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vcmi/config
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
..
creatures Update according to comments. 2020-01-19 04:12:59 +00:00
factions Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00
heroes Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties) 2021-02-08 23:58:12 +01:00
objects Default hero AI value seems low - tweak it 2018-10-15 21:18:44 +02:00
schemas Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
spells Fixed Gargoyles immunity, issue 3112. 2020-05-07 21:20:36 +03:00
ambientSounds.json Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
artifacts.json Fixed Gargoyles immunity, issue 3112. 2020-05-07 21:20:36 +03:00
battles_graphics.json Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
battleStartpos.json * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
bonuses_texts.json Initialize the change. 2020-01-19 04:12:59 +00:00
bonuses.json Initialize the change. 2020-01-19 04:12:59 +00:00
buildings5.json Created buildings5.json from buildings5.txt. 2011-09-03 20:45:27 +00:00
campaign_regions.json - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
campaignMedia.json A bit more text-related work: 2013-08-29 16:41:14 +00:00
campaignSets.json - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00
commanders.json - h3 hero classes and artifacts can be modified via json 2013-03-12 14:56:23 +00:00
defaultMods.json Hardcoded feature: no random week/month effects 2019-03-17 18:27:05 +01:00
ERMU_to_picture.json Convert ERMU_to_picture.txt into ERMU_to_picture.json. 2011-08-31 23:27:33 +00:00
filesystem.json Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
fonts.json - playing a bit with ttf fonts: bugfix + shadow rendering 2013-01-29 22:43:39 +00:00
gameConfig.json loading secondary skill bonuses from config/skills.json works (kind of) 2017-08-26 09:33:08 +12:00
heroClasses.json Fixed https://bugs.vcmi.eu/view.php?id=3017 2018-11-07 10:02:27 +03:00
mainmenu.json - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00
mapOverrides.json - found yet another missing victory condition, fixes 1684 2014-02-02 11:05:05 +00:00
NEUTRAL.PAL Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255). 2009-06-30 15:36:12 +00:00
obstacles.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
resolutions.json Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
resources.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
skills.json fixed bug with mysticism specialty 2018-02-18 20:22:23 +13:00
sp_sounds.json [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
startres.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
terrains.json Minors: 2013-12-28 18:57:08 +00:00
terrainViewPatterns.json Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
translate.json Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00