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vcmi/lib/bonuses/BonusEnum.cpp

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/*
* BonusEnum.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusEnum.h"
#include "../json/JsonUtils.h"
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VCMI_LIB_NAMESPACE_BEGIN
#define BONUS_NAME(x) { #x, BonusType::x },
const std::map<std::string, BonusType> bonusNameMap = {
BONUS_LIST
};
#undef BONUS_NAME
#define BONUS_VALUE(x) { #x, BonusValueType::x },
const std::map<std::string, BonusValueType> bonusValueMap = { BONUS_VALUE_LIST };
#undef BONUS_VALUE
#define BONUS_SOURCE(x) { #x, BonusSource::x },
const std::map<std::string, BonusSource> bonusSourceMap = { BONUS_SOURCE_LIST };
#undef BONUS_SOURCE
#define BONUS_ITEM(x) { #x, BonusDuration::x },
const std::map<std::string, BonusDuration::Type> bonusDurationMap =
{
BONUS_ITEM(PERMANENT)
BONUS_ITEM(ONE_BATTLE)
BONUS_ITEM(ONE_DAY)
BONUS_ITEM(ONE_WEEK)
BONUS_ITEM(N_TURNS)
BONUS_ITEM(N_DAYS)
BONUS_ITEM(UNTIL_BEING_ATTACKED)
BONUS_ITEM(UNTIL_ATTACK)
BONUS_ITEM(STACK_GETS_TURN)
BONUS_ITEM(COMMANDER_KILLED)
BONUS_ITEM(UNTIL_OWN_ATTACK)
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{ "UNITL_BEING_ATTACKED", BonusDuration::UNTIL_BEING_ATTACKED }//typo, but used in some mods
};
#undef BONUS_ITEM
#define BONUS_ITEM(x) { #x, BonusLimitEffect::x },
const std::map<std::string, BonusLimitEffect> bonusLimitEffect =
{
BONUS_ITEM(NO_LIMIT)
BONUS_ITEM(ONLY_DISTANCE_FIGHT)
BONUS_ITEM(ONLY_MELEE_FIGHT)
};
#undef BONUS_ITEM
namespace BonusDuration
{
JsonNode toJson(const Type & duration)
{
std::vector<std::string> durationNames;
for(size_t durBit = 0; durBit < Size; durBit++)
{
Type value = duration & (1 << durBit);
if(value)
durationNames.push_back(vstd::findKey(bonusDurationMap, value));
}
if(durationNames.size() == 1)
{
return JsonNode(durationNames[0]);
}
else
{
JsonNode node;
for(const std::string & dur : durationNames)
node.Vector().emplace_back(dur);
return node;
}
}
}
VCMI_LIB_NAMESPACE_END