2009-04-15 17:03:31 +03:00
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/*
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* CGameInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2017-07-13 10:26:03 +02:00
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#include "StdInc.h"
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#include "CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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2009-04-15 17:03:31 +03:00
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2018-01-05 19:21:07 +02:00
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const CGameInfo * CGI;
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2014-03-08 19:05:23 +03:00
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CClientState * CCS = nullptr;
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2018-01-05 19:21:07 +02:00
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CServerHandler * CSH;
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2009-01-11 00:08:18 +02:00
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CGameInfo::CGameInfo()
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{
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2016-11-27 16:48:18 +02:00
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generaltexth = nullptr;
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2013-06-26 14:18:27 +03:00
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mh = nullptr;
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2016-11-27 16:48:18 +02:00
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townh = nullptr;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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globalServices = nullptr;
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2009-01-11 00:08:18 +02:00
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}
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void CGameInfo::setFromLib()
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{
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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globalServices = VLC;
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2012-08-10 16:07:53 +03:00
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modh = VLC->modh;
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2009-01-11 00:08:18 +02:00
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generaltexth = VLC->generaltexth;
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creh = VLC->creh;
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townh = VLC->townh;
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heroh = VLC->heroh;
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objh = VLC->objh;
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spellh = VLC->spellh;
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2017-08-25 03:35:02 +02:00
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skillh = VLC->skillh;
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2014-05-16 23:50:02 +03:00
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objtypeh = VLC->objtypeh;
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2022-06-28 10:05:30 +02:00
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battleFieldHandler = VLC->battlefieldsHandler;
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2022-08-28 02:27:08 +02:00
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obstacleHandler = VLC->obstacleHandler;
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2014-03-08 19:05:23 +03:00
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const ArtifactService * CGameInfo::artifacts() const
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{
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return globalServices->artifacts();
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}
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2022-06-28 10:05:30 +02:00
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const BattleFieldService * CGameInfo::battlefields() const
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{
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return globalServices->battlefields();
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const CreatureService * CGameInfo::creatures() const
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{
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return globalServices->creatures();
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}
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const FactionService * CGameInfo::factions() const
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{
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return globalServices->factions();
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}
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const HeroClassService * CGameInfo::heroClasses() const
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{
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return globalServices->heroClasses();
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}
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const HeroTypeService * CGameInfo::heroTypes() const
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{
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return globalServices->heroTypes();
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}
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const scripting::Service * CGameInfo::scripts() const
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{
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return globalServices->scripts();
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}
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const spells::Service * CGameInfo::spells() const
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{
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return globalServices->spells();
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}
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const SkillService * CGameInfo::skills() const
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{
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return globalServices->skills();
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}
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2022-08-28 02:27:08 +02:00
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const ObstacleService * CGameInfo::obstacles() const
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{
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return globalServices->obstacles();
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void CGameInfo::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
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{
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logGlobal->error("CGameInfo::updateEntity call is not expected.");
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}
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spells::effects::Registry * CGameInfo::spellEffects()
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{
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return nullptr;
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}
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const spells::effects::Registry * CGameInfo::spellEffects() const
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{
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return globalServices->spellEffects();
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}
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