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/*
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* SpecialAction.h, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../AIUtility.h"
#include "../../Goals/AbstractGoal.h"
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namespace NKAI
{
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struct AIPathNode;
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class SpecialAction
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{
public:
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virtual ~SpecialAction() = default;
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virtual bool canAct(const AIPathNode * source) const
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{
return true;
}
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virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const;
virtual void execute(const CGHeroInstance * hero) const;
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virtual void applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstMode,
const AIPathNode * srcNode) const
{
}
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virtual std::string toString() const = 0;
virtual const CGObjectInstance * targetObject() const { return nullptr; }
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};
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}