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vcmi/AI/Nullkiller/Pathfinding/Actions/SpecialAction.cpp

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/*
* SpecialAction.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#include "StdInc.h"
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#include "SpecialAction.h"
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#include "../../AIGateway.h"
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#include "../../Goals/CGoal.h"
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#include "../../Goals/Invalid.h"
namespace NKAI
{
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Goals::TSubgoal SpecialAction::decompose(const Nullkiller * ai, const CGHeroInstance * hero) const
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{
return Goals::sptr(Goals::Invalid());
}
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void SpecialAction::execute(AIGateway * ai, const CGHeroInstance * hero) const
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{
throw cannotFulfillGoalException("Can not execute " + toString());
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}
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bool CompositeAction::canAct(const Nullkiller * ai, const AIPathNode * source) const
{
for(auto part : parts)
{
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if(!part->canAct(ai, source)) return false;
}
return true;
}
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Goals::TSubgoal CompositeAction::decompose(const Nullkiller * ai, const CGHeroInstance * hero) const
{
for(auto part : parts)
{
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auto goal = part->decompose(ai, hero);
if(!goal->invalid()) return goal;
}
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return SpecialAction::decompose(ai, hero);
}
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void CompositeAction::execute(AIGateway * ai, const CGHeroInstance * hero) const
{
for(auto part : parts)
{
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part->execute(ai, hero);
}
}
void CompositeAction::applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstNode,
const AIPathNode * srcNode) const
{
for(auto part : parts)
{
part->applyOnDestination(hero, destination, source, dstNode, srcNode);
}
}
std::string CompositeAction::toString() const
{
std::string result = "";
for(auto part : parts)
{
result += ", " + part->toString();
}
return result;
}
const CGObjectInstance * CompositeAction::targetObject() const
{
if(parts.empty())
return nullptr;
return parts.front()->targetObject();
}
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}