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vcmi/AI/Nullkiller/Behaviors/StayAtTownBehavior.h

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/*
* StayAtTownBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/VCMI_Lib.h"
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
{
namespace Goals
{
class StayAtTownBehavior : public CGoal<StayAtTownBehavior>
{
public:
StayAtTownBehavior()
:CGoal(STAY_AT_TOWN_BEHAVIOR)
{
}
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TGoalVec decompose(const Nullkiller * ai) const override;
std::string toString() const override;
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bool operator==(const StayAtTownBehavior & other) const override
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{
return true;
}
};
}
}