mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
26 lines
629 B
C++
26 lines
629 B
C++
|
/*
|
||
|
* ThreatMap.h, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
/*
|
||
|
#pragma once
|
||
|
|
||
|
#include "common.h"
|
||
|
#include "CCallback.h"
|
||
|
/*
|
||
|
class ThreatMap
|
||
|
{
|
||
|
public:
|
||
|
std::array<std::vector<BattleAttackInfo>, GameConstants::BFIELD_SIZE> threatMap; // [hexNr] -> enemies able to strike
|
||
|
|
||
|
const CStack *endangered;
|
||
|
std::array<int, GameConstants::BFIELD_SIZE> sufferedDamage;
|
||
|
|
||
|
ThreatMap(const CStack *Endangered);
|
||
|
};*/ // These lines may be usefull but they are't used in the code.
|