highPrObjs.end(),poy);
std::stable_sort(highPrObjsVis.begin(), highPrObjsVis.end(),pox);
std::stable_sort(highPrObjsVis.begin(), highPrObjsVis.end(),poy);
#else
std::sort(lowPrObjs.begin(), lowPrObjs.end(), pox);
std::sort(lowPrObjs.begin(), lowPrObjs.end(), poy);
std::sort(highPrObjs.begin(), highPrObjs.end(),pox);
std::sort(highPrObjs.begin(), highPrObjs.end(),poy);
std::sort(highPrObjsVis.begin(), highPrObjsVis.end(),pox);
std::sort(highPrObjsVis.begin(), highPrObjsVis.end(),poy);
#endif
for(int yy=0; yy<lowPrObjs.size(); ++yy)
{
SDL_Rect * sr = new SDL_Rect;
sr->w = lowPrObjs[yy].bitmap->w;
sr->h = lowPrObjs[yy].bitmap->h;
sr->x = lowPrObjs[yy].xpos - lowPrObjs[yy].bitmap->w + 32;
sr->y = lowPrObjs[yy].ypos - lowPrObjs[yy].bitmap->h + 32;
SDL_BlitSurface(lowPrObjs[yy].bitmap, NULL, su, sr);
delete sr;
}
for(int yy=0; yy<highPrObjs.size(); ++yy)
{
SDL_Rect * sr = new SDL_Rect;
sr->w = highPrObjs[yy].bitmap->w;
sr->h = highPrObjs[yy].bitmap->h;
sr->x = highPrObjs[yy].xpos - highPrObjs[yy].bitmap->w + 32;
sr->y = highPrObjs[yy].ypos - highPrObjs[yy].bitmap->h + 32;
SDL_BlitSurface(highPrObjs[yy].bitmap, NULL, su, sr);
delete sr;
}
for(int yy=0; yy<highPrObjsVis.size(); ++yy)
{
SDL_Rect * sr = new SDL_Rect;
sr->w = highPrObjsVis[yy].bitmap->w;
sr->h = highPrObjsVis[yy].bitmap->h;
sr->x = highPrObjsVis[yy].xpos - highPrObjsVis[yy].bitmap->w + 32;
sr->y = highPrObjsVis[yy].ypos - highPrObjsVis[yy].bitmap->h + 32;
SDL_BlitSurface(highPrObjsVis[yy].bitmap, NULL, su, sr);
delete sr;
}
/*for(int gg=0; gg<CGameInfo::mainObj->objh->objInstances.size(); ++gg)
{
if(CGameInfo::mainObj->objh->objInstances[gg].x >= x-3 && CGameInfo::mainObj->objh->objInstances[gg].x < dx+x-3 && CGameInfo::mainObj->objh->objInstances[gg].y >= y-3 && CGameInfo::mainObj->objh->objInstances[gg].y < dy+y-3 && CGameInfo::mainObj->objh->objInstances[gg].z == level)
{
SDL_Rect * sr = new SDL_Rect;
sr->w = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages[0].bitmap->w;
sr->h = CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages[0].bitmap->h;
sr->x = (CGameInfo::mainObj->objh->objInstances[gg].x-x+4)*32 - CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages[0].bitmap->w + 32;
sr->y = (CGameInfo::mainObj->objh->objInstances[gg].y-y+4)*32 - CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages[0].bitmap->h + 32;
SDL_BlitSurface(CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages[anim%CGameInfo::mainObj->ac->map.defy[CGameInfo::mainObj->objh->objInstances[gg].defNumber].handler->ourImages.size()].bitmap, NULL, su, sr);
delete sr;
}
}*/
////objects printed, printing shadow
for (int bx=0; bx<dx; bx++)
{

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@ -9,14 +9,6 @@
const int Woff = 4; //width of map's frame
const int Hoff = 4;
struct ObjSorter
{
SDL_Surface * bitmap;
int xpos, ypos;
bool operator<(const ObjSorter & por) const;
};
struct TerrainTile2
{
int3 pos;
@ -38,7 +30,6 @@ struct TerrainTile2
std::vector <CObjectInstance*> visitableObjects;
};
//pathfinder
// map<int,int> iDTerenu=>koszt_pola
@ -49,8 +40,6 @@ class CMapHandler
public:
std::vector< std::vector< std::vector<TerrainTile2> > > ttiles;
CAmbarCendamo * reader;
//SDL_Surface *** terrainBitmap;
//SDL_Surface *** undTerrainBitmap; // used only if there is underground level
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
SDL_Surface * terrBitmap(int x, int y);
SDL_Surface * undTerrBitmap(int x, int y);
@ -61,10 +50,6 @@ public:
std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
std::vector<CDefHandler *> roadDefs;
std::vector<CDefHandler *> staticRiverDefs;
//SDL_Surface *** roadBitmaps;
//SDL_Surface *** undRoadBitmaps;
//SDL_Surface *** staticRiverBitmaps;
//SDL_Surface *** undStaticRiverBitmaps;
char & visAccess(int x, int y);
char & undVisAccess(int x, int y);
SDL_Surface mirrorImage(SDL_Surface *src); //what is this??