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vcmi/client/CMT.h

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#pragma once
#include <SDL_render.h>
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#include "../lib/CondSh.h"
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extern SDL_Texture * screenTexture;
extern SDL_Window * mainWindow;
extern SDL_Renderer * mainRenderer;
extern SDL_Surface *screen; // main screen surface
extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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extern CondSh<bool> serverAlive; //used to prevent game start from executing if server is already running
void removeGUI();
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void handleQuit(bool ask = true);