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How to for building and installing VCMI on linux.
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README.linux
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README.linux
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I. Getting the sources
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VCMI is still in development. You can get the sources with subversion:
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
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II. Compiling
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Optionaly, if you want to regenerate the build system, you will need the following tools:
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* libtool
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* automake
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* autoconf
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And then regenerate the build system with
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autoreconf -i
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To compile, at least the following packages (and their development counterparts) are needed to build:
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* libstdc++ devel
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* boost c++ libraries v1.37+ (1.35 will not work) (www.boost.org)
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* sdl,
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* sdl mixer
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* sdl image
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* sdl ttf
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* zlib
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Then do the usual
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./configure
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followed by
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make
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That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
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II. Installing Heroes of Might and Magic 3
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VCMI needs an installed version of Heroes III as well as WoG on top of it.
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The version of Heroes needed is (I think!) Shadow of Death or Complete.
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Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
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Wine can be used to install both.
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Once both programs are installed, you can install VCMI.
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Download the windows VCMI release (at time of writing: http://vcmi.antypika.aplus.pl/forum/dload.php?action=download&id=11) and extract it in a private directory. Then move some files to your Heroes3 directory:
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mv sprites /PATH_TO_H3_DIR/Sprites
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mv Data/* /PATH_TO_H3_DIR/Data
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mv Fonts Games /PATH_TO_H3_DIR/
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III. Installing VCMI
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Since VCMI is still in development, there's no install procedure, although something like
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DESTDIR=/path/to/heroes3 make install
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might work.
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For development puposes, it's better to use links. Go to your new Heroes3 directory, and type:
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ln -s /PATH_TO_VCMI/client/vcmiclient
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ln -s /PATH_TO_VCMI/server/vcmiserver
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ln -s /PATH_TO_VCMI/config
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ln -s /PATH_TO_VCMI/AI/GeniusAI/.libs AI
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And start ./vcmiclient
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