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synced 2025-01-12 02:28:11 +02:00
Fix terrains/roads/rivers after code synch
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parent
6d92a66fea
commit
2eb49315f5
@ -376,7 +376,7 @@ void MainWindow::terrainButtonClicked(TerrainId terrain)
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controller.commitTerrainChange(mapLevel, terrain);
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}
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void MainWindow::roadOrRiverButtonClicked(std::string type, bool isRoad)
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void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
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{
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controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
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}
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@ -500,7 +500,7 @@ void MainWindow::loadObjectsTree()
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{
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QPushButton *b = new QPushButton(QString::fromStdString(road.fileName));
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ui->roadLayout->addWidget(b);
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connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.code, true); });
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connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.id, true); });
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}
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//add spacer to keep terrain button on the top
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ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
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@ -509,7 +509,7 @@ void MainWindow::loadObjectsTree()
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{
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QPushButton *b = new QPushButton(QString::fromStdString(river.fileName));
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ui->riverLayout->addWidget(b);
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connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.code, false); });
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connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.id, false); });
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}
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//add spacer to keep terrain button on the top
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ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
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@ -70,7 +70,7 @@ private slots:
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void on_toolArea_clicked(bool checked);
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void terrainButtonClicked(TerrainId terrain);
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void roadOrRiverButtonClicked(std::string type, bool isRoad);
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void roadOrRiverButtonClicked(ui8 type, bool isRoad);
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void on_toolErase_clicked();
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@ -257,7 +257,7 @@ void MapController::commitTerrainChange(int level, const TerrainId & terrain)
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main->mapChanged();
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}
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void MapController::commitRoadOrRiverChange(int level, const std::string & type, bool isRoad)
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void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
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{
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std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
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_scenes[level]->selectionTerrainView.selection().end());
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@ -269,9 +269,9 @@ void MapController::commitRoadOrRiverChange(int level, const std::string & type,
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_map->getEditManager()->getTerrainSelection().setSelection(v);
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if(isRoad)
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_map->getEditManager()->drawRoad(VLC->terrainTypeHandler->getRoadByName(type)->id, &CRandomGenerator::getDefault());
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_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
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else
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_map->getEditManager()->drawRiver(VLC->terrainTypeHandler->getRiverByName(type)->id, &CRandomGenerator::getDefault());
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_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
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for(auto & t : v)
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_scenes[level]->terrainView.setDirty(t);
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@ -30,7 +30,7 @@ public:
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void sceneForceUpdate(int level);
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void commitTerrainChange(int level, const TerrainId & terrain);
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void commitRoadOrRiverChange(int level, const std::string & type, bool isRoad);
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void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
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void commitObjectErase(const CGObjectInstance* obj);
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void commitObjectErase(int level);
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void commitObstacleFill(int level);
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@ -106,7 +106,7 @@ void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
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auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
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//TODO: use ui8 instead of string key
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auto roadName = tinfo.terType->name;
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auto roadName = tinfo.roadType->fileName;
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if (tinfoUpper && tinfoUpper->roadType->id != Road::NO_ROAD)
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{
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@ -139,7 +139,7 @@ void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
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return;
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//TODO: use ui8 instead of string key
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auto riverName = tinfo.terType->name;
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auto riverName = tinfo.riverType->fileName;
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if(riverImages.at(riverName).size() <= tinfo.riverDir)
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return;
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@ -765,7 +765,7 @@
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QPushButton" name="okButtong">
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<widget class="QPushButton" name="okButton">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Expanding">
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<horstretch>0</horstretch>
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