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vcmi/lib/network/NetworkServer.h

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/*
* NetworkServer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NetworkDefines.h"
VCMI_LIB_NAMESPACE_BEGIN
class NetworkConnection;
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class DLL_LINKAGE NetworkServer : boost::noncopyable, public INetworkConnectionListener
{
std::shared_ptr<NetworkService> io;
std::shared_ptr<NetworkAcceptor> acceptor;
std::set<std::shared_ptr<NetworkConnection>> connections;
void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec);
void startAsyncAccept();
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void onDisconnected(const std::shared_ptr<NetworkConnection> & connection) override;
protected:
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virtual void onNewConnection(const std::shared_ptr<NetworkConnection> &) = 0;
virtual void onConnectionLost(const std::shared_ptr<NetworkConnection> &) = 0;
void sendPacket(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message);
public:
virtual ~NetworkServer() = default;
void start(uint16_t port);
void run();
};
VCMI_LIB_NAMESPACE_END