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vcmi/lib/gameState/EVictoryLossCheckResult.h

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/*
* EVictoryLossCheckResult.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE EVictoryLossCheckResult
{
public:
static EVictoryLossCheckResult victory(MetaString toSelf, MetaString toOthers)
{
return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
}
static EVictoryLossCheckResult defeat(MetaString toSelf, MetaString toOthers)
{
return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
}
EVictoryLossCheckResult():
intValue(0)
{
}
bool operator==(EVictoryLossCheckResult const & other) const
{
return intValue == other.intValue;
}
bool operator!=(EVictoryLossCheckResult const & other) const
{
return intValue != other.intValue;
}
bool victory() const
{
return intValue == VICTORY;
}
bool loss() const
{
return intValue == DEFEAT;
}
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EVictoryLossCheckResult invert() const
{
return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
}
MetaString messageToSelf;
MetaString messageToOthers;
template <typename Handler> void serialize(Handler &h)
{
h & intValue;
h & messageToSelf;
h & messageToOthers;
}
private:
enum EResult
{
DEFEAT = -1,
INGAME = 0,
VICTORY= +1
};
EVictoryLossCheckResult(si32 intValue, MetaString toSelf, MetaString toOthers):
messageToSelf(toSelf),
messageToOthers(toOthers),
intValue(intValue)
{
}
si32 intValue; // uses EResultult
};
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VCMI_LIB_NAMESPACE_END