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vcmi/int3.h

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#ifndef INT3_H
#define INT3_H
class int3
{
public:
int x,y,z;
inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
inline int3(const int X, const int Y, const int Z):x(X),y(Y),z(Z){}; //c-tor
inline ~int3(){} // d-tor - does nothing
inline int3 operator+(const int3 & i)
{return int3(x+i.x,y+i.y,z+i.z);}
inline int3 operator+(const int i) //increases all components by int
{return int3(x+i,y+i,z+i);}
inline int3 operator-(const int3 & i)
{return int3(x-i.x,y-i.y,z-i.z);}
inline int3 operator-(const int i)
{return int3(x-i,y-i,z-i);}
inline int3 operator-() //increases all components by int
{return int3(-x,-y,-z);}
inline void operator+=(const int3 & i)
{
x+=i.x;
y+=i.y;
z+=i.z;
}
inline void operator+=(const int i)
{
x+=i;
y+=i;
z+=i;
}
inline void operator-=(const int3 & i)
{
x-=i.x;
y-=i.y;
z-=i.z;
}
inline void operator-=(const int i)
{
x+=i;
y+=i;
z+=i;
}
inline bool operator==(const int3 & i) const
{return (x==i.x) && (y==i.y) && (z==i.z);}
inline bool operator!=(const int3 & i) const
{return !(*this==i);}
inline bool operator<(const int3 & i) const
{
if (z<i.z)
return true;
if (z>i.z)
return false;
if (y<i.y)
return true;
if (y>i.y)
return false;
if (x<i.x)
return true;
if (x>i.x)
return false;
return false;
}
};
#endif //INT3_H