2022-10-12 23:51:55 +02:00
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/*
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* mapcontroller.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2022-09-18 01:23:17 +02:00
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#include "mapcontroller.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/Terrain.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/rmg/ObstaclePlacer.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "mapview.h"
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#include "scenelayer.h"
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#include "maphandler.h"
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#include "mainwindow.h"
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#include "inspector/inspector.h"
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MapController::MapController(MainWindow * m): main(m)
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{
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2022-10-12 23:40:52 +02:00
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for(int i : {0, 1})
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{
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_scenes[i].reset(new MapScene(i));
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_miniscenes[i].reset(new MinimapScene(i));
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}
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2022-09-18 01:23:17 +02:00
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connectScenes();
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}
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void MapController::connectScenes()
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{
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for (int level = 0; level <= 1; level++)
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{
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//selections for both layers will be handled separately
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QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
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{
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main->onSelectionMade(level, anythingSelected);
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});
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}
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}
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MapController::~MapController()
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{
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}
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const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
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{
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return _map;
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}
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CMap * MapController::map()
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{
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return _map.get();
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}
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MapHandler * MapController::mapHandler()
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{
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return _mapHandler.get();
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}
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MapScene * MapController::scene(int level)
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{
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return _scenes[level].get();
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}
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MinimapScene * MapController::miniScene(int level)
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{
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return _miniscenes[level].get();
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}
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void MapController::repairMap()
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{
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2022-09-20 01:34:07 +02:00
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//there might be extra skills, arts and spells not imported from map
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if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
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{
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2022-10-12 23:40:52 +02:00
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map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
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2022-09-20 01:34:07 +02:00
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}
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if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
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{
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2022-10-12 23:40:52 +02:00
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map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
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2022-09-20 01:34:07 +02:00
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}
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if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
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{
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2022-10-12 23:40:52 +02:00
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map()->allowedSpell.resize(VLC->spellh->getDefaultAllowed().size());
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2022-09-20 01:34:07 +02:00
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}
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if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
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{
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2022-10-12 23:40:52 +02:00
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map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
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2022-09-20 01:34:07 +02:00
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}
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2022-09-18 01:23:17 +02:00
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//fix owners for objects
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for(auto obj : _map->objects)
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{
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2022-09-20 00:38:10 +02:00
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//setup proper names (hero name will be fixed later
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2022-09-20 01:34:07 +02:00
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if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
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2022-09-20 00:38:10 +02:00
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{
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auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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obj->typeName = handler->typeName;
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obj->subTypeName = handler->subTypeName;
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}
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//fix flags
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2022-09-18 01:23:17 +02:00
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if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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if(dynamic_cast<CGMine*>(obj.get()) ||
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dynamic_cast<CGDwelling*>(obj.get()) ||
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dynamic_cast<CGTownInstance*>(obj.get()) ||
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dynamic_cast<CGGarrison*>(obj.get()) ||
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dynamic_cast<CGShipyard*>(obj.get()) ||
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2022-09-24 22:55:05 +02:00
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dynamic_cast<CGLighthouse*>(obj.get()) ||
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2022-09-18 01:23:17 +02:00
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dynamic_cast<CGHeroInstance*>(obj.get()))
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obj->tempOwner = PlayerColor::NEUTRAL;
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}
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//fix hero instance
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if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
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{
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2022-09-20 01:34:07 +02:00
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map()->allowedHeroes.at(nih->subID) = true;
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2022-09-18 01:23:17 +02:00
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auto type = VLC->heroh->objects[nih->subID];
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2022-09-20 00:38:10 +02:00
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assert(type->heroClass);
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//TODO: find a way to get proper type name
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if(obj->ID == Obj::HERO)
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nih->typeName = "hero";
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if(obj->ID == Obj::PRISON)
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nih->typeName = "prison";
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nih->subTypeName = type->heroClass->identifier;
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2022-09-18 01:44:52 +02:00
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nih->type = type;
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if(nih->name.empty())
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nih->name = nih->type->name;
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if(nih->biography.empty())
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nih->biography = nih->type->biography;
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2022-09-18 01:23:17 +02:00
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2022-09-20 00:38:10 +02:00
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if(nih->ID == Obj::HERO) //not prison
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2022-09-18 01:23:17 +02:00
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nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
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//fix spells
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if(nih->spellbookContainsSpell(SpellID::PRESET))
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{
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nih->removeSpellFromSpellbook(SpellID::PRESET);
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}
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else
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{
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for(auto spellID : type->spells)
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nih->addSpellToSpellbook(spellID);
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}
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//fix portrait
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if(nih->portrait < 0 || nih->portrait == 255)
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nih->portrait = type->imageIndex;
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}
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//fix town instance
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if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
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{
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if(tnh->getTown())
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{
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vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
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{
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return !tnh->getTown()->buildings.count(bid);
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});
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vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
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{
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return !tnh->getTown()->buildings.count(bid);
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});
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}
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}
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2022-09-20 01:34:07 +02:00
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//fix spell scrolls
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if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
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{
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if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
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{
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std::vector<SpellID> out;
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for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
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{
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//if(map->isAllowedSpell(spell->id))
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{
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out.push_back(spell->id);
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}
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}
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auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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art->storedArtifact = a;
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}
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else
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map()->allowedArtifact.at(art->subID) = true;
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}
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2022-09-18 01:23:17 +02:00
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}
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}
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2022-09-20 00:42:12 +02:00
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void MapController::setMap(std::unique_ptr<CMap> cmap)
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2022-09-18 01:23:17 +02:00
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{
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_map = std::move(cmap);
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repairMap();
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2022-10-12 23:40:52 +02:00
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for(int i : {0, 1})
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{
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_scenes[i].reset(new MapScene(i));
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_miniscenes[i].reset(new MinimapScene(i));
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}
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2022-09-18 01:23:17 +02:00
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resetMapHandler();
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sceneForceUpdate();
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connectScenes();
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_map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
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{
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main->enableUndo(allowUndo);
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main->enableRedo(allowRedo);
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}
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);
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}
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void MapController::sceneForceUpdate()
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{
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_scenes[0]->updateViews();
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_miniscenes[0]->updateViews();
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if(_map->twoLevel)
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{
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_scenes[1]->updateViews();
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_miniscenes[1]->updateViews();
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}
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}
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void MapController::sceneForceUpdate(int level)
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{
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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}
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void MapController::resetMapHandler()
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{
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if(!_mapHandler)
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_mapHandler.reset(new MapHandler());
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_mapHandler->reset(map());
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2022-10-12 23:40:52 +02:00
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for(int i : {0, 1})
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{
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_scenes[i]->initialize(*this);
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_miniscenes[i]->initialize(*this);
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}
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2022-09-18 01:23:17 +02:00
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}
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2022-10-08 21:54:45 +02:00
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void MapController::commitTerrainChange(int level, const TerrainId & terrain)
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2022-09-18 01:23:17 +02:00
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{
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std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
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_scenes[level]->selectionTerrainView.selection().end());
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if(v.empty())
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return;
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_scenes[level]->selectionTerrainView.clear();
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_scenes[level]->selectionTerrainView.draw();
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_map->getEditManager()->getTerrainSelection().setSelection(v);
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_map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
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for(auto & t : v)
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_scenes[level]->terrainView.setDirty(t);
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_scenes[level]->terrainView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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2022-10-08 22:11:29 +02:00
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void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
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2022-09-18 01:23:17 +02:00
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{
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std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
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_scenes[level]->selectionTerrainView.selection().end());
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if(v.empty())
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return;
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_scenes[level]->selectionTerrainView.clear();
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_scenes[level]->selectionTerrainView.draw();
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_map->getEditManager()->getTerrainSelection().setSelection(v);
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if(isRoad)
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2022-10-08 22:11:29 +02:00
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_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
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2022-09-18 01:23:17 +02:00
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else
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2022-10-08 22:11:29 +02:00
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_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
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2022-09-18 01:23:17 +02:00
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for(auto & t : v)
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_scenes[level]->terrainView.setDirty(t);
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_scenes[level]->terrainView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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void MapController::commitObjectErase(int level)
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{
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auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
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if (selectedObjects.size() > 1)
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{
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//mass erase => undo in one operation
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_map->getEditManager()->removeObjects(selectedObjects);
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}
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else if (selectedObjects.size() == 1)
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{
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_map->getEditManager()->removeObject(*selectedObjects.begin());
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}
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else //nothing to erase - shouldn't be here
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{
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return;
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}
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for (auto obj : selectedObjects)
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{
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//invalidate tiles under objects
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_mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
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}
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_scenes[level]->selectionObjectsView.clear();
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_scenes[level]->objectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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bool MapController::discardObject(int level) const
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{
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_scenes[level]->selectionObjectsView.clear();
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if(_scenes[level]->selectionObjectsView.newObject)
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{
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delete _scenes[level]->selectionObjectsView.newObject;
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_scenes[level]->selectionObjectsView.newObject = nullptr;
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_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
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2022-10-12 23:40:52 +02:00
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_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
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2022-09-18 01:23:17 +02:00
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_scenes[level]->selectionObjectsView.draw();
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return true;
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}
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return false;
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}
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void MapController::createObject(int level, CGObjectInstance * obj) const
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{
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_scenes[level]->selectionObjectsView.newObject = obj;
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2022-10-12 23:40:52 +02:00
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_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
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2022-09-18 01:23:17 +02:00
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_scenes[level]->selectionObjectsView.draw();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapController::commitObstacleFill(int level)
|
|
|
|
{
|
|
|
|
auto selection = _scenes[level]->selectionTerrainView.selection();
|
|
|
|
if(selection.empty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
//split by zones
|
2022-10-08 21:54:45 +02:00
|
|
|
std::map<TerrainId, ObstacleProxy> terrainSelected;
|
2022-09-18 01:23:17 +02:00
|
|
|
for(auto & t : selection)
|
|
|
|
{
|
|
|
|
auto tl = _map->getTile(t);
|
|
|
|
if(tl.blocked || tl.visitable)
|
|
|
|
continue;
|
|
|
|
|
2022-10-08 21:54:45 +02:00
|
|
|
terrainSelected[tl.terType->id].blockedArea.add(t);
|
2022-09-18 01:23:17 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
for(auto & sel : terrainSelected)
|
|
|
|
{
|
|
|
|
sel.second.collectPossibleObstacles(sel.first);
|
|
|
|
sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
|
|
|
|
}
|
|
|
|
|
|
|
|
_mapHandler->invalidateObjects();
|
|
|
|
|
|
|
|
_scenes[level]->selectionTerrainView.clear();
|
|
|
|
_scenes[level]->selectionTerrainView.draw();
|
|
|
|
_scenes[level]->objectsView.draw();
|
|
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
|
|
|
|
_miniscenes[level]->updateViews();
|
|
|
|
main->mapChanged();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapController::commitObjectChange(int level)
|
|
|
|
{
|
|
|
|
//for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
|
|
|
|
//_mapHandler->invalidate(o);
|
|
|
|
|
|
|
|
_scenes[level]->objectsView.draw();
|
|
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
|
|
|
|
_miniscenes[level]->updateViews();
|
|
|
|
main->mapChanged();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void MapController::commitChangeWithoutRedraw()
|
|
|
|
{
|
|
|
|
//DO NOT REDRAW
|
|
|
|
main->mapChanged();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapController::commitObjectShift(int level)
|
|
|
|
{
|
|
|
|
auto shift = _scenes[level]->selectionObjectsView.shift;
|
|
|
|
bool makeShift = !shift.isNull();
|
|
|
|
if(makeShift)
|
|
|
|
{
|
|
|
|
for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
|
|
|
|
{
|
|
|
|
int3 pos = obj->pos;
|
|
|
|
pos.z = level;
|
|
|
|
pos.x += shift.x(); pos.y += shift.y();
|
|
|
|
|
|
|
|
auto prevPositions = _mapHandler->getTilesUnderObject(obj);
|
|
|
|
_map->getEditManager()->moveObject(obj, pos);
|
|
|
|
_mapHandler->invalidate(prevPositions);
|
|
|
|
_mapHandler->invalidate(obj);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
2022-10-12 23:40:52 +02:00
|
|
|
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
|
2022-09-18 01:23:17 +02:00
|
|
|
|
|
|
|
if(makeShift)
|
|
|
|
{
|
|
|
|
_scenes[level]->objectsView.draw();
|
|
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
|
|
|
|
_miniscenes[level]->updateViews();
|
|
|
|
main->mapChanged();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapController::commitObjectCreate(int level)
|
|
|
|
{
|
|
|
|
auto * newObj = _scenes[level]->selectionObjectsView.newObject;
|
|
|
|
if(!newObj)
|
|
|
|
return;
|
|
|
|
|
|
|
|
auto shift = _scenes[level]->selectionObjectsView.shift;
|
|
|
|
|
|
|
|
int3 pos = newObj->pos;
|
|
|
|
pos.z = level;
|
|
|
|
pos.x += shift.x(); pos.y += shift.y();
|
|
|
|
|
|
|
|
newObj->pos = pos;
|
|
|
|
|
|
|
|
Initializer init(newObj, defaultPlayer);
|
|
|
|
|
|
|
|
_map->getEditManager()->insertObject(newObj);
|
|
|
|
_mapHandler->invalidate(newObj);
|
|
|
|
|
|
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
2022-10-12 23:40:52 +02:00
|
|
|
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
|
2022-09-18 01:23:17 +02:00
|
|
|
_scenes[level]->objectsView.draw();
|
|
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
|
|
|
|
_miniscenes[level]->updateViews();
|
|
|
|
main->mapChanged();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
|
|
|
|
{
|
|
|
|
//find all objects of such type
|
|
|
|
int objCounter = 0;
|
|
|
|
for(auto o : _map->objects)
|
|
|
|
{
|
|
|
|
if(o->ID == newObj->ID && o->subID == newObj->subID)
|
|
|
|
{
|
|
|
|
++objCounter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-09-24 22:55:05 +02:00
|
|
|
if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
|
2022-09-18 01:23:17 +02:00
|
|
|
{
|
|
|
|
auto typeName = QString::fromStdString(newObj->typeName);
|
|
|
|
auto subTypeName = QString::fromStdString(newObj->subTypeName);
|
2022-09-24 22:55:05 +02:00
|
|
|
error = QString("There can be only one grail object on the map");
|
2022-09-18 01:23:17 +02:00
|
|
|
return false; //maplimit reached
|
|
|
|
}
|
2022-09-24 22:55:05 +02:00
|
|
|
|
2022-09-18 01:23:17 +02:00
|
|
|
if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
|
|
|
|
{
|
|
|
|
error = "Hero cannot be created as NEUTRAL";
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapController::undo()
|
|
|
|
{
|
|
|
|
_map->getEditManager()->getUndoManager().undo();
|
|
|
|
resetMapHandler();
|
|
|
|
sceneForceUpdate();
|
|
|
|
main->mapChanged();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapController::redo()
|
|
|
|
{
|
|
|
|
_map->getEditManager()->getUndoManager().redo();
|
|
|
|
resetMapHandler();
|
|
|
|
sceneForceUpdate();
|
|
|
|
main->mapChanged();
|
|
|
|
}
|