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70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
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/*
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* api/netpacks/EntitiesChanged.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "EntitiesChanged.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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VCMI_REGISTER_SCRIPT_API(EntitiesChangedProxy, "netpacks.EntitiesChanged");
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const std::vector<EntitiesChangedProxy::RegType> EntitiesChangedProxy::REGISTER =
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{
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{
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"update",
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&EntitiesChangedProxy::update
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},
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{
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"toNetpackLight",
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&PackForClientProxy<EntitiesChangedProxy>::toNetpackLight
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},
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};
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const std::vector<EntitiesChangedProxy::CustomRegType> EntitiesChangedProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true}
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};
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int EntitiesChangedProxy::update(lua_State * L, std::shared_ptr<EntitiesChanged> object)
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{
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LuaStack S(L);
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EntityChanges changes;
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int32_t metaIndex = 0;
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if(!S.tryGet(1, metaIndex))
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return S.retVoid();
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changes.metatype = static_cast<Metatype>(metaIndex);
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if(!S.tryGet(2, changes.entityIndex))
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return S.retVoid();
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if(!S.tryGet(3, changes.data))
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return S.retVoid();
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object->changes.push_back(changes);
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return S.retVoid();
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}
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}
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}
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}
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