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vcmi/lib/modding/CModVersion.h

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/*
* CModVersion.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#if defined(__UCLIBC__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#undef major
#undef minor
#undef patch
#endif
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VCMI_LIB_NAMESPACE_BEGIN
using TModID = std::string;
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struct DLL_LINKAGE CModVersion
{
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static const int Any = -1;
int major = Any;
int minor = Any;
int patch = Any;
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CModVersion() = default;
CModVersion(int mj, int mi, int p): major(mj), minor(mi), patch(p) {}
static CModVersion GameVersion();
static CModVersion fromString(std::string from);
std::string toString() const;
bool compatible(const CModVersion & other, bool checkMinor = false, bool checkPatch = false) const;
bool isNull() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & major;
h & minor;
h & patch;
}
};
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DLL_LINKAGE bool operator < (const CModVersion & lesser, const CModVersion & greater);
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VCMI_LIB_NAMESPACE_END