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vcmi/scripting/lua/api/netpacks/EntitiesChanged.cpp

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/*
* api/netpacks/EntitiesChanged.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "EntitiesChanged.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(EntitiesChangedProxy, "netpacks.EntitiesChanged");
const std::vector<EntitiesChangedProxy::RegType> EntitiesChangedProxy::REGISTER =
{
{
"update",
&EntitiesChangedProxy::update
},
{
"toNetpackLight",
&PackForClientProxy<EntitiesChangedProxy>::toNetpackLight
},
};
const std::vector<EntitiesChangedProxy::CustomRegType> EntitiesChangedProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int EntitiesChangedProxy::update(lua_State * L, std::shared_ptr<EntitiesChanged> object)
{
LuaStack S(L);
EntityChanges changes;
int32_t metaIndex = 0;
if(!S.tryGet(1, metaIndex))
return S.retVoid();
changes.metatype = static_cast<Metatype>(metaIndex);
if(!S.tryGet(2, changes.entityIndex))
return S.retVoid();
if(!S.tryGet(3, changes.data))
return S.retVoid();
object->changes.push_back(changes);
return S.retVoid();
}
}
}
}