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vcmi/client/CBitmapHandler.h

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#pragma once
struct SDL_Surface;
/*
* CBitmapHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
/// Struct which stands for a simple rgba palette
struct BMPPalette
{
ui8 R,G,B,F;
};
namespace BitmapHandler
{
SDL_Surface * loadH3PCX(ui8 * data, size_t size);
//Load file from specific LOD
SDL_Surface * loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
//Load file from any LODs
SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
}