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vcmi/lib/battle/SideInBattle.cpp

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/*
* SideInBattle.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
2017-07-01 20:05:10 +02:00
#include "StdInc.h"
#include "SideInBattle.h"
#include "../mapObjects/CArmedInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army)
{
hero = Hero;
armyObject = Army;
color = armyObject->getOwner();
if(armyObject->ID == Obj::CREATURE_GENERATOR1
|| armyObject->ID == Obj::CREATURE_GENERATOR2
|| armyObject->ID == Obj::CREATURE_GENERATOR3
|| armyObject->ID == Obj::CREATURE_GENERATOR4)
{
color = PlayerColor::NEUTRAL;
}
if(color == PlayerColor::UNFLAGGABLE)
color = PlayerColor::NEUTRAL;
}
VCMI_LIB_NAMESPACE_END