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I. Getting the sources
VCMI is still in development. You can get the sources with subversion:
svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
II. Compiling
Optionaly, if you want to regenerate the build system, you will need the following tools:
* libtool
* automake
* autoconf
And then regenerate the build system with
autoreconf -i
To compile, at least the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
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* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
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* boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
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- program-options
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- filesystem
- iostreams
- system
- thread
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On Ubuntu 9.04 or later, run:
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sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
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Create a directory /YOUR_INSTALL_PATH/vcmi (default is usually /usr/local/share/vcmi)
that will contain the game data files. The /vcmi at the end is necessary.
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Then run configure:
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./configure
Or if you're installing to custom path:
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./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
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Then build vcmi:
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make
That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
II. Installing Heroes of Might and Magic 3
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VCMI needs an installed version of Heroes III as well as WoG on top of
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it. The version of Heroes needed is either Shadow of Death
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or Complete.
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Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
Wine can be used to install both.
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Install Heroes 3 and Wog. Then move all the installed files into
/YOUR_INSTALL_PATH/vcmi. For instance that will create
/YOUR_INSTALL_PATH/vcmi/Data.
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Once both programs are installed, you can install VCMI.
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Download the windows VCMI release (at time of writing:
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http://forum.vcmi.eu/dload.php?action=download&id=23)
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and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
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If you also have the original linux version of Heroes, you can also install the videos:
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cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
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III. Installing VCMI
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Since VCMI is still in development, there's no install procedure, although something like this will work:
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make install
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You also need to update configuration files:
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cp /PATH_TO_SOURCE/config /YOUR_INSTALL_PATH/vcmi
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For development puposes, it's better to use links. Go
to /YOUR_INSTALL_PATH/vcmi, and type:
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ln -s /PATH_TO_SOURCE/client/vcmiclient
ln -s /PATH_TO_SOURCE/server/vcmiserver
ln -s /PATH_TO_SOURCE/config
ln -s /PATH_TO_SOURCE/lib/.libs/libvcmi.so
ln -s /PATH_TO_SOURCE/AI/VCAI/.libs/VCAI.so
ln -s /PATH_TO_SOURCE/AI/StupidAI/.libs/StupidAI.so
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And start ./vcmiclient
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