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70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
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/*
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* ExploreNeighbourTile.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ExploreNeighbourTile.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
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#include "../Helpers/ExplorationHelper.h"
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namespace NKAI
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{
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using namespace Goals;
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bool ExploreNeighbourTile::operator==(const ExploreNeighbourTile & other) const
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{
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return false;
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}
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void ExploreNeighbourTile::accept(AIGateway * ai)
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{
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ExplorationHelper h(hero, ai->nullkiller.get());
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for(int i = 0; i < tilesToExplore && hero->movementPointsRemaining() > 0; i++)
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{
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int3 pos = hero->visitablePos();
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float value = 0;
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int3 target = int3(-1);
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foreach_neighbour(pos, [&](int3 tile)
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{
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auto pathInfo = ai->myCb->getPathsInfo(hero)->getPathInfo(tile);
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if(pathInfo->turns > 0)
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return;
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if(pathInfo->accessible == EPathAccessibility::ACCESSIBLE)
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{
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float newValue = h.howManyTilesWillBeDiscovered(tile);
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newValue /= std::min(0.1f, pathInfo->getCost());
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if(newValue > value)
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{
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value = newValue;
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target = tile;
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}
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}
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});
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if(!target.valid() || !ai->moveHeroToTile(target, hero))
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{
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return;
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}
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}
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}
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std::string ExploreNeighbourTile::toString() const
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{
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return "Explore neighbour tiles by " + hero->getNameTranslated();
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}
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}
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