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vcmi/AI/Nullkiller/Goals/ExploreNeighbourTile.cpp

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2024-05-22 21:49:11 +02:00
/*
* ExploreNeighbourTile.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ExploreNeighbourTile.h"
#include "../AIGateway.h"
#include "../AIUtility.h"
#include "../Helpers/ExplorationHelper.h"
namespace NKAI
{
using namespace Goals;
bool ExploreNeighbourTile::operator==(const ExploreNeighbourTile & other) const
{
return false;
}
void ExploreNeighbourTile::accept(AIGateway * ai)
{
ExplorationHelper h(hero, ai->nullkiller.get());
for(int i = 0; i < tilesToExplore && hero->movementPointsRemaining() > 0; i++)
{
int3 pos = hero->visitablePos();
float value = 0;
int3 target = int3(-1);
foreach_neighbour(pos, [&](int3 tile)
{
auto pathInfo = ai->myCb->getPathsInfo(hero)->getPathInfo(tile);
if(pathInfo->turns > 0)
return;
if(pathInfo->accessible == EPathAccessibility::ACCESSIBLE)
{
float newValue = h.howManyTilesWillBeDiscovered(tile);
newValue /= std::min(0.1f, pathInfo->getCost());
if(newValue > value)
{
value = newValue;
target = tile;
}
}
});
if(!target.valid() || !ai->moveHeroToTile(target, hero))
{
return;
}
}
}
std::string ExploreNeighbourTile::toString() const
{
return "Explore neighbour tiles by " + hero->getNameTranslated();
}
}