2007-10-17 01:41:45 +03:00
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#include "../../AI_Base.h"
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2007-10-21 19:45:13 +03:00
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class CEmptyAI : public CGlobalAI
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2007-10-17 01:41:45 +03:00
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{
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2007-12-06 20:32:06 +02:00
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ICallback * cb;
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2007-10-17 01:41:45 +03:00
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public:
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2007-12-06 20:32:06 +02:00
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void init(ICallback * CB);
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2007-10-17 01:41:45 +03:00
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void yourTurn();
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void heroKilled(const CHeroInstance *);
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void heroCreated(const CHeroInstance *);
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void heroMoved(const HeroMoveDetails &);
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2007-11-19 00:58:28 +02:00
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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2007-12-27 02:11:46 +02:00
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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2007-12-06 20:55:58 +02:00
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void tileRevealed(int3 pos){};
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void tileHidden(int3 pos){};
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2007-10-17 01:41:45 +03:00
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};
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#define NAME "EmptyAI 0.1"
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