1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
AI Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CI Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
client Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
cmake_modules Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
config Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
launcher Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
lib Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
Mods/vcmi Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
osx Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
scripts/lib Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
server Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
test Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
.gitignore Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS Fix: Map objects sometimes do not increment primary skills for some heroes 2021-02-13 00:24:14 +03:00
CCallback.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
ChangeLog Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CMakeLists.txt Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
license.txt
README.md Update year to 2020 2020-01-01 12:54:23 +01:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fixed tmp resources destination 2020-09-12 15:34:18 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

Travis Build Status AppVeyor Build status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2020 VCMI Team (check AUTHORS file for the contributors list)