2024-08-14 17:36:42 +02:00
|
|
|
/*
|
|
|
|
* EntryPoint.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
// EntryPoint.cpp : Defines the entry point for the console application.
|
|
|
|
|
2024-08-27 02:59:09 +02:00
|
|
|
#include "StdInc.h"
|
|
|
|
#include "../Global.h"
|
|
|
|
|
|
|
|
#include "../client/CGameInfo.h"
|
|
|
|
#include "../client/ClientCommandManager.h"
|
|
|
|
#include "../client/CMT.h"
|
|
|
|
#include "../client/CPlayerInterface.h"
|
|
|
|
#include "../client/CServerHandler.h"
|
|
|
|
#include "../client/eventsSDL/InputHandler.h"
|
|
|
|
#include "../client/gui/CGuiHandler.h"
|
|
|
|
#include "../client/gui/CursorHandler.h"
|
|
|
|
#include "../client/gui/WindowHandler.h"
|
|
|
|
#include "../client/mainmenu/CMainMenu.h"
|
|
|
|
#include "../client/media/CEmptyVideoPlayer.h"
|
|
|
|
#include "../client/media/CMusicHandler.h"
|
|
|
|
#include "../client/media/CSoundHandler.h"
|
|
|
|
#include "../client/media/CVideoHandler.h"
|
|
|
|
#include "../client/render/Graphics.h"
|
|
|
|
#include "../client/render/IRenderHandler.h"
|
|
|
|
#include "../client/render/IScreenHandler.h"
|
|
|
|
#include "../client/windows/CMessage.h"
|
|
|
|
#include "../client/windows/InfoWindows.h"
|
2024-08-14 17:36:42 +02:00
|
|
|
|
|
|
|
#include "../lib/CThreadHelper.h"
|
|
|
|
#include "../lib/ExceptionsCommon.h"
|
|
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
|
|
#include "../lib/logging/CBasicLogConfigurator.h"
|
2024-08-27 02:59:09 +02:00
|
|
|
#include "../lib/texts/CGeneralTextHandler.h"
|
|
|
|
#include "../lib/VCMI_Lib.h"
|
|
|
|
#include "../lib/VCMIDirs.h"
|
2024-08-14 17:36:42 +02:00
|
|
|
|
|
|
|
#include <boost/program_options.hpp>
|
|
|
|
#include <vstd/StringUtils.h>
|
|
|
|
|
|
|
|
#include <SDL_main.h>
|
|
|
|
#include <SDL.h>
|
|
|
|
|
|
|
|
#ifdef VCMI_ANDROID
|
|
|
|
#include "../lib/CAndroidVMHelper.h"
|
|
|
|
#include <SDL_system.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if __MINGW32__
|
|
|
|
#undef main
|
|
|
|
#endif
|
|
|
|
|
|
|
|
namespace po = boost::program_options;
|
|
|
|
namespace po_style = boost::program_options::command_line_style;
|
|
|
|
|
2024-08-27 02:59:09 +02:00
|
|
|
static std::atomic<bool> headlessQuit = false;
|
|
|
|
static std::optional<std::string> criticalInitializationError;
|
2024-08-14 17:36:42 +02:00
|
|
|
|
|
|
|
#ifndef VCMI_IOS
|
|
|
|
void processCommand(const std::string &message);
|
|
|
|
#endif
|
|
|
|
void playIntro();
|
2024-08-27 02:59:09 +02:00
|
|
|
[[noreturn]] static void quitApplication();
|
2024-08-14 17:36:42 +02:00
|
|
|
static void mainLoop();
|
|
|
|
|
2024-08-27 02:59:09 +02:00
|
|
|
static CBasicLogConfigurator *logConfig;
|
2024-08-14 17:36:42 +02:00
|
|
|
|
|
|
|
void init()
|
|
|
|
{
|
|
|
|
CStopWatch tmh;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
loadDLLClasses();
|
|
|
|
CGI->setFromLib();
|
|
|
|
}
|
|
|
|
catch (const DataLoadingException & e)
|
|
|
|
{
|
|
|
|
criticalInitializationError = e.what();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
|
|
|
|
|
|
|
|
// Debug code to load all maps on start
|
|
|
|
//ClientCommandManager commandController;
|
|
|
|
//commandController.processCommand("convert txt", false);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void prog_version()
|
|
|
|
{
|
|
|
|
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
|
|
|
|
std::cout << VCMIDirs::get().genHelpString();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void prog_help(const po::options_description &opts)
|
|
|
|
{
|
|
|
|
auto time = std::time(nullptr);
|
|
|
|
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
|
|
|
|
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
|
|
|
|
printf("This is free software; see the source for copying conditions. There is NO\n");
|
|
|
|
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
|
|
|
|
printf("\n");
|
|
|
|
std::cout << opts;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
|
|
|
|
int wmain(int argc, wchar_t* argv[])
|
|
|
|
#elif defined(VCMI_MOBILE)
|
|
|
|
int SDL_main(int argc, char *argv[])
|
|
|
|
#else
|
|
|
|
int main(int argc, char * argv[])
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
#ifdef VCMI_ANDROID
|
|
|
|
CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
|
|
|
|
// boost will crash without this
|
|
|
|
setenv("LANG", "C", 1);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(VCMI_MOBILE)
|
|
|
|
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
|
|
|
|
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
|
|
|
|
#endif
|
|
|
|
std::cout << "Starting... " << std::endl;
|
|
|
|
po::options_description opts("Allowed options");
|
|
|
|
po::variables_map vm;
|
|
|
|
|
|
|
|
opts.add_options()
|
|
|
|
("help,h", "display help and exit")
|
|
|
|
("version,v", "display version information and exit")
|
|
|
|
("testmap", po::value<std::string>(), "")
|
|
|
|
("testsave", po::value<std::string>(), "")
|
|
|
|
("spectate,s", "enable spectator interface for AI-only games")
|
|
|
|
("spectate-ignore-hero", "wont follow heroes on adventure map")
|
|
|
|
("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
|
|
|
|
("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
|
|
|
|
("spectate-skip-battle", "skip battles in spectator view")
|
|
|
|
("spectate-skip-battle-result", "skip battle result window")
|
|
|
|
("onlyAI", "allow one to run without human player, all players will be default AI")
|
|
|
|
("headless", "runs without GUI, implies --onlyAI")
|
|
|
|
("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
|
|
|
|
("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
|
|
|
|
("autoSkip", "automatically skip turns in GUI")
|
|
|
|
("disable-video", "disable video player")
|
|
|
|
("nointro,i", "skips intro movies")
|
|
|
|
("donotstartserver,d","do not attempt to start server and just connect to it instead server")
|
|
|
|
("serverport", po::value<si64>(), "override port specified in config file")
|
|
|
|
("savefrequency", po::value<si64>(), "limit auto save creation to each N days");
|
|
|
|
|
|
|
|
if(argc > 1)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
|
|
|
|
}
|
|
|
|
catch(boost::program_options::error &e)
|
|
|
|
{
|
|
|
|
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
po::notify(vm);
|
|
|
|
if(vm.count("help"))
|
|
|
|
{
|
|
|
|
prog_help(opts);
|
|
|
|
#ifdef VCMI_IOS
|
|
|
|
exit(0);
|
|
|
|
#else
|
|
|
|
return 0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if(vm.count("version"))
|
|
|
|
{
|
|
|
|
prog_version();
|
|
|
|
#ifdef VCMI_IOS
|
|
|
|
exit(0);
|
|
|
|
#else
|
|
|
|
return 0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Init old logging system and new (temporary) logging system
|
|
|
|
CStopWatch total;
|
|
|
|
CStopWatch pomtime;
|
|
|
|
std::cout.flags(std::ios::unitbuf);
|
|
|
|
#ifndef VCMI_IOS
|
|
|
|
console = new CConsoleHandler();
|
|
|
|
|
|
|
|
auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
|
|
|
|
{
|
|
|
|
ClientCommandManager commandController;
|
|
|
|
commandController.processCommand(buffer, calledFromIngameConsole);
|
|
|
|
};
|
|
|
|
|
|
|
|
*console->cb = callbackFunction;
|
|
|
|
console->start();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
setThreadNameLoggingOnly("MainGUI");
|
|
|
|
const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
|
|
|
|
logConfig = new CBasicLogConfigurator(logPath, console);
|
|
|
|
logConfig->configureDefault();
|
|
|
|
logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
|
|
|
|
logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
|
|
|
|
logGlobal->info("The log file will be saved to %s", logPath);
|
|
|
|
|
|
|
|
// Init filesystem and settings
|
|
|
|
try
|
|
|
|
{
|
|
|
|
preinitDLL(::console, false);
|
|
|
|
}
|
|
|
|
catch (const DataLoadingException & e)
|
|
|
|
{
|
|
|
|
handleFatalError(e.what(), true);
|
|
|
|
}
|
|
|
|
|
|
|
|
Settings session = settings.write["session"];
|
|
|
|
auto setSettingBool = [&](std::string key, std::string arg) {
|
|
|
|
Settings s = settings.write(vstd::split(key, "/"));
|
|
|
|
if(vm.count(arg))
|
|
|
|
s->Bool() = true;
|
|
|
|
else if(s->isNull())
|
|
|
|
s->Bool() = false;
|
|
|
|
};
|
|
|
|
auto setSettingInteger = [&](std::string key, std::string arg, si64 defaultValue) {
|
|
|
|
Settings s = settings.write(vstd::split(key, "/"));
|
|
|
|
if(vm.count(arg))
|
|
|
|
s->Integer() = vm[arg].as<si64>();
|
|
|
|
else if(s->isNull())
|
|
|
|
s->Integer() = defaultValue;
|
|
|
|
};
|
|
|
|
|
|
|
|
setSettingBool("session/onlyai", "onlyAI");
|
|
|
|
if(vm.count("headless"))
|
|
|
|
{
|
|
|
|
session["headless"].Bool() = true;
|
|
|
|
session["onlyai"].Bool() = true;
|
|
|
|
}
|
|
|
|
else if(vm.count("spectate"))
|
|
|
|
{
|
|
|
|
session["spectate"].Bool() = true;
|
|
|
|
session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
|
|
|
|
session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
|
|
|
|
session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
|
|
|
|
if(vm.count("spectate-hero-speed"))
|
|
|
|
session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
|
|
|
|
if(vm.count("spectate-battle-speed"))
|
|
|
|
session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
|
|
|
|
}
|
|
|
|
// Server settings
|
|
|
|
setSettingBool("session/donotstartserver", "donotstartserver");
|
|
|
|
|
|
|
|
// Init special testing settings
|
|
|
|
setSettingInteger("session/serverport", "serverport", 0);
|
|
|
|
setSettingInteger("general/saveFrequency", "savefrequency", 1);
|
|
|
|
|
|
|
|
// Initialize logging based on settings
|
|
|
|
logConfig->configure();
|
|
|
|
logGlobal->debug("settings = %s", settings.toJsonNode().toString());
|
|
|
|
|
|
|
|
// Some basic data validation to produce better error messages in cases of incorrect install
|
|
|
|
auto testFile = [](std::string filename, std::string message)
|
|
|
|
{
|
|
|
|
if (!CResourceHandler::get()->existsResource(ResourcePath(filename)))
|
|
|
|
handleFatalError(message, false);
|
|
|
|
};
|
|
|
|
|
|
|
|
testFile("DATA/HELP.TXT", "VCMI requires Heroes III: Shadow of Death or Heroes III: Complete data files to run!");
|
|
|
|
testFile("DATA/TENTCOLR.TXT", "Heroes III: Restoration of Erathia (including HD Edition) data files are not supported!");
|
|
|
|
testFile("MODS/VCMI/MOD.JSON", "VCMI installation is corrupted! Built-in mod was not found!");
|
|
|
|
testFile("DATA/PLAYERS.PAL", "Heroes III data files (Data/H3Bitmap.lod) are incomplete or corruped! Please reinstall them.");
|
|
|
|
testFile("SPRITES/DEFAULT.DEF", "Heroes III data files (Data/H3Sprite.lod) are incomplete or corruped! Please reinstall them.");
|
|
|
|
|
|
|
|
srand ( (unsigned int)time(nullptr) );
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
GH.init();
|
|
|
|
|
|
|
|
CCS = new CClientState();
|
|
|
|
CGI = new CGameInfo(); //contains all global information about game (texts, lodHandlers, map handler etc.)
|
|
|
|
CSH = new CServerHandler();
|
|
|
|
|
|
|
|
// Initialize video
|
|
|
|
#ifdef DISABLE_VIDEO
|
|
|
|
CCS->videoh = new CEmptyVideoPlayer();
|
|
|
|
#else
|
|
|
|
if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
|
|
|
|
CCS->videoh = new CVideoPlayer();
|
|
|
|
else
|
|
|
|
CCS->videoh = new CEmptyVideoPlayer();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
{
|
|
|
|
//initializing audio
|
|
|
|
CCS->soundh = new CSoundHandler();
|
|
|
|
CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
|
|
|
|
CCS->musich = new CMusicHandler();
|
|
|
|
CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
|
|
|
|
logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef VCMI_NO_THREADED_LOAD
|
|
|
|
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
|
|
|
|
boost::thread loading([]()
|
|
|
|
{
|
|
|
|
setThreadName("initialize");
|
|
|
|
init();
|
|
|
|
});
|
|
|
|
#else
|
|
|
|
init();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
{
|
|
|
|
if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
|
|
|
|
playIntro();
|
|
|
|
GH.screenHandler().clearScreen();
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef VCMI_NO_THREADED_LOAD
|
|
|
|
#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
|
|
|
|
{
|
|
|
|
CAndroidVMHelper vmHelper;
|
|
|
|
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
|
|
|
|
#endif // ANDROID
|
|
|
|
loading.join();
|
|
|
|
#ifdef VCMI_ANDROID
|
|
|
|
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
|
|
|
|
}
|
|
|
|
#endif // ANDROID
|
|
|
|
#endif // THREADED
|
|
|
|
|
|
|
|
if (criticalInitializationError.has_value())
|
|
|
|
{
|
|
|
|
handleFatalError(criticalInitializationError.value(), false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
{
|
|
|
|
pomtime.getDiff();
|
|
|
|
graphics = new Graphics(); // should be before curh
|
|
|
|
GH.renderHandler().onLibraryLoadingFinished(CGI);
|
|
|
|
|
|
|
|
CCS->curh = new CursorHandler();
|
|
|
|
logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
|
|
|
|
|
|
|
|
CMessage::init();
|
|
|
|
logGlobal->info("Message handler: %d ms", pomtime.getDiff());
|
|
|
|
|
|
|
|
CCS->curh->show();
|
|
|
|
}
|
|
|
|
|
|
|
|
logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
|
|
|
|
|
|
|
|
session["autoSkip"].Bool() = vm.count("autoSkip");
|
|
|
|
session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
|
|
|
|
session["aiSolo"].Bool() = false;
|
|
|
|
|
|
|
|
if(vm.count("testmap"))
|
|
|
|
{
|
|
|
|
session["testmap"].String() = vm["testmap"].as<std::string>();
|
|
|
|
session["onlyai"].Bool() = true;
|
|
|
|
boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
|
|
|
|
}
|
|
|
|
else if(vm.count("testsave"))
|
|
|
|
{
|
|
|
|
session["testsave"].String() = vm["testsave"].as<std::string>();
|
|
|
|
session["onlyai"].Bool() = true;
|
|
|
|
boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto mmenu = CMainMenu::create();
|
|
|
|
GH.curInt = mmenu.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<std::string> names;
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
{
|
|
|
|
mainLoop();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
while(!headlessQuit)
|
|
|
|
boost::this_thread::sleep_for(boost::chrono::milliseconds(200));
|
|
|
|
|
|
|
|
boost::this_thread::sleep_for(boost::chrono::milliseconds(500));
|
|
|
|
|
|
|
|
quitApplication();
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//plays intro, ends when intro is over or button has been pressed (handles events)
|
|
|
|
void playIntro()
|
|
|
|
{
|
|
|
|
if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
|
|
|
|
return;
|
|
|
|
|
|
|
|
CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void mainLoop()
|
|
|
|
{
|
|
|
|
#ifndef VCMI_UNIX
|
|
|
|
// on Linux, name of main thread is also name of our process. Which we don't want to change
|
|
|
|
setThreadName("MainGUI");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
while(1) //main SDL events loop
|
|
|
|
{
|
|
|
|
GH.input().fetchEvents();
|
|
|
|
GH.renderFrame();
|
|
|
|
}
|
|
|
|
}
|
2024-08-27 02:59:09 +02:00
|
|
|
|
|
|
|
[[noreturn]] static void quitApplicationImmediately(int error_code)
|
|
|
|
{
|
|
|
|
// Perform quick exit without executing static destructors and let OS cleanup anything that we did not
|
|
|
|
// We generally don't care about them and this leads to numerous issues, e.g.
|
|
|
|
// destruction of locked mutexes (fails an assertion), even in third-party libraries (as well as native libs on Android)
|
|
|
|
// Android - std::quick_exit is available only starting from API level 21
|
|
|
|
// Mingw, macOS and iOS - std::quick_exit is unavailable (at least in current version of CI)
|
|
|
|
#if (defined(__ANDROID_API__) && __ANDROID_API__ < 21) || (defined(__MINGW32__)) || defined(VCMI_APPLE)
|
|
|
|
::exit(error_code);
|
|
|
|
#else
|
|
|
|
std::quick_exit(error_code);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[[noreturn]] static void quitApplication()
|
|
|
|
{
|
|
|
|
CSH->endNetwork();
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
{
|
|
|
|
if(CSH->client)
|
|
|
|
CSH->endGameplay();
|
|
|
|
|
|
|
|
GH.windows().clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
vstd::clear_pointer(CSH);
|
|
|
|
|
|
|
|
CMM.reset();
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
{
|
|
|
|
// cleanup, mostly to remove false leaks from analyzer
|
|
|
|
if(CCS)
|
|
|
|
{
|
|
|
|
delete CCS->consoleh;
|
|
|
|
delete CCS->curh;
|
|
|
|
delete CCS->videoh;
|
|
|
|
delete CCS->musich;
|
|
|
|
delete CCS->soundh;
|
|
|
|
|
|
|
|
vstd::clear_pointer(CCS);
|
|
|
|
}
|
|
|
|
CMessage::dispose();
|
|
|
|
|
|
|
|
vstd::clear_pointer(graphics);
|
|
|
|
}
|
|
|
|
|
|
|
|
vstd::clear_pointer(VLC);
|
|
|
|
|
|
|
|
// sometimes leads to a hang. TODO: investigate
|
|
|
|
//vstd::clear_pointer(console);// should be removed after everything else since used by logging
|
|
|
|
|
|
|
|
if(!settings["session"]["headless"].Bool())
|
|
|
|
GH.screenHandler().close();
|
|
|
|
|
|
|
|
if(logConfig != nullptr)
|
|
|
|
{
|
|
|
|
logConfig->deconfigure();
|
|
|
|
delete logConfig;
|
|
|
|
logConfig = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::cout << "Ending...\n";
|
|
|
|
quitApplicationImmediately(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void handleQuit(bool ask)
|
|
|
|
{
|
|
|
|
if(!ask)
|
|
|
|
{
|
|
|
|
if(settings["session"]["headless"].Bool())
|
|
|
|
{
|
|
|
|
headlessQuit = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
quitApplication();
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// FIXME: avoids crash if player attempts to close game while opening is still playing
|
|
|
|
// use cursor handler as indicator that loading is not done yet
|
|
|
|
// proper solution would be to abort init thread (or wait for it to finish)
|
|
|
|
if (!CCS->curh)
|
|
|
|
{
|
|
|
|
quitApplicationImmediately(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (LOCPLINT)
|
|
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[69], quitApplication, nullptr);
|
|
|
|
else
|
|
|
|
CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], {}, quitApplication, {}, PlayerColor(1));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Notify user about encountered fatal error and terminate the game
|
|
|
|
/// TODO: decide on better location for this method
|
|
|
|
void handleFatalError(const std::string & message, bool terminate)
|
|
|
|
{
|
|
|
|
logGlobal->error("FATAL ERROR ENCOUNTERED, VCMI WILL NOW TERMINATE");
|
|
|
|
logGlobal->error("Reason: %s", message);
|
|
|
|
|
|
|
|
std::string messageToShow = "Fatal error! " + message;
|
|
|
|
|
|
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error!", messageToShow.c_str(), nullptr);
|
|
|
|
|
|
|
|
if (terminate)
|
|
|
|
throw std::runtime_error(message);
|
|
|
|
else
|
|
|
|
quitApplicationImmediately(1);
|
|
|
|
}
|