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* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args. |
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.. | ||
creatures | ||
factions | ||
heroes | ||
objects | ||
schemas | ||
spells | ||
ambientSounds.json | ||
artifacts.json | ||
battles_graphics.json | ||
battleStartpos.json | ||
bonuses_texts.json | ||
bonuses.json | ||
buildings5.json | ||
campaign_regions.json | ||
campaignMedia.json | ||
campaignSets.json | ||
commanders.json | ||
defaultMods.json | ||
ERMU_to_picture.json | ||
filesystem.json | ||
fonts.json | ||
gameConfig.json | ||
heroClasses.json | ||
mainmenu.json | ||
mapOverrides.json | ||
NEUTRAL.PAL | ||
obstacles.json | ||
resolutions.json | ||
resources.json | ||
skills.json | ||
sp_sounds.json | ||
startres.json | ||
terrains.json | ||
terrainViewPatterns.json | ||
translate.json |