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101 lines
2.9 KiB
Markdown
101 lines
2.9 KiB
Markdown
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Ideally, template format should be 100% compatible with OH3 format and
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bring additional improvements.
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## List of currently available templates
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- Analogy
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- Upgrade
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- Golden Ring
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- Unfair Game
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- Jebus Cross
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## Template format
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``` javascript
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/// Unique template name
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"Triangle" :
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{
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//optional name - useful to have several template variations with same name (since 0.99)
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"name" : "Custom template name",
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"description" : "Brief description of template, recommended setting or rules".
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/// Minimal and maximal size of the map. Possible formats:
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/// Size code: s, m, l or xl for size with optional suffix "+u" for underground
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/// Numeric size, e.g. 120x120x1 (width x height x depth). Note that right now depth can only be 0 or 1
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"minSize" : "m",
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"maxSize" : "xl+u",
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/// Number of players that will be present on map (human or AI)
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"players" : "2-4",
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/// Number of AI-only players
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"cpu" : "2",
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///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
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"allowedWaterContent" : ["none", "normal", "islands"]
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/// List of named zones, see below for format description
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"zones" :
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{
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"zoneA" : { ... },
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"zoneB" : { ... },
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"zoneC" : { ... }
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},
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"connections" :
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[
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{ "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" },
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{ "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" },
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{ "a" : "zoneB", "b" : "zoneC", "type" : "wide" }
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//"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
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//"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
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//they do not create actual path, but only attract or repulse zones, respectively
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]
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}
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```
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## Zone format
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``` javascript
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{
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"type" : "playerStart", //"cpuStart" "treasure" "junction"
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"size" : 2, //relative size of zone
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"owner" : 1, //player owned this zone
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"playerTowns" : {
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"castles" : 1
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//"towns" : 1
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},
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"neutralTowns" : {
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//"castles" : 1
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"towns" : 1
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},
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"townsAreSameType" : true,
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"monsters" : "normal", //"weak" "strong", "none" - All treasures will be unguarded
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"terrainTypes" : [ "sand" ], //possible terrain types. All terrains will be available if not specified
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"bannedTerrains" : ["lava", "asphalt"] //optional
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"matchTerrainToTown" : false, //if true, terrain for this zone will match native terrain of player faction
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"minesLikeZone" : 1,
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"treasureLikeZone" : 1
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"terrainTypeLikeZone" : 3
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"allowedMonsters" : ["inferno", "necropolis"] //factions of monsters allowed on this zone
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"bannedMonsters" : ["fortress", "stronghold", "conflux"] //These monsers will never appear in the zone
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"allowedTowns" : ["castle", "tower", "rampart"] //towns allowed on this terrain
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"bannedTowns" : ["necropolis"] //towns will never spawn on this terrain
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"mines" : {
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"wood" : 1,
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"ore" : 1,
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},
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"treasure" : [
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{
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"min" : 2100,
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"max": 3000,
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"density" : 5
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}
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...
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]
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}
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```
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