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vcmi/lib/bonuses/CBonusSystemNode.cpp

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/*
* CBonusSystemNode.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBonusSystemNode.h"
#include "Limiters.h"
#include "Updaters.h"
#include "Propagators.h"
VCMI_LIB_NAMESPACE_BEGIN
std::atomic<int64_t> CBonusSystemNode::treeChanged(1);
constexpr bool CBonusSystemNode::cachingEnabled = true;
std::shared_ptr<Bonus> CBonusSystemNode::getLocalBonus(const CSelector & selector)
{
auto ret = bonuses.getFirst(selector);
if(ret)
return ret;
return nullptr;
}
std::shared_ptr<const Bonus> CBonusSystemNode::getFirstBonus(const CSelector & selector) const
{
auto ret = bonuses.getFirst(selector);
if(ret)
return ret;
TCNodes lparents;
getParents(lparents);
for(const CBonusSystemNode *pname : lparents)
{
ret = pname->getFirstBonus(selector);
if (ret)
return ret;
}
return nullptr;
}
void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
{
for(const auto * elem : parentsToInherit)
out.insert(elem);
}
void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
{
for(auto * parent : parentsToInherit)
{
out.insert(parent);
parent->getAllParents(out);
}
}
void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & selector) const
{
//out has been reserved sufficient capacity at getAllBonuses() call
BonusList beforeUpdate;
TCNodes lparents;
getAllParents(lparents);
if(!lparents.empty())
{
//estimate on how many bonuses are missing yet - must be positive
beforeUpdate.reserve(std::max(out.capacity() - out.size(), bonuses.size()));
}
else
{
beforeUpdate.reserve(bonuses.size()); //at most all local bonuses
}
for(const auto * parent : lparents)
{
parent->getAllBonusesRec(beforeUpdate, selector);
}
bonuses.getAllBonuses(beforeUpdate);
for(const auto & b : beforeUpdate)
{
//We should not run updaters on non-selected bonuses
auto updated = selector(b.get()) && b->updater
? getUpdatedBonus(b, b->updater)
: b;
//do not add bonus with updater
bool bonusExists = false;
for(const auto & bonus : out)
{
if (bonus == updated)
bonusExists = true;
if (bonus->updater && bonus->updater == updated->updater)
bonusExists = true;
}
if (!bonusExists)
out.push_back(updated);
}
}
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
{
if (CBonusSystemNode::cachingEnabled)
{
// Exclusive access for one thread
boost::lock_guard<boost::mutex> lock(sync);
// If the bonus system tree changes(state of a single node or the relations to each other) then
// cache all bonus objects. Selector objects doesn't matter.
if (cachedLast != treeChanged)
{
BonusList allBonuses;
allBonuses.reserve(cachedBonuses.capacity()); //we assume we'll get about the same number of bonuses
cachedBonuses.clear();
cachedRequests.clear();
getAllBonusesRec(allBonuses, Selector::all);
limitBonuses(allBonuses, cachedBonuses);
cachedBonuses.stackBonuses();
cachedLast = treeChanged;
}
// If a bonus system request comes with a caching string then look up in the map if there are any
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
if(!cachingStr.empty())
{
auto it = cachedRequests.find(cachingStr);
if(it != cachedRequests.end())
{
//Cached list contains bonuses for our query with applied limiters
return it->second;
}
}
//We still don't have the bonuses (didn't returned them from cache)
//Perform bonus selection
auto ret = std::make_shared<BonusList>();
cachedBonuses.getBonuses(*ret, selector, limit);
// Save the results in the cache
if(!cachingStr.empty())
cachedRequests[cachingStr] = ret;
return ret;
}
else
{
return getAllBonusesWithoutCaching(selector, limit);
}
}
TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit) const
{
auto ret = std::make_shared<BonusList>();
// Get bonus results without caching enabled.
BonusList beforeLimiting;
BonusList afterLimiting;
getAllBonusesRec(beforeLimiting, selector);
limitBonuses(beforeLimiting, afterLimiting);
afterLimiting.getBonuses(*ret, selector, limit);
ret->stackBonuses();
return ret;
}
std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const
{
assert(updater);
return updater->createUpdatedBonus(b, * this);
}
CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
bonuses(true),
exportedBonuses(true),
nodeType(UNKNOWN),
cachedLast(0),
isHypotheticNode(isHypotetic)
{
}
CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
bonuses(true),
exportedBonuses(true),
nodeType(NodeType),
cachedLast(0),
isHypotheticNode(false)
{
}
CBonusSystemNode::~CBonusSystemNode()
{
detachFromAll();
if(!children.empty())
{
while(!children.empty())
children.front()->detachFrom(*this);
}
}
void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
{
assert(!vstd::contains(parentsToPropagate, &parent));
parentsToPropagate.push_back(&parent);
attachToSource(parent);
if(!isHypothetic())
{
if(!parent.actsAsBonusSourceOnly())
newRedDescendant(parent);
parent.newChildAttached(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
{
assert(!vstd::contains(parentsToInherit, &parent));
parentsToInherit.push_back(&parent);
if(!isHypothetic())
{
if(parent.actsAsBonusSourceOnly())
parent.newRedDescendant(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
{
assert(vstd::contains(parentsToPropagate, &parent));
if(!isHypothetic())
{
if(!parent.actsAsBonusSourceOnly())
removedRedDescendant(parent);
}
detachFromSource(parent);
if (vstd::contains(parentsToPropagate, &parent))
{
parentsToPropagate -= &parent;
}
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
}
if(!isHypothetic())
{
parent.childDetached(*this);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::detachFromSource(const CBonusSystemNode & parent)
{
assert(vstd::contains(parentsToInherit, &parent));
if(!isHypothetic())
{
if(parent.actsAsBonusSourceOnly())
parent.removedRedDescendant(*this);
}
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if (vstd::contains(parentsToInherit, &parent))
{
parentsToInherit -= &parent;
}
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
}
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
{
removeBonuses(s);
for(CBonusSystemNode * child : children)
child->removeBonusesRecursive(s);
}
void CBonusSystemNode::reduceBonusDurations(const CSelector &s)
{
BonusList bl;
exportedBonuses.getBonuses(bl, s, Selector::all);
for(const auto & b : bl)
{
b->turnsRemain--;
if(b->turnsRemain <= 0)
removeBonus(b);
}
for(CBonusSystemNode *child : children)
child->reduceBonusDurations(s);
}
void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
{
//turnsRemain shouldn't be zero for following durations
if(Bonus::NTurns(b.get()) || Bonus::NDays(b.get()) || Bonus::OneWeek(b.get()))
{
assert(b->turnsRemain);
}
assert(!vstd::contains(exportedBonuses, b));
exportedBonuses.push_back(b);
exportBonus(b);
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
{
auto bonus = exportedBonuses.getFirst(Selector::typeSubtypeValueType(b->type, b->subtype, b->valType)); //only local bonuses are interesting
if(bonus)
bonus->val += b->val;
else
addNewBonus(std::make_shared<Bonus>(*b)); //duplicate needed, original may get destroyed
}
void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
{
exportedBonuses -= b;
if(b->propagator)
unpropagateBonus(b);
else
bonuses -= b;
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::removeBonuses(const CSelector & selector)
{
BonusList toRemove;
exportedBonuses.getBonuses(toRemove, selector, Selector::all);
for(const auto & bonus : toRemove)
removeBonus(bonus);
}
bool CBonusSystemNode::actsAsBonusSourceOnly() const
{
switch(nodeType)
{
case CREATURE:
case ARTIFACT:
case ARTIFACT_INSTANCE:
return true;
default:
return false;
}
}
void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source)
{
if(b->propagator->shouldBeAttached(this))
{
auto propagated = b->propagationUpdater
? source.getUpdatedBonus(b, b->propagationUpdater)
: b;
bonuses.push_back(propagated);
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(nullptr), nodeName());
}
TNodes lchildren;
getRedChildren(lchildren);
for(CBonusSystemNode *pname : lchildren)
pname->propagateBonus(b, source);
}
void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
{
if(b->propagator->shouldBeAttached(this))
{
if (bonuses -= b)
logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(nullptr), nodeName());
else
logBonus->warn("Attempt to remove #$# %s, which is not propagated to %s", b->Description(nullptr), nodeName());
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bonuses.remove_if([b](const auto & bonus)
{
if (bonus->propagationUpdater && bonus->propagationUpdater == b->propagationUpdater)
{
treeHasChanged();
return true;
}
return false;
});
}
TNodes lchildren;
getRedChildren(lchildren);
for(CBonusSystemNode *pname : lchildren)
pname->unpropagateBonus(b);
}
void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
{
assert(!vstd::contains(children, &child));
children.push_back(&child);
}
void CBonusSystemNode::childDetached(CBonusSystemNode & child)
{
if(vstd::contains(children, &child))
children -= &child;
else
{
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
, child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
}
}
void CBonusSystemNode::detachFromAll()
{
while(!parentsToPropagate.empty())
detachFrom(*parentsToPropagate.front());
while(!parentsToInherit.empty())
detachFromSource(*parentsToInherit.front());
}
bool CBonusSystemNode::isIndependentNode() const
{
return parentsToInherit.empty() && parentsToPropagate.empty() && children.empty();
}
std::string CBonusSystemNode::nodeName() const
{
return std::string("Bonus system node of type ") + typeid(*this).name();
}
std::string CBonusSystemNode::nodeShortInfo() const
{
std::ostringstream str;
str << "'" << typeid(* this).name() << "'";
return str.str();
}
void CBonusSystemNode::deserializationFix()
{
exportBonuses();
}
void CBonusSystemNode::getRedParents(TCNodes & out) const
{
TCNodes lparents;
getParents(lparents);
for(const CBonusSystemNode *pname : lparents)
{
if(pname->actsAsBonusSourceOnly())
{
out.insert(pname);
}
}
if(!actsAsBonusSourceOnly())
{
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for(const CBonusSystemNode *child : children)
{
out.insert(child);
}
}
}
void CBonusSystemNode::getRedChildren(TNodes &out)
{
for(CBonusSystemNode *pname : parentsToPropagate)
{
if(!pname->actsAsBonusSourceOnly())
{
out.insert(pname);
}
}
if(actsAsBonusSourceOnly())
{
for(CBonusSystemNode *child : children)
{
out.insert(child);
}
}
}
void CBonusSystemNode::newRedDescendant(CBonusSystemNode & descendant) const
{
for(const auto & b : exportedBonuses)
{
if(b->propagator)
descendant.propagateBonus(b, *this);
}
TCNodes redParents;
getRedAncestors(redParents); //get all red parents recursively
for(const auto * parent : redParents)
{
for(const auto & b : parent->exportedBonuses)
{
if(b->propagator)
descendant.propagateBonus(b, *this);
}
}
}
void CBonusSystemNode::removedRedDescendant(CBonusSystemNode & descendant) const
{
for(const auto & b : exportedBonuses)
if(b->propagator)
descendant.unpropagateBonus(b);
TCNodes redParents;
getRedAncestors(redParents); //get all red parents recursively
for(auto * parent : redParents)
{
for(const auto & b : parent->exportedBonuses)
if(b->propagator)
descendant.unpropagateBonus(b);
}
}
void CBonusSystemNode::getRedAncestors(TCNodes &out) const
{
getRedParents(out);
TCNodes redParents;
getRedParents(redParents);
for(const CBonusSystemNode * parent : redParents)
parent->getRedAncestors(out);
}
void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
{
if(b->propagator)
propagateBonus(b, *this);
else
bonuses.push_back(b);
CBonusSystemNode::treeHasChanged();
}
void CBonusSystemNode::exportBonuses()
{
for(const auto & b : exportedBonuses)
exportBonus(b);
}
CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
{
return nodeType;
}
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const TCNodesVector& CBonusSystemNode::getParentNodes() const
{
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return parentsToInherit;
}
void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
{
nodeType = type;
}
BonusList & CBonusSystemNode::getExportedBonusList()
{
return exportedBonuses;
}
const BonusList & CBonusSystemNode::getExportedBonusList() const
{
return exportedBonuses;
}
void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
{
assert(&allBonuses != &out); //todo should it work in-place?
BonusList undecided = allBonuses;
BonusList & accepted = out;
while(true)
{
int undecidedCount = static_cast<int>(undecided.size());
for(int i = 0; i < undecided.size(); i++)
{
auto b = undecided[i];
BonusLimitationContext context = {*b, *this, out, undecided};
auto decision = b->limiter ? b->limiter->limit(context) : ILimiter::EDecision::ACCEPT; //bonuses without limiters will be accepted by default
if(decision == ILimiter::EDecision::DISCARD)
{
undecided.erase(i);
i--; continue;
}
else if(decision == ILimiter::EDecision::ACCEPT)
{
accepted.push_back(b);
undecided.erase(i);
i--; continue;
}
else
assert(decision == ILimiter::EDecision::NOT_SURE);
}
if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
return;
}
}
void CBonusSystemNode::treeHasChanged()
{
treeChanged++;
}
int64_t CBonusSystemNode::getTreeVersion() const
{
return treeChanged;
}
VCMI_LIB_NAMESPACE_END