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64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
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/*
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* api/netpacks/BattleLogMessage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleLogMessage.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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VCMI_REGISTER_SCRIPT_API(BattleLogMessageProxy, "netpacks.BattleLogMessage");
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const std::vector<BattleLogMessageProxy::RegType> BattleLogMessageProxy::REGISTER =
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{
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{
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"addText",
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&BattleLogMessageProxy::addText
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},
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{
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"toNetpackLight",
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&PackForClientProxy<BattleLogMessageProxy>::toNetpackLight
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},
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};
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const std::vector<BattleLogMessageProxy::CustomRegType> BattleLogMessageProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true}
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};
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int BattleLogMessageProxy::addText(lua_State * L, std::shared_ptr<BattleLogMessage> object)
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{
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LuaStack S(L);
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std::string text;
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if(S.tryGet(1, text))
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{
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if(object->lines.empty())
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object->lines.emplace_back();
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object->lines.back() << text;
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}
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return S.retVoid();
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}
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}
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}
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}
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