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# ifndef __CCREATUREANIMATION_H__
# define __CCREATUREANIMATION_H__
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# include "../global.h"
# include "../CPlayerInterface.h"
# include "../hch/CDefHandler.h"
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/*
* CCreatureAnimation . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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class CCreatureAnimation : public CIntObject
{
private :
int totalEntries , DEFType , totalBlocks ;
int length ;
BMPPalette palette [ 256 ] ;
int * RLEntries ;
struct SEntry
{
int offset ;
int group ;
} ;
std : : vector < SEntry > SEntries ;
std : : string defName , curDir ;
int readNormalNr ( int pos , int bytCon , unsigned char * str = NULL ) const ;
void putPixel (
SDL_Surface * dest ,
const int & ftcp ,
const BMPPalette & color ,
const unsigned char & palc ,
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const bool & yellowBorder ,
const bool & blueBorder ,
const unsigned char & animCount
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) const ;
////////////
unsigned char * FDef ; //animation raw data
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int curFrame , internalFrame ; //number of currently displayed frame
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unsigned int frames ; //number of frames
public :
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std : : map < int , std : : vector < int > > frameGroups ; //groups of frames; [groupID] -> vector of frame IDs in group
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int type ; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
int fullWidth , fullHeight ; //read-only, please!
CCreatureAnimation ( std : : string name ) ; //c-tor
~ CCreatureAnimation ( ) ; //d-tor
void setType ( int type ) ; //sets type of animation and cleares framecount
int getType ( ) const ; //returns type of animation
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int nextFrame ( SDL_Surface * dest , int x , int y , bool attacker , unsigned char animCount , bool incrementFrame = true , bool yellowBorder = false , bool blueBorder = false , SDL_Rect * destRect = NULL ) ; //0 - success, any other - error //print next
int nextFrameMiddle ( SDL_Surface * dest , int x , int y , bool attacker , unsigned char animCount , bool IncrementFrame = true , bool yellowBorder = false , bool blueBorder = false , SDL_Rect * destRect = NULL ) ; //0 - success, any other - error //print next
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void incrementFrame ( ) ;
int getFrame ( ) const ;
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bool onLastFrameInGroup ( ) ;
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bool once ;
void playOnce ( int type ) ; //plays once given stage of animation, then resets to 2
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int framesInGroup ( int group ) const ; //retirns number of fromes in given group
} ;
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# endif // __CCREATUREANIMATION_H__